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- #pragma once
- #include "BsScriptEnginePrerequisites.h"
- #include "BsScriptObject.h"
- #include "../../../bsf/Source/Foundation/bsfCore/Physics/BsCharacterController.h"
- #include "Math/BsVector3.h"
- namespace bs
- {
- struct __ControllerColliderCollisionInterop
- {
- MonoObject* collider;
- uint32_t triangleIndex;
- Vector3 position;
- Vector3 normal;
- Vector3 motionDir;
- float motionAmount;
- };
- class BS_SCR_BE_EXPORT ScriptControllerColliderCollision : public ScriptObject<ScriptControllerColliderCollision>
- {
- public:
- SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "ControllerColliderCollision")
- static MonoObject* box(const __ControllerColliderCollisionInterop& value);
- static __ControllerColliderCollisionInterop unbox(MonoObject* value);
- static ControllerColliderCollision fromInterop(const __ControllerColliderCollisionInterop& value);
- static __ControllerColliderCollisionInterop toInterop(const ControllerColliderCollision& value);
- private:
- ScriptControllerColliderCollision(MonoObject* managedInstance);
- };
- }
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