BsScriptParticleEmitterCircleShape.generated.h 1.1 KB

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  1. #pragma once
  2. #include "BsScriptEnginePrerequisites.h"
  3. #include "BsScriptObject.h"
  4. #include "BsScriptParticleEmitterShape.generated.h"
  5. namespace bs
  6. {
  7. class ParticleEmitterCircleShape;
  8. struct __PARTICLE_CIRCLE_SHAPE_DESCInterop;
  9. class BS_SCR_BE_EXPORT ScriptParticleEmitterCircleShape : public ScriptObject<ScriptParticleEmitterCircleShape, ScriptParticleEmitterShapeBase>
  10. {
  11. public:
  12. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "ParticleEmitterCircleShape")
  13. ScriptParticleEmitterCircleShape(MonoObject* managedInstance, const SPtr<ParticleEmitterCircleShape>& value);
  14. SPtr<ParticleEmitterCircleShape> getInternal() const;
  15. static MonoObject* create(const SPtr<ParticleEmitterCircleShape>& value);
  16. private:
  17. static void Internal_setOptions(ScriptParticleEmitterCircleShape* thisPtr, __PARTICLE_CIRCLE_SHAPE_DESCInterop* options);
  18. static void Internal_getOptions(ScriptParticleEmitterCircleShape* thisPtr, __PARTICLE_CIRCLE_SHAPE_DESCInterop* __output);
  19. static void Internal_create(MonoObject* managedInstance, __PARTICLE_CIRCLE_SHAPE_DESCInterop* desc);
  20. static void Internal_create0(MonoObject* managedInstance);
  21. };
  22. }