BsScriptHString.generated.h 1.0 KB

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  1. #pragma once
  2. #include "BsScriptEnginePrerequisites.h"
  3. #include "BsScriptObject.h"
  4. namespace bs
  5. {
  6. class HString;
  7. class BS_SCR_BE_EXPORT ScriptHString : public ScriptObject<ScriptHString>
  8. {
  9. public:
  10. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "LocString")
  11. ScriptHString(MonoObject* managedInstance, const SPtr<HString>& value);
  12. SPtr<HString> getInternal() const { return mInternal; }
  13. static MonoObject* create(const SPtr<HString>& value);
  14. private:
  15. SPtr<HString> mInternal;
  16. static void Internal_HString(MonoObject* managedInstance, MonoString* identifier, uint32_t stringTableId);
  17. static void Internal_HString0(MonoObject* managedInstance, MonoString* identifier, MonoString* defaultString, uint32_t stringTableId);
  18. static void Internal_HString1(MonoObject* managedInstance, uint32_t stringTableId);
  19. static void Internal_HString2(MonoObject* managedInstance);
  20. static MonoString* Internal_getValue(ScriptHString* thisPtr);
  21. static void Internal_setParameter(ScriptHString* thisPtr, uint32_t idx, MonoString* value);
  22. };
  23. }