BsScriptMaterial.generated.cpp 14 KB

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  1. #include "BsScriptMaterial.generated.h"
  2. #include "BsMonoMethod.h"
  3. #include "BsMonoClass.h"
  4. #include "BsMonoUtil.h"
  5. #include "../../../bsf/Source/Foundation/bsfCore/Material/BsMaterial.h"
  6. #include "BsScriptResourceManager.h"
  7. #include "Wrappers/BsScriptRRefBase.h"
  8. #include "Wrappers/BsScriptVector.h"
  9. #include "BsScriptColorGradient.generated.h"
  10. #include "Wrappers/BsScriptColor.h"
  11. #include "../../../bsf/Source/Foundation/bsfCore/Material/BsMaterial.h"
  12. #include "../../../bsf/Source/Foundation/bsfCore/Material/BsShader.h"
  13. #include "Wrappers/BsScriptVector.h"
  14. #include "BsScriptTAnimationCurve.generated.h"
  15. #include "Wrappers/BsScriptVector.h"
  16. #include "../../../bsf/Source/Foundation/bsfCore/Image/BsTexture.h"
  17. #include "../../SBansheeEngine/Extensions/BsMaterialEx.h"
  18. #include "../../../bsf/Source/Foundation/bsfCore/Image/BsSpriteTexture.h"
  19. namespace bs
  20. {
  21. ScriptMaterial::ScriptMaterial(MonoObject* managedInstance, const ResourceHandle<Material>& value)
  22. :TScriptResource(managedInstance, value)
  23. {
  24. }
  25. void ScriptMaterial::initRuntimeData()
  26. {
  27. metaData.scriptClass->addInternalCall("Internal_GetRef", (void*)&ScriptMaterial::Internal_getRef);
  28. metaData.scriptClass->addInternalCall("Internal_setShader", (void*)&ScriptMaterial::Internal_setShader);
  29. metaData.scriptClass->addInternalCall("Internal_clone", (void*)&ScriptMaterial::Internal_clone);
  30. metaData.scriptClass->addInternalCall("Internal_getShader", (void*)&ScriptMaterial::Internal_getShader);
  31. metaData.scriptClass->addInternalCall("Internal_setFloat", (void*)&ScriptMaterial::Internal_setFloat);
  32. metaData.scriptClass->addInternalCall("Internal_setFloatCurve", (void*)&ScriptMaterial::Internal_setFloatCurve);
  33. metaData.scriptClass->addInternalCall("Internal_setColor", (void*)&ScriptMaterial::Internal_setColor);
  34. metaData.scriptClass->addInternalCall("Internal_setColorGradient", (void*)&ScriptMaterial::Internal_setColorGradient);
  35. metaData.scriptClass->addInternalCall("Internal_setVec2", (void*)&ScriptMaterial::Internal_setVec2);
  36. metaData.scriptClass->addInternalCall("Internal_setVec3", (void*)&ScriptMaterial::Internal_setVec3);
  37. metaData.scriptClass->addInternalCall("Internal_setVec4", (void*)&ScriptMaterial::Internal_setVec4);
  38. metaData.scriptClass->addInternalCall("Internal_setMat3", (void*)&ScriptMaterial::Internal_setMat3);
  39. metaData.scriptClass->addInternalCall("Internal_setMat4", (void*)&ScriptMaterial::Internal_setMat4);
  40. metaData.scriptClass->addInternalCall("Internal_getFloat", (void*)&ScriptMaterial::Internal_getFloat);
  41. metaData.scriptClass->addInternalCall("Internal_getFloatCurve", (void*)&ScriptMaterial::Internal_getFloatCurve);
  42. metaData.scriptClass->addInternalCall("Internal_getColor", (void*)&ScriptMaterial::Internal_getColor);
  43. metaData.scriptClass->addInternalCall("Internal_getColorGradient", (void*)&ScriptMaterial::Internal_getColorGradient);
