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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #pragma once
- #include "BsScriptEnginePrerequisites.h"
- #include "BsScriptObject.h"
- #include "Input/BsInputConfiguration.h"
- namespace bs
- {
- /** @addtogroup ScriptInteropEngine
- * @{
- */
- /** Interop class between C++ & CLR for VirtualButton. */
- class BS_SCR_BE_EXPORT ScriptVirtualButton : public ScriptObject <ScriptVirtualButton>
- {
- public:
- SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "VirtualButton")
- /** Unboxes a boxed managed VirtualButton struct and returns the native version of the structure. */
- static VirtualButton unbox(MonoObject* obj);
- /** Boxes a native VirtualButton struct and returns a managed object containing it. */
- static MonoObject* box(const VirtualButton& value);
- private:
- ScriptVirtualButton(MonoObject* instance);
- /************************************************************************/
- /* CLR HOOKS */
- /************************************************************************/
- static UINT32 internal_InitVirtualButton(MonoString* name);
- };
- /** @} */
- }
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