BsScriptGUILabel.cpp 2.2 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "Wrappers/GUI/BsScriptGUILabel.h"
  4. #include "BsScriptMeta.h"
  5. #include "BsMonoField.h"
  6. #include "BsMonoClass.h"
  7. #include "BsMonoManager.h"
  8. #include "Image/BsSpriteTexture.h"
  9. #include "BsMonoUtil.h"
  10. #include "GUI/BsGUILayout.h"
  11. #include "GUI/BsGUILabel.h"
  12. #include "GUI/BsGUIOptions.h"
  13. #include "Wrappers/GUI/BsScriptGUIElementStyle.h"
  14. #include "Wrappers/GUI/BsScriptGUILayout.h"
  15. #include "Generated/BsScriptHString.generated.h"
  16. #include "Generated/BsScriptGUIContent.generated.h"
  17. namespace bs
  18. {
  19. ScriptGUILabel::ScriptGUILabel(MonoObject* instance, GUILabel* label)
  20. :TScriptGUIElement(instance, label)
  21. {
  22. }
  23. void ScriptGUILabel::initRuntimeData()
  24. {
  25. metaData.scriptClass->addInternalCall("Internal_CreateInstance", (void*)&ScriptGUILabel::internal_createInstance);
  26. metaData.scriptClass->addInternalCall("Internal_SetContent", (void*)&ScriptGUILabel::internal_setContent);
  27. metaData.scriptClass->addInternalCall("Internal_SetTint", (void*)&ScriptGUILabel::internal_setTint);
  28. }
  29. void ScriptGUILabel::internal_createInstance(MonoObject* instance, __GUIContentInterop* content, MonoString* style,
  30. MonoArray* guiOptions)
  31. {
  32. GUIOptions options;
  33. ScriptArray scriptArray(guiOptions);
  34. UINT32 arrayLen = scriptArray.size();
  35. for (UINT32 i = 0; i < arrayLen; i++)
  36. options.addOption(scriptArray.get<GUIOption>(i));
  37. GUIContent nativeContent = ScriptGUIContent::fromInterop(*content);
  38. GUILabel* guiLabel = GUILabel::create(nativeContent, options, MonoUtil::monoToString(style));
  39. new (bs_alloc<ScriptGUILabel>()) ScriptGUILabel(instance, guiLabel);
  40. }
  41. void ScriptGUILabel::internal_setContent(ScriptGUILabel* nativeInstance, __GUIContentInterop* content)
  42. {
  43. GUIContent nativeContent = ScriptGUIContent::fromInterop(*content);
  44. GUILabel* label = (GUILabel*)nativeInstance->getGUIElement();
  45. label->setContent(nativeContent);
  46. }
  47. void ScriptGUILabel::internal_setTint(ScriptGUILabel* nativeInstance, Color* color)
  48. {
  49. GUILabel* label = (GUILabel*)nativeInstance->getGUIElement();
  50. label->setTint(*color);
  51. }
  52. }