| 12345678910111213141516171819202122232425 |
- #pragma once
- #include "BsScriptEnginePrerequisites.h"
- #include "Wrappers/BsScriptComponent.h"
- #include "BsScriptCCollider.generated.h"
- #include "Math/BsVector3.h"
- namespace bs
- {
- class CPlaneCollider;
- class BS_SCR_BE_EXPORT ScriptCPlaneCollider : public TScriptComponent<ScriptCPlaneCollider, CPlaneCollider, ScriptCColliderBase>
- {
- public:
- SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "PlaneCollider")
- ScriptCPlaneCollider(MonoObject* managedInstance, const GameObjectHandle<CPlaneCollider>& value);
- private:
- static void Internal_setNormal(ScriptCPlaneCollider* thisPtr, Vector3* normal);
- static void Internal_getNormal(ScriptCPlaneCollider* thisPtr, Vector3* __output);
- static void Internal_setDistance(ScriptCPlaneCollider* thisPtr, float distance);
- static float Internal_getDistance(ScriptCPlaneCollider* thisPtr);
- };
- }
|