  44. metaData.scriptClass->addInternalCall("Internal_getVec2", (void*)&ScriptMaterial::Internal_getVec2);
  45. metaData.scriptClass->addInternalCall("Internal_getVec3", (void*)&ScriptMaterial::Internal_getVec3);
  46. metaData.scriptClass->addInternalCall("Internal_getVec4", (void*)&ScriptMaterial::Internal_getVec4);
  47. metaData.scriptClass->addInternalCall("Internal_getMat3", (void*)&ScriptMaterial::Internal_getMat3);
  48. metaData.scriptClass->addInternalCall("Internal_getMat4", (void*)&ScriptMaterial::Internal_getMat4);
  49. metaData.scriptClass->addInternalCall("Internal_create", (void*)&ScriptMaterial::Internal_create);
  50. metaData.scriptClass->addInternalCall("Internal_create0", (void*)&ScriptMaterial::Internal_create0);
  51. metaData.scriptClass->addInternalCall("Internal_setTexture", (void*)&ScriptMaterial::Internal_setTexture);
  52. metaData.scriptClass->addInternalCall("Internal_getTexture", (void*)&ScriptMaterial::Internal_getTexture);
  53. metaData.scriptClass->addInternalCall("Internal_setSpriteTexture", (void*)&ScriptMaterial::Internal_setSpriteTexture);
  54. metaData.scriptClass->addInternalCall("Internal_getSpriteTexture", (void*)&ScriptMaterial::Internal_getSpriteTexture);
  55. }
  56. MonoObject*ScriptMaterial::createInstance()
  57. {
  58. bool dummy = false;
  59. void* ctorParams[1] = { &dummy };
  60. return metaData.scriptClass->createInstance("bool", ctorParams);
  61. }
  62. MonoObject* ScriptMaterial::Internal_getRef(ScriptMaterial* thisPtr)
  63. {
  64. return thisPtr->getRRef();
  65. }
  66. void ScriptMaterial::Internal_setShader(ScriptMaterial* thisPtr, MonoObject* shader)
  67. {
  68. ResourceHandle<Shader> tmpshader;
  69. ScriptRRefBase* scriptshader;
  70. scriptshader = ScriptRRefBase::toNative(shader);
  71. if(scriptshader != nullptr)
  72. tmpshader = static_resource_cast<Shader>(scriptshader->getHandle());
  73. thisPtr->getHandle()->setShader(tmpshader);
  74. }
  75. MonoObject* ScriptMaterial::Internal_clone(ScriptMaterial* thisPtr)
  76. {
  77. ResourceHandle<Material> tmp__output;
  78. tmp__output = thisPtr->getHandle()->clone();
  79. MonoObject* __output;
  80. ScriptRRefBase* script__output;
  81. script__output = ScriptResourceManager::instance().getScriptRRef(tmp__output);
  82. if(script__output != nullptr)
  83. __output = script__output->getManagedInstance();
  84. else
  85. __output = nullptr;
  86. return __output;
  87. }
  88. MonoObject* ScriptMaterial::Internal_getShader(ScriptMaterial* thisPtr)
  89. {
  90. ResourceHandle<Shader> tmp__output;
  91. tmp__output = thisPtr->getHandle()->getShader();
  92. MonoObject* __output;
  93. ScriptRRefBase* script__output;
  94. script__output = ScriptResourceManager::instance().getScriptRRef(tmp__output);
  95. if(script__output != nullptr)
  96. __output = script__output->getManagedInstance();
  97. else
  98. __output = nullptr;
  99. return __output;
  100. }
  101. void ScriptMaterial::Internal_setFloat(ScriptMaterial* thisPtr, MonoString* name, float value, uint32_t arrayIdx)
  102. {
  103. String tmpname;
