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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #include "BsScriptResourceManager.h"
- #include "BsMonoManager.h"
- #include "BsMonoAssembly.h"
- #include "BsMonoClass.h"
- #include "Resources/BsResources.h"
- #include "Reflection/BsRTTIType.h"
- #include "Resources/BsResource.h"
- #include "Wrappers/BsScriptManagedResource.h"
- #include "Serialization/BsScriptAssemblyManager.h"
- #include "BsManagedResource.h"
- #include "Wrappers/BsScriptRRefBase.h"
- using namespace std::placeholders;
- namespace bs
- {
- ScriptResourceManager::ScriptResourceManager()
- {
- mResourceDestroyedConn = gResources().onResourceDestroyed.connect(std::bind(&ScriptResourceManager::onResourceDestroyed, this, _1));
- mDomainUnloadedConn = MonoManager::instance().onDomainUnload.connect(std::bind(&ScriptResourceManager::clearRRefs, this));
- }
- ScriptResourceManager::~ScriptResourceManager()
- {
- mDomainUnloadedConn.disconnect();
- mResourceDestroyedConn.disconnect();
- }
- ScriptManagedResource* ScriptResourceManager::createManagedScriptResource(const HManagedResource& resource, MonoObject* instance)
- {
- const UUID& uuid = resource.getUUID();
- #if BS_DEBUG_MODE
- _throwExceptionIfInvalidOrDuplicate(uuid);
- #endif
- ScriptManagedResource* scriptResource = new (bs_alloc<ScriptManagedResource>()) ScriptManagedResource(instance, resource);
- mScriptResources[uuid] = scriptResource;
- return scriptResource;
- }
- ScriptResourceBase* ScriptResourceManager::createBuiltinScriptResource(const HResource& resource, MonoObject* instance)
- {
- const UUID& uuid = resource.getUUID();
- #if BS_DEBUG_MODE
- _throwExceptionIfInvalidOrDuplicate(uuid);
- #endif
- if (!resource.isLoaded(false))
- return nullptr;
- UINT32 rttiId = resource->getRTTI()->getRTTIId();
- BuiltinResourceInfo* info = ScriptAssemblyManager::instance().getBuiltinResourceInfo(rttiId);
- if (info == nullptr)
- return nullptr;
- ScriptResourceBase* scriptResource = info->createCallback(resource, instance);
- mScriptResources[uuid] = scriptResource;
- return scriptResource;
- }
- ScriptResourceBase* ScriptResourceManager::getScriptResource(const HResource& resource, bool create)
- {
- const UUID& uuid = resource.getUUID();
- if (uuid.empty())
- return nullptr;
- ScriptResourceBase* output = getScriptResource(uuid);
- if (output == nullptr && create)
- return createBuiltinScriptResource(resource);
- return output;
- }
- ScriptResourceBase* ScriptResourceManager::getScriptResource(const UUID& uuid)
- {
- if (uuid.empty())
- return nullptr;
- auto findIter = mScriptResources.find(uuid);
- if(findIter != mScriptResources.end())
- return findIter->second;
- return nullptr;
- }
- ScriptRRefBase* ScriptResourceManager::getScriptRRef(const HResource& resource, ::MonoClass* rrefClass)
- {
- UnorderedMap<UUID, ScriptRRefBase*>& rrefs = mScriptRRefsPerType[rrefClass];
- const auto iterFind = rrefs.find(resource.getUUID());
- if (iterFind != rrefs.end())
- return iterFind->second;
- ScriptRRefBase* newRRef = ScriptRRefBase::create(resource, rrefClass);
- rrefs[resource.getUUID()] = newRRef;
- return newRRef;
- }
- void ScriptResourceManager::destroyScriptResource(ScriptResourceBase* resource)
- {
- HResource resourceHandle = resource->getGenericHandle();
- const UUID& uuid = resourceHandle.getUUID();
- if(uuid.empty())
- BS_EXCEPT(InvalidParametersException, "Provided resource handle has an undefined resource UUID.");
- #if BS_DEBUG_MODE
- for(auto& kvp : mScriptRRefsPerType)
- {
- UnorderedMap<UUID, ScriptRRefBase*>& rrefs = kvp.second;
- // No handles should exist at this point because we only manually free the ScriptResourceBase object if the
- // native resource is destroyed, which we handle in onResourceDestroyed. And only other destruction should
- // happen during assembly refresh, which we handled in clearRRefs().
- const auto iterFind = rrefs.find(uuid);
- assert(iterFind == rrefs.end());
- }
- #endif
- (resource)->~ScriptResourceBase();
- MemoryAllocator<GenAlloc>::free(resource);
- mScriptResources.erase(uuid);
- }
- void ScriptResourceManager::onResourceDestroyed(const UUID& uuid)
- {
- for(auto& kvp : mScriptRRefsPerType)
- {
- UnorderedMap<UUID, ScriptRRefBase*>& rrefs = kvp.second;
- const auto iterFind = rrefs.find(uuid);
- if (iterFind != rrefs.end())
- iterFind->second->clearResource();
- }
- auto findIter = mScriptResources.find(uuid);
- if (findIter != mScriptResources.end())
- {
- findIter->second->notifyResourceDestroyed();
- mScriptResources.erase(findIter);
- }
- }
- void ScriptResourceManager::clearRRefs()
- {
- mScriptRRefsPerType.clear();
- }
- void ScriptResourceManager::_throwExceptionIfInvalidOrDuplicate(const UUID& uuid) const
- {
- if(uuid.empty())
- BS_EXCEPT(InvalidParametersException, "Provided resource handle has an undefined resource UUID.");
- auto findIter = mScriptResources.find(uuid);
- if(findIter != mScriptResources.end())
- {
- BS_EXCEPT(InvalidStateException, "Provided resource handle already has a script resource. \
- Retrieve the existing instance instead of creating a new one.");
- }
- }
- }
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