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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #pragma once
- #include "BsScriptEnginePrerequisites.h"
- #include "BsScriptObject.h"
- namespace bs
- {
- /** @addtogroup ScriptInteropEngine
- * @{
- */
- /** Interop class between C++ & CLR for Time. */
- class BS_SCR_BE_EXPORT ScriptTime : public ScriptObject <ScriptTime>
- {
- public:
- SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "Time")
- private:
- ScriptTime(MonoObject* instance);
- /************************************************************************/
- /* CLR HOOKS */
- /************************************************************************/
- static float internal_getRealElapsed();
- static float internal_getElapsed();
- static float internal_getFrameDelta();
- static UINT64 internal_getFrameNumber();
- static UINT64 internal_getPrecise();
- };
- /** @} */
- }
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