  104. tmpname = MonoUtil::monoToString(name);
  105. thisPtr->getHandle()->setFloat(tmpname, value, arrayIdx);
  106. }
  107. void ScriptMaterial::Internal_setFloatCurve(ScriptMaterial* thisPtr, MonoString* name, MonoObject* value, uint32_t arrayIdx)
  108. {
  109. String tmpname;
  110. tmpname = MonoUtil::monoToString(name);
  111. SPtr<TAnimationCurve<float>> tmpvalue;
  112. ScriptTAnimationCurvefloat* scriptvalue;
  113. scriptvalue = ScriptTAnimationCurvefloat::toNative(value);
  114. tmpvalue = scriptvalue->getInternal();
  115. thisPtr->getHandle()->setFloatCurve(tmpname, *tmpvalue, arrayIdx);
  116. }
  117. void ScriptMaterial::Internal_setColor(ScriptMaterial* thisPtr, MonoString* name, Color* value, uint32_t arrayIdx)
  118. {
  119. String tmpname;
  120. tmpname = MonoUtil::monoToString(name);
  121. thisPtr->getHandle()->setColor(tmpname, *value, arrayIdx);
  122. }
  123. void ScriptMaterial::Internal_setColorGradient(ScriptMaterial* thisPtr, MonoString* name, MonoObject* value, uint32_t arrayIdx)
  124. {
  125. String tmpname;
  126. tmpname = MonoUtil::monoToString(name);
  127. SPtr<ColorGradient> tmpvalue;
  128. ScriptColorGradient* scriptvalue;
  129. scriptvalue = ScriptColorGradient::toNative(value);
  130. tmpvalue = scriptvalue->getInternal();
  131. thisPtr->getHandle()->setColorGradient(tmpname, *tmpvalue, arrayIdx);
  132. }
  133. void ScriptMaterial::Internal_setVec2(ScriptMaterial* thisPtr, MonoString* name, Vector2* value, uint32_t arrayIdx)
  134. {
  135. String tmpname;
  136. tmpname = MonoUtil::monoToString(name);
  137. thisPtr->getHandle()->setVec2(tmpname, *value, arrayIdx);
  138. }
  139. void ScriptMaterial::Internal_setVec3(ScriptMaterial* thisPtr, MonoString* name, Vector3* value, uint32_t arrayIdx)
  140. {
  141. String tmpname;
  142. tmpname = MonoUtil::monoToString(name);
  143. thisPtr->getHandle()->setVec3(tmpname, *value, arrayIdx);
  144. }
  145. void ScriptMaterial::Internal_setVec4(ScriptMaterial* thisPtr, MonoString* name, Vector4* value, uint32_t arrayIdx)
  146. {
  147. String tmpname;
  148. tmpname = MonoUtil::monoToString(name);
  149. thisPtr->getHandle()->setVec4(tmpname, *value, arrayIdx);
  150. }
  151. void ScriptMaterial::Internal_setMat3(ScriptMaterial* thisPtr, MonoString* name, Matrix3* value, uint32_t arrayIdx)
  152. {
  153. String tmpname;
  154. tmpname = MonoUtil::monoToString(name);
  155. thisPtr->getHandle()->setMat3(tmpname, *value, arrayIdx);
  156. }
  157. void ScriptMaterial::Internal_setMat4(ScriptMaterial* thisPtr, MonoString* name, Matrix4* value, uint32_t arrayIdx)
  158. {
  159. String tmpname;
  160. tmpname = MonoUtil::monoToString(name);
  161. thisPtr->getHandle()->setMat4(tmpname, *value, arrayIdx);
  162. }
  163. float ScriptMaterial::Internal_getFloat(ScriptMaterial* thisPtr, MonoString* name, uint32_t arrayIdx)
  164. {
  165. float tmp__output;
  166. String tmpname;
  167. tmpname = MonoUtil::monoToString(name);
  168. tmp__output = thisPtr->getHandle()->getFloat(tmpname, arrayIdx);
  169. float __output;
  170. __output = tmp__output;
  171. return __output;
  172. }
