BsScriptTime.h 1.0 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsScriptEnginePrerequisites.h"
  5. #include "BsScriptObject.h"
  6. namespace bs
  7. {
  8. /** @addtogroup ScriptInteropEngine
  9. * @{
  10. */
  11. /** Interop class between C++ & CLR for Time. */
  12. class BS_SCR_BE_EXPORT ScriptTime : public ScriptObject <ScriptTime>
  13. {
  14. public:
  15. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "Time")
  16. private:
  17. ScriptTime(MonoObject* instance);
  18. /************************************************************************/
  19. /* CLR HOOKS */
  20. /************************************************************************/
  21. static float internal_getRealElapsed();
  22. static float internal_getElapsed();
  23. static float internal_getFrameDelta();
  24. static UINT64 internal_getFrameNumber();
  25. static UINT64 internal_getPrecise();
  26. };
  27. /** @} */
  28. }