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- #pragma once
- #include "BsScriptEnginePrerequisites.h"
- #include "Wrappers/BsScriptComponent.h"
- #include "BsScriptCJoint.generated.h"
- #include "../../../bsf/Source/Foundation/bsfCore/Physics/BsD6Joint.h"
- #include "Math/BsVector3.h"
- #include "../../../bsf/Source/Foundation/bsfCore/Physics/BsD6Joint.h"
- #include "../../../bsf/Source/Foundation/bsfCore/Physics/BsD6Joint.h"
- #include "Math/BsRadian.h"
- #include "../../../bsf/Source/Foundation/bsfCore/Physics/BsD6Joint.h"
- #include "../../../bsf/Source/Foundation/bsfCore/Physics/BsJoint.h"
- #include "../../../bsf/Source/Foundation/bsfCore/Physics/BsJoint.h"
- #include "../../../bsf/Source/Foundation/bsfCore/Physics/BsJoint.h"
- #include "Math/BsQuaternion.h"
- namespace bs
- {
- struct __LimitLinearInterop;
- class CD6Joint;
- struct __LimitAngularRangeInterop;
- struct __LimitConeRangeInterop;
- class BS_SCR_BE_EXPORT ScriptCD6Joint : public TScriptComponent<ScriptCD6Joint, CD6Joint, ScriptCJointBase>
- {
- public:
- SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "D6Joint")
- ScriptCD6Joint(MonoObject* managedInstance, const GameObjectHandle<CD6Joint>& value);
- private:
- static D6JointMotion Internal_getMotion(ScriptCD6Joint* thisPtr, D6JointAxis axis);
- static void Internal_setMotion(ScriptCD6Joint* thisPtr, D6JointAxis axis, D6JointMotion motion);
- static void Internal_getTwist(ScriptCD6Joint* thisPtr, Radian* __output);
- static void Internal_getSwingY(ScriptCD6Joint* thisPtr, Radian* __output);
- static void Internal_getSwingZ(ScriptCD6Joint* thisPtr, Radian* __output);
- static void Internal_getLimitLinear(ScriptCD6Joint* thisPtr, __LimitLinearInterop* __output);
- static void Internal_setLimitLinear(ScriptCD6Joint* thisPtr, __LimitLinearInterop* limit);
- static void Internal_getLimitTwist(ScriptCD6Joint* thisPtr, __LimitAngularRangeInterop* __output);
- static void Internal_setLimitTwist(ScriptCD6Joint* thisPtr, __LimitAngularRangeInterop* limit);
- static void Internal_getLimitSwing(ScriptCD6Joint* thisPtr, __LimitConeRangeInterop* __output);
- static void Internal_setLimitSwing(ScriptCD6Joint* thisPtr, __LimitConeRangeInterop* limit);
- static void Internal_getDrive(ScriptCD6Joint* thisPtr, D6JointDriveType type, D6JointDrive* __output);
- static void Internal_setDrive(ScriptCD6Joint* thisPtr, D6JointDriveType type, D6JointDrive* drive);
- static void Internal_getDrivePosition(ScriptCD6Joint* thisPtr, Vector3* __output);
- static void Internal_getDriveRotation(ScriptCD6Joint* thisPtr, Quaternion* __output);
- static void Internal_setDriveTransform(ScriptCD6Joint* thisPtr, Vector3* position, Quaternion* rotation);
- static void Internal_getDriveLinearVelocity(ScriptCD6Joint* thisPtr, Vector3* __output);
- static void Internal_getDriveAngularVelocity(ScriptCD6Joint* thisPtr, Vector3* __output);
- static void Internal_setDriveVelocity(ScriptCD6Joint* thisPtr, Vector3* linear, Vector3* angular);
- };
- }
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