  173. MonoObject* ScriptMaterial::Internal_getFloatCurve(ScriptMaterial* thisPtr, MonoString* name, uint32_t arrayIdx)
  174. {
  175. SPtr<TAnimationCurve<float>> tmp__output = bs_shared_ptr_new<TAnimationCurve<float>>();
  176. String tmpname;
  177. tmpname = MonoUtil::monoToString(name);
  178. *tmp__output = thisPtr->getHandle()->getFloatCurve(tmpname, arrayIdx);
  179. MonoObject* __output;
  180. __output = ScriptTAnimationCurvefloat::create(tmp__output);
  181. return __output;
  182. }
  183. void ScriptMaterial::Internal_getColor(ScriptMaterial* thisPtr, MonoString* name, uint32_t arrayIdx, Color* __output)
  184. {
  185. String tmpname;
  186. tmpname = MonoUtil::monoToString(name);
  187. Color tmp__output;
  188. tmp__output = thisPtr->getHandle()->getColor(tmpname, arrayIdx);
  189. *__output = tmp__output;
  190. }
  191. MonoObject* ScriptMaterial::Internal_getColorGradient(ScriptMaterial* thisPtr, MonoString* name, uint32_t arrayIdx)
  192. {
  193. SPtr<ColorGradient> tmp__output = bs_shared_ptr_new<ColorGradient>();
  194. String tmpname;
  195. tmpname = MonoUtil::monoToString(name);
  196. *tmp__output = thisPtr->getHandle()->getColorGradient(tmpname, arrayIdx);
  197. MonoObject* __output;
  198. __output = ScriptColorGradient::create(tmp__output);
  199. return __output;
  200. }
  201. void ScriptMaterial::Internal_getVec2(ScriptMaterial* thisPtr, MonoString* name, uint32_t arrayIdx, Vector2* __output)
  202. {
  203. String tmpname;
  204. tmpname = MonoUtil::monoToString(name);
  205. Vector2 tmp__output;
  206. tmp__output = thisPtr->getHandle()->getVec2(tmpname, arrayIdx);
  207. *__output = tmp__output;
  208. }
  209. void ScriptMaterial::Internal_getVec3(ScriptMaterial* thisPtr, MonoString* name, uint32_t arrayIdx, Vector3* __output)
  210. {
  211. String tmpname;
  212. tmpname = MonoUtil::monoToString(name);
  213. Vector3 tmp__output;
  214. tmp__output = thisPtr->getHandle()->getVec3(tmpname, arrayIdx);
  215. *__output = tmp__output;
  216. }
  217. void ScriptMaterial::Internal_getVec4(ScriptMaterial* thisPtr, MonoString* name, uint32_t arrayIdx, Vector4* __output)
  218. {
  219. String tmpname;
  220. tmpname = MonoUtil::monoToString(name);
  221. Vector4 tmp__output;
  222. tmp__output = thisPtr->getHandle()->getVec4(tmpname, arrayIdx);
  223. *__output = tmp__output;
  224. }
  225. void ScriptMaterial::Internal_getMat3(ScriptMaterial* thisPtr, MonoString* name, uint32_t arrayIdx, Matrix3* __output)
  226. {
  227. String tmpname;
  228. tmpname = MonoUtil::monoToString(name);
  229. Matrix3 tmp__output;
  230. tmp__output = thisPtr->getHandle()->getMat3(tmpname, arrayIdx);
  231. *__output = tmp__output;
  232. }
  233. void ScriptMaterial::Internal_getMat4(ScriptMaterial* thisPtr, MonoString* name, uint32_t arrayIdx, Matrix4* __output)
  234. {
  235. String tmpname;
  236. tmpname = MonoUtil::monoToString(name);
  237. Matrix4 tmp__output;
  238. tmp__output = thisPtr->getHandle()->getMat4(tmpname, arrayIdx);
  239. *__output = tmp__output;
  240. }
  241. void ScriptMaterial::Internal_create(MonoObject* managedInstance)
  242. {
