BsScriptParticleRotation.generated.h 1016 B

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  1. #pragma once
  2. #include "BsScriptEnginePrerequisites.h"
  3. #include "BsScriptObject.h"
  4. #include "BsScriptParticleEvolver.generated.h"
  5. namespace bs
  6. {
  7. struct __PARTICLE_ROTATION_DESCInterop;
  8. class ParticleRotation;
  9. class BS_SCR_BE_EXPORT ScriptParticleRotation : public ScriptObject<ScriptParticleRotation, ScriptParticleEvolverBase>
  10. {
  11. public:
  12. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "ParticleRotation")
  13. ScriptParticleRotation(MonoObject* managedInstance, const SPtr<ParticleRotation>& value);
  14. SPtr<ParticleRotation> getInternal() const;
  15. static MonoObject* create(const SPtr<ParticleRotation>& value);
  16. private:
  17. static void Internal_setOptions(ScriptParticleRotation* thisPtr, __PARTICLE_ROTATION_DESCInterop* options);
  18. static void Internal_getOptions(ScriptParticleRotation* thisPtr, __PARTICLE_ROTATION_DESCInterop* __output);
  19. static void Internal_create(MonoObject* managedInstance, __PARTICLE_ROTATION_DESCInterop* desc);
  20. static void Internal_create0(MonoObject* managedInstance);
  21. };
  22. }