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- #pragma once
- #include "BsScriptEnginePrerequisites.h"
- #include "BsScriptObject.h"
- #include "../../../bsf/Source/Foundation/bsfCore/Particles/BsParticleDistribution.h"
- #include "BsScriptObject.h"
- #include "../../../bsf/Source/Foundation/bsfCore/Particles/BsParticleDistribution.h"
- #include "BsScriptObject.h"
- #include "../../../bsf/Source/Foundation/bsfCore/Particles/BsParticleDistribution.h"
- #include "../../../bsf/Source/Foundation/bsfUtility/Math/BsRandom.h"
- #include "../../../bsf/Source/Foundation/bsfCore/Particles/BsParticleDistribution.h"
- #include "../../../bsf/Source/Foundation/bsfCore/Animation/BsAnimationCurve.h"
- #include "Math/BsVector3.h"
- #include "Math/BsVector2.h"
- #include "../../../bsf/Source/Foundation/bsfCore/Animation/BsAnimationCurve.h"
- #include "../../../bsf/Source/Foundation/bsfCore/Animation/BsAnimationCurve.h"
- namespace bs
- {
- template<class T0> struct TDistribution;
- class BS_SCR_BE_EXPORT ScriptTDistributionfloat : public ScriptObject<ScriptTDistributionfloat>
- {
- public:
- SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "FloatDistribution")
- ScriptTDistributionfloat(MonoObject* managedInstance, const SPtr<TDistribution<float>>& value);
- SPtr<TDistribution<float>> getInternal() const { return mInternal; }
- static MonoObject* create(const SPtr<TDistribution<float>>& value);
- private:
- SPtr<TDistribution<float>> mInternal;
- static void Internal_TDistribution(MonoObject* managedInstance);
- static void Internal_TDistribution0(MonoObject* managedInstance, float value);
- static void Internal_TDistribution1(MonoObject* managedInstance, float minValue, float maxValue);
- static void Internal_TDistribution2(MonoObject* managedInstance, MonoObject* curve);
- static void Internal_TDistribution3(MonoObject* managedInstance, MonoObject* minCurve, MonoObject* maxCurve);
- static PropertyDistributionType Internal_getType(ScriptTDistributionfloat* thisPtr);
- static float Internal_getMinConstant(ScriptTDistributionfloat* thisPtr);
- static float Internal_getMaxConstant(ScriptTDistributionfloat* thisPtr);
- static MonoObject* Internal_getMinCurve(ScriptTDistributionfloat* thisPtr);
- static MonoObject* Internal_getMaxCurve(ScriptTDistributionfloat* thisPtr);
- static float Internal_evaluate(ScriptTDistributionfloat* thisPtr, float t, float factor);
- static float Internal_evaluate0(ScriptTDistributionfloat* thisPtr, float t, MonoObject* factor);
- };
- class BS_SCR_BE_EXPORT ScriptTDistributionVector3 : public ScriptObject<ScriptTDistributionVector3>
- {
- public:
- SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "Vector3Distribution")
- ScriptTDistributionVector3(MonoObject* managedInstance, const SPtr<TDistribution<Vector3>>& value);
- SPtr<TDistribution<Vector3>> getInternal() const { return mInternal; }
- static MonoObject* create(const SPtr<TDistribution<Vector3>>& value);
- private:
- SPtr<TDistribution<Vector3>> mInternal;
- static void Internal_TDistribution(MonoObject* managedInstance);
- static void Internal_TDistribution0(MonoObject* managedInstance, Vector3* value);
- static void Internal_TDistribution1(MonoObject* managedInstance, Vector3* minValue, Vector3* maxValue);
- static void Internal_TDistribution2(MonoObject* managedInstance, MonoObject* curve);
- static void Internal_TDistribution3(MonoObject* managedInstance, MonoObject* minCurve, MonoObject* maxCurve);
- static PropertyDistributionType Internal_getType(ScriptTDistributionVector3* thisPtr);
- static void Internal_getMinConstant(ScriptTDistributionVector3* thisPtr, Vector3* __output);
- static void Internal_getMaxConstant(ScriptTDistributionVector3* thisPtr, Vector3* __output);
- static MonoObject* Internal_getMinCurve(ScriptTDistributionVector3* thisPtr);
- static MonoObject* Internal_getMaxCurve(ScriptTDistributionVector3* thisPtr);
- static void Internal_evaluate(ScriptTDistributionVector3* thisPtr, float t, float factor, Vector3* __output);
- static void Internal_evaluate0(ScriptTDistributionVector3* thisPtr, float t, MonoObject* factor, Vector3* __output);
- };
- class BS_SCR_BE_EXPORT ScriptTDistributionVector2 : public ScriptObject<ScriptTDistributionVector2>
- {
- public:
- SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "Vector2Distribution")
- ScriptTDistributionVector2(MonoObject* managedInstance, const SPtr<TDistribution<Vector2>>& value);
- SPtr<TDistribution<Vector2>> getInternal() const { return mInternal; }
- static MonoObject* create(const SPtr<TDistribution<Vector2>>& value);
- private:
- SPtr<TDistribution<Vector2>> mInternal;
- static void Internal_TDistribution(MonoObject* managedInstance);
- static void Internal_TDistribution0(MonoObject* managedInstance, Vector2* value);
- static void Internal_TDistribution1(MonoObject* managedInstance, Vector2* minValue, Vector2* maxValue);
- static void Internal_TDistribution2(MonoObject* managedInstance, MonoObject* curve);
- static void Internal_TDistribution3(MonoObject* managedInstance, MonoObject* minCurve, MonoObject* maxCurve);
- static PropertyDistributionType Internal_getType(ScriptTDistributionVector2* thisPtr);
- static void Internal_getMinConstant(ScriptTDistributionVector2* thisPtr, Vector2* __output);
- static void Internal_getMaxConstant(ScriptTDistributionVector2* thisPtr, Vector2* __output);
- static MonoObject* Internal_getMinCurve(ScriptTDistributionVector2* thisPtr);
- static MonoObject* Internal_getMaxCurve(ScriptTDistributionVector2* thisPtr);
- static void Internal_evaluate(ScriptTDistributionVector2* thisPtr, float t, float factor, Vector2* __output);
- static void Internal_evaluate0(ScriptTDistributionVector2* thisPtr, float t, MonoObject* factor, Vector2* __output);
- };
- }
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