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- #pragma once
- #include "BsScriptEnginePrerequisites.h"
- #include "Wrappers/BsScriptComponent.h"
- #include "../../../bsf/Source/Foundation/bsfCore/Particles/BsParticleSystem.h"
- #include "../../../bsf/Source/Foundation/bsfCore/Particles/BsParticleSystem.h"
- namespace bs
- {
- class CParticleSystem;
- class BS_SCR_BE_EXPORT ScriptCParticleSystem : public TScriptComponent<ScriptCParticleSystem, CParticleSystem>
- {
- public:
- SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "ParticleSystem")
- ScriptCParticleSystem(MonoObject* managedInstance, const GameObjectHandle<CParticleSystem>& value);
- private:
- static void Internal_setSettings(ScriptCParticleSystem* thisPtr, MonoObject* settings);
- static MonoObject* Internal_getSettings(ScriptCParticleSystem* thisPtr);
- static void Internal_setGpuSimulationSettings(ScriptCParticleSystem* thisPtr, MonoObject* settings);
- static MonoObject* Internal_getGpuSimulationSettings(ScriptCParticleSystem* thisPtr);
- static void Internal_setEmitters(ScriptCParticleSystem* thisPtr, MonoArray* emitters);
- static MonoArray* Internal_getEmitters(ScriptCParticleSystem* thisPtr);
- static void Internal_setEvolvers(ScriptCParticleSystem* thisPtr, MonoArray* evolvers);
- static MonoArray* Internal_getEvolvers(ScriptCParticleSystem* thisPtr);
- static void Internal_setLayer(ScriptCParticleSystem* thisPtr, uint64_t layer);
- static uint64_t Internal_getLayer(ScriptCParticleSystem* thisPtr);
- };
- }
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