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BsScriptCursor.h 1.6 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsScriptEnginePrerequisites.h"
  5. #include "BsScriptObject.h"
  6. #include "Math/BsRect2I.h"
  7. #include "Math/BsVector2I.h"
  8. namespace bs
  9. {
  10. /** @addtogroup ScriptInteropEngine
  11. * @{
  12. */
  13. /** Interop class between C++ & CLR for Cursor. */
  14. class BS_SCR_BE_EXPORT ScriptCursor : public ScriptObject <ScriptCursor>
  15. {
  16. public:
  17. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "Cursor")
  18. private:
  19. ScriptCursor(MonoObject* instance);
  20. /************************************************************************/
  21. /* CLR HOOKS */
  22. /************************************************************************/
  23. static void internal_getScreenPosition(Vector2I* value);
  24. static void internal_setScreenPosition(Vector2I* value);
  25. static void internal_hide();
  26. static void internal_show();
  27. static void internal_clipToRect(Rect2I* value);
  28. static void internal_clipDisable();
  29. static void internal_setCursorStr(MonoString* name);
  30. static void internal_setCursor(CursorType cursor);
  31. static void internal_setCursorIconStr(MonoString* name, MonoObject* iconData, Vector2I* hotspot);
  32. static void internal_setCursorIcon(CursorType cursor, MonoObject* iconData, Vector2I* hotspot);
  33. static void internal_clearCursorIconStr(MonoString* name);
  34. static void internal_clearCursorIcon(CursorType cursor);
  35. };
  36. /** @} */
  37. }