BsScriptParticleEmissionMode.generated.h 558 B

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  1. #pragma once
  2. #include "BsScriptEnginePrerequisites.h"
  3. #include "BsScriptObject.h"
  4. #include "../../../bsf/Source/Foundation/bsfCore/Particles/BsParticleEmitter.h"
  5. namespace bs
  6. {
  7. class BS_SCR_BE_EXPORT ScriptParticleEmissionMode : public ScriptObject<ScriptParticleEmissionMode>
  8. {
  9. public:
  10. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "ParticleEmissionMode")
  11. static MonoObject* box(const ParticleEmissionMode& value);
  12. static ParticleEmissionMode unbox(MonoObject* value);
  13. private:
  14. ScriptParticleEmissionMode(MonoObject* managedInstance);
  15. };
  16. }