BsScriptCPlaneCollider.generated.h 845 B

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  1. #pragma once
  2. #include "BsScriptEnginePrerequisites.h"
  3. #include "Wrappers/BsScriptComponent.h"
  4. #include "BsScriptCCollider.generated.h"
  5. #include "Math/BsVector3.h"
  6. namespace bs
  7. {
  8. class CPlaneCollider;
  9. class BS_SCR_BE_EXPORT ScriptCPlaneCollider : public TScriptComponent<ScriptCPlaneCollider, CPlaneCollider, ScriptCColliderBase>
  10. {
  11. public:
  12. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "PlaneCollider")
  13. ScriptCPlaneCollider(MonoObject* managedInstance, const GameObjectHandle<CPlaneCollider>& value);
  14. private:
  15. static void Internal_setNormal(ScriptCPlaneCollider* thisPtr, Vector3* normal);
  16. static void Internal_getNormal(ScriptCPlaneCollider* thisPtr, Vector3* __output);
  17. static void Internal_setDistance(ScriptCPlaneCollider* thisPtr, float distance);
  18. static float Internal_getDistance(ScriptCPlaneCollider* thisPtr);
  19. };
  20. }