BsScriptCollisionData.generated.h 884 B

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  1. #pragma once
  2. #include "BsScriptEnginePrerequisites.h"
  3. #include "BsScriptObject.h"
  4. #include "../../../bsf/Source/Foundation/bsfCore/Physics/BsPhysicsCommon.h"
  5. #include "../../../bsf/Source/Foundation/bsfCore/Physics/BsPhysicsCommon.h"
  6. #include "BsScriptContactPoint.generated.h"
  7. namespace bs
  8. {
  9. struct __CollisionDataInterop
  10. {
  11. MonoArray* collider;
  12. MonoArray* contactPoints;
  13. };
  14. class BS_SCR_BE_EXPORT ScriptCollisionData : public ScriptObject<ScriptCollisionData>
  15. {
  16. public:
  17. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "CollisionData")
  18. static MonoObject* box(const __CollisionDataInterop& value);
  19. static __CollisionDataInterop unbox(MonoObject* value);
  20. static CollisionData fromInterop(const __CollisionDataInterop& value);
  21. static __CollisionDataInterop toInterop(const CollisionData& value);
  22. private:
  23. ScriptCollisionData(MonoObject* managedInstance);
  24. };
  25. }