BsScriptResourceManager.cpp 5.1 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "BsScriptResourceManager.h"
  4. #include "BsMonoManager.h"
  5. #include "BsMonoAssembly.h"
  6. #include "BsMonoClass.h"
  7. #include "Resources/BsResources.h"
  8. #include "Reflection/BsRTTIType.h"
  9. #include "Resources/BsResource.h"
  10. #include "Wrappers/BsScriptManagedResource.h"
  11. #include "Serialization/BsScriptAssemblyManager.h"
  12. #include "BsManagedResource.h"
  13. #include "Wrappers/BsScriptRRefBase.h"
  14. using namespace std::placeholders;
  15. namespace bs
  16. {
  17. ScriptResourceManager::ScriptResourceManager()
  18. {
  19. mResourceDestroyedConn = gResources().onResourceDestroyed.connect(std::bind(&ScriptResourceManager::onResourceDestroyed, this, _1));
  20. mDomainUnloadedConn = MonoManager::instance().onDomainUnload.connect(std::bind(&ScriptResourceManager::clearRRefs, this));
  21. }
  22. ScriptResourceManager::~ScriptResourceManager()
  23. {
  24. mDomainUnloadedConn.disconnect();
  25. mResourceDestroyedConn.disconnect();
  26. }
  27. ScriptManagedResource* ScriptResourceManager::createManagedScriptResource(const HManagedResource& resource, MonoObject* instance)
  28. {
  29. const UUID& uuid = resource.getUUID();
  30. #if BS_DEBUG_MODE
  31. _throwExceptionIfInvalidOrDuplicate(uuid);
  32. #endif
  33. ScriptManagedResource* scriptResource = new (bs_alloc<ScriptManagedResource>()) ScriptManagedResource(instance, resource);
  34. mScriptResources[uuid] = scriptResource;
  35. return scriptResource;
  36. }
  37. ScriptResourceBase* ScriptResourceManager::createBuiltinScriptResource(const HResource& resource, MonoObject* instance)
  38. {
  39. const UUID& uuid = resource.getUUID();
  40. #if BS_DEBUG_MODE
  41. _throwExceptionIfInvalidOrDuplicate(uuid);
  42. #endif
  43. if (!resource.isLoaded(false))
  44. return nullptr;
  45. UINT32 rttiId = resource->getRTTI()->getRTTIId();
  46. BuiltinResourceInfo* info = ScriptAssemblyManager::instance().getBuiltinResourceInfo(rttiId);
  47. if (info == nullptr)
  48. return nullptr;
  49. ScriptResourceBase* scriptResource = info->createCallback(resource, instance);
  50. mScriptResources[uuid] = scriptResource;
  51. return scriptResource;
  52. }
  53. ScriptResourceBase* ScriptResourceManager::getScriptResource(const HResource& resource, bool create)
  54. {
  55. const UUID& uuid = resource.getUUID();
  56. if (uuid.empty())
  57. return nullptr;
  58. ScriptResourceBase* output = getScriptResource(uuid);
  59. if (output == nullptr && create)
  60. return createBuiltinScriptResource(resource);
  61. return output;
  62. }
  63. ScriptResourceBase* ScriptResourceManager::getScriptResource(const UUID& uuid)
  64. {
  65. if (uuid.empty())
  66. return nullptr;
  67. auto findIter = mScriptResources.find(uuid);
  68. if(findIter != mScriptResources.end())
  69. return findIter->second;
  70. return nullptr;
  71. }
  72. ScriptRRefBase* ScriptResourceManager::getScriptRRef(const HResource& resource, ::MonoClass* rrefClass)
  73. {
  74. UnorderedMap<UUID, ScriptRRefBase*>& rrefs = mScriptRRefsPerType[rrefClass];
  75. const auto iterFind = rrefs.find(resource.getUUID());
  76. if (iterFind != rrefs.end())
  77. return iterFind->second;
  78. ScriptRRefBase* newRRef = ScriptRRefBase::create(resource, rrefClass);
  79. rrefs[resource.getUUID()] = newRRef;
  80. return newRRef;
  81. }
  82. void ScriptResourceManager::destroyScriptResource(ScriptResourceBase* resource)
  83. {
  84. HResource resourceHandle = resource->getGenericHandle();
  85. const UUID& uuid = resourceHandle.getUUID();
  86. if(uuid.empty())
  87. BS_EXCEPT(InvalidParametersException, "Provided resource handle has an undefined resource UUID.");
  88. #if BS_DEBUG_MODE
  89. for(auto& kvp : mScriptRRefsPerType)
  90. {
  91. UnorderedMap<UUID, ScriptRRefBase*>& rrefs = kvp.second;
  92. // No handles should exist at this point because we only manually free the ScriptResourceBase object if the
  93. // native resource is destroyed, which we handle in onResourceDestroyed. And only other destruction should
  94. // happen during assembly refresh, which we handled in clearRRefs().
  95. const auto iterFind = rrefs.find(uuid);
  96. assert(iterFind == rrefs.end());
  97. }
  98. #endif
  99. (resource)->~ScriptResourceBase();
  100. MemoryAllocator<GenAlloc>::free(resource);
  101. mScriptResources.erase(uuid);
  102. }
  103. void ScriptResourceManager::onResourceDestroyed(const UUID& uuid)
  104. {
  105. for(auto& kvp : mScriptRRefsPerType)
  106. {
  107. UnorderedMap<UUID, ScriptRRefBase*>& rrefs = kvp.second;
  108. const auto iterFind = rrefs.find(uuid);
  109. if (iterFind != rrefs.end())
  110. iterFind->second->clearResource();
  111. }
  112. auto findIter = mScriptResources.find(uuid);
  113. if (findIter != mScriptResources.end())
  114. {
  115. findIter->second->notifyResourceDestroyed();
  116. mScriptResources.erase(findIter);
  117. }
  118. }
  119. void ScriptResourceManager::clearRRefs()
  120. {
  121. mScriptRRefsPerType.clear();
  122. }
  123. void ScriptResourceManager::_throwExceptionIfInvalidOrDuplicate(const UUID& uuid) const
  124. {
  125. if(uuid.empty())
  126. BS_EXCEPT(InvalidParametersException, "Provided resource handle has an undefined resource UUID.");
  127. auto findIter = mScriptResources.find(uuid);
  128. if(findIter != mScriptResources.end())
  129. {
  130. BS_EXCEPT(InvalidStateException, "Provided resource handle already has a script resource. \
  131. Retrieve the existing instance instead of creating a new one.");
  132. }
  133. }
  134. }