  243. ResourceHandle<Material> instance = Material::create();
  244. ScriptResourceManager::instance().createBuiltinScriptResource(instance, managedInstance);
  245. }
  246. void ScriptMaterial::Internal_create0(MonoObject* managedInstance, MonoObject* shader)
  247. {
  248. ResourceHandle<Shader> tmpshader;
  249. ScriptRRefBase* scriptshader;
  250. scriptshader = ScriptRRefBase::toNative(shader);
  251. if(scriptshader != nullptr)
  252. tmpshader = static_resource_cast<Shader>(scriptshader->getHandle());
  253. ResourceHandle<Material> instance = Material::create(tmpshader);
  254. ScriptResourceManager::instance().createBuiltinScriptResource(instance, managedInstance);
  255. }
  256. void ScriptMaterial::Internal_setTexture(ScriptMaterial* thisPtr, MonoString* name, MonoObject* value, uint32_t mipLevel, uint32_t numMipLevels, uint32_t arraySlice, uint32_t numArraySlices)
  257. {
  258. String tmpname;
  259. tmpname = MonoUtil::monoToString(name);
  260. ResourceHandle<Texture> tmpvalue;
  261. ScriptRRefBase* scriptvalue;
  262. scriptvalue = ScriptRRefBase::toNative(value);
  263. if(scriptvalue != nullptr)
  264. tmpvalue = static_resource_cast<Texture>(scriptvalue->getHandle());
  265. MaterialEx::setTexture(thisPtr->getHandle(), tmpname, tmpvalue, mipLevel, numMipLevels, arraySlice, numArraySlices);
  266. }
  267. MonoObject* ScriptMaterial::Internal_getTexture(ScriptMaterial* thisPtr, MonoString* name)
  268. {
  269. ResourceHandle<Texture> tmp__output;
  270. String tmpname;
  271. tmpname = MonoUtil::monoToString(name);
  272. tmp__output = MaterialEx::getTexture(thisPtr->getHandle(), tmpname);
  273. MonoObject* __output;
  274. ScriptRRefBase* script__output;
  275. script__output = ScriptResourceManager::instance().getScriptRRef(tmp__output);
  276. if(script__output != nullptr)
  277. __output = script__output->getManagedInstance();
  278. else
  279. __output = nullptr;
  280. return __output;
  281. }
  282. void ScriptMaterial::Internal_setSpriteTexture(ScriptMaterial* thisPtr, MonoString* name, MonoObject* value)
  283. {
  284. String tmpname;
  285. tmpname = MonoUtil::monoToString(name);
  286. ResourceHandle<SpriteTexture> tmpvalue;
  287. ScriptRRefBase* scriptvalue;
  288. scriptvalue = ScriptRRefBase::toNative(value);
  289. if(scriptvalue != nullptr)
  290. tmpvalue = static_resource_cast<SpriteTexture>(scriptvalue->getHandle());
  291. MaterialEx::setSpriteTexture(thisPtr->getHandle(), tmpname, tmpvalue);
  292. }
  293. MonoObject* ScriptMaterial::Internal_getSpriteTexture(ScriptMaterial* thisPtr, MonoString* name)
  294. {
  295. ResourceHandle<SpriteTexture> tmp__output;
  296. String tmpname;
  297. tmpname = MonoUtil::monoToString(name);
  298. tmp__output = MaterialEx::getSpriteTexture(thisPtr->getHandle(), tmpname);
  299. MonoObject* __output;
  300. ScriptRRefBase* script__output;
  301. script__output = ScriptResourceManager::instance().getScriptRRef(tmp__output);
  302. if(script__output != nullptr)
  303. __output = script__output->getManagedInstance();
  304. else
  305. __output = nullptr;
  306. return __output;
  307. }
  308. }