BsScriptParticleEmitterShape.generated.h 909 B

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  1. #pragma once
  2. #include "BsScriptEnginePrerequisites.h"
  3. #include "BsScriptObject.h"
  4. namespace bs
  5. {
  6. class ParticleEmitterShape;
  7. class BS_SCR_BE_EXPORT ScriptParticleEmitterShapeBase : public ScriptObjectBase
  8. {
  9. public:
  10. ScriptParticleEmitterShapeBase(MonoObject* instance);
  11. virtual ~ScriptParticleEmitterShapeBase() {}
  12. SPtr<ParticleEmitterShape> getInternal() const { return mInternal; }
  13. protected:
  14. SPtr<ParticleEmitterShape> mInternal;
  15. };
  16. class BS_SCR_BE_EXPORT ScriptParticleEmitterShape : public ScriptObject<ScriptParticleEmitterShape, ScriptParticleEmitterShapeBase>
  17. {
  18. public:
  19. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "ParticleEmitterShape")
  20. ScriptParticleEmitterShape(MonoObject* managedInstance, const SPtr<ParticleEmitterShape>& value);
  21. SPtr<ParticleEmitterShape> getInternal() const;
  22. static MonoObject* create(const SPtr<ParticleEmitterShape>& value);
  23. private:
  24. };
  25. }