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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #pragma once
- #include "BsScriptEnginePrerequisites.h"
- #include "BsScriptObject.h"
- namespace bs
- {
- /** @addtogroup ScriptInteropEngine
- * @{
- */
- /** Interop class between C++ & CLR for a global always-accessible GUIWidget. */
- class BS_SCR_BE_EXPORT ScriptGUI : public ScriptObject <ScriptGUI>
- {
- public:
- SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "GUI")
- /** Creates the globally accessible GUIWidget and makes the system ready to use. */
- static void startUp();
- /** Updates the main camera the widget renders to, if it changes. Should be called every frame. */
- static void update();
- /** Destroys the globally accessible GUIWidget and all its GUI elements. */
- static void shutDown();
- private:
- ScriptGUI(MonoObject* managedInstance);
- ~ScriptGUI();
- static SPtr<GUIWidget> sGUIWidget;
- static ScriptGUILayout* sPanel;
- static MonoMethod* sGUIPanelMethod;
- static HEvent sDomainUnloadConn;
- static HEvent sDomainLoadConn;
- /************************************************************************/
- /* CLR HOOKS */
- /************************************************************************/
- static void internal_SetSkin(ScriptGUISkin* skin);
- };
- /** @} */
- }
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