Marko Pintera 1076f0124b DefaultMeshData is now RendererMeshData and can be overriden by Renderer implementation 10 anni fa
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Win32 7798f0d4a7 Various ProjectWindow fixes, mostly relating to drag and drop functionality 10 anni fa
BsBlendState.h 6b920a90d8 - Moved all shaders to BSL 10 anni fa
BsBlendStateRTTI.h bf970d8436 Render states refactored to comply with new CoreObject design 11 anni fa
BsCommandQueue.h d7d2e26f5e Added BlockUntilComplete to AsyncOp 11 anni fa
BsCommonTypes.h d0793ab046 Shader default values (untested) 10 anni fa
BsComponent.h d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables 11 anni fa
BsComponentRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsCoreApplication.h 2f97794d25 Fixed shutdown so that all managed objects are unloaded before various script manager they may reference are shutdown 10 anni fa
BsCoreObject.h 550b861440 Individual core object syncing with dependencies 11 anni fa
BsCoreObjectCore.h 550b861440 Individual core object syncing with dependencies 11 anni fa
BsCoreObjectManager.h 550b861440 Individual core object syncing with dependencies 11 anni fa
BsCorePrerequisites.h 1076f0124b DefaultMeshData is now RendererMeshData and can be overriden by Renderer implementation 10 anni fa
BsCoreRenderer.h 1076f0124b DefaultMeshData is now RendererMeshData and can be overriden by Renderer implementation 10 anni fa
BsCoreSceneManager.h d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables 11 anni fa
BsCoreThread.h 9277fddd48 Worker core thread accessors are now submitted before the main one so resources are properly updated before they're used 10 anni fa
BsCoreThreadAccessor.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 anni fa
BsDeferredCallManager.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsDepthStencilState.h 6b920a90d8 - Moved all shaders to BSL 10 anni fa
BsDepthStencilStateRTTI.h bf970d8436 Render states refactored to comply with new CoreObject design 11 anni fa
BsDrawList.h 0eecfe525d More documentation 11 anni fa
BsDrawOps.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsEventQuery.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsFolderMonitor.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsFont.h eb609f487a When blocking for resource load optionally wait for dependencies too 11 anni fa
BsFontDesc.h 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 anni fa
BsFontImportOptions.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsFontImportOptionsRTTI.h 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 anni fa
BsFontManager.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsFontRTTI.h 8d9993f92a Fixing font RTTI that had invalid base class 11 anni fa
BsGameObject.h 612e9680b7 Added prefab ID renaming in prefab diff so that game object handles are compared properly (untested) 10 anni fa
BsGameObjectHandle.h 612e9680b7 Added prefab ID renaming in prefab diff so that game object handles are compared properly (untested) 10 anni fa
BsGameObjectHandleRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsGameObjectManager.h e7c65605da GameObjectHandles stored in PrefabDiff will now be updated when game object deserialization happens 10 anni fa
BsGameObjectRTTI.h 57733a8660 WIP Prefabs and PrefabDiff 10 anni fa
BsGpuBuffer.h e77069ae0e Removed CoreObjectCore::destroy and using destructor instead 11 anni fa
BsGpuBufferView.h 928c215c48 GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design 11 anni fa
BsGpuParam.h d0793ab046 Shader default values (untested) 10 anni fa
BsGpuParamBlockBuffer.h 3f94468a9f Material refactor WIP, it compiles 11 anni fa
BsGpuParamDesc.h d1881075fa Various fixes to Renderer 11 anni fa
BsGpuParams.h 6b920a90d8 - Moved all shaders to BSL 10 anni fa
BsGpuProgram.h 43c78bc4d0 WIP shader includes 10 anni fa
BsGpuProgramManager.h 43c78bc4d0 WIP shader includes 10 anni fa
BsGpuProgramRTTI.h 6b920a90d8 - Moved all shaders to BSL 10 anni fa
BsGpuResourceData.h 42f50ced62 Added C# Renderable and Mesh interfaces 10 anni fa
BsGpuResourceDataRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsHardwareBuffer.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsHardwareBufferManager.h c653bed63a GpuParams/GpuParamBlockBuffer refactor WIP 11 anni fa
BsIResourceListener.h eb609f487a When blocking for resource load optionally wait for dependencies too 11 anni fa
BsImportOptions.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsImportOptionsRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsImporter.h 0ca3bc9a98 ManagedResource saving/loading mostly finished but untested 11 anni fa
BsIndexBuffer.h 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer 11 anni fa
BsInput.h 9699e887c4 Better handle input so that input events aren't skipped or in wrong order when window focus is changing 10 anni fa
BsInputFwd.h eedeb41ab4 WIP - Way of adding menu items from C#, ShortcutManager and extended GUIMenu so it displays shortcut keys 10 anni fa
BsMaterial.h d0793ab046 Shader default values (untested) 10 anni fa
BsMaterialManager.h 05ad4ecf2d Shaders are now referenced via resource handle instead directly 11 anni fa
BsMaterialParam.h 5251cd9fa3 More work on Material refactor. Moved template implementations to source files for better clarity. 11 anni fa
BsMaterialRTTI.h 6b920a90d8 - Moved all shaders to BSL 10 anni fa
BsMesh.h 42f50ced62 Added C# Renderable and Mesh interfaces 10 anni fa
BsMeshBase.h 42f50ced62 Added C# Renderable and Mesh interfaces 10 anni fa
BsMeshBaseRTTI.h f256dad7d6 Texture refactor to comply with new CoreObject design 11 anni fa
BsMeshData.h 42f50ced62 Added C# Renderable and Mesh interfaces 10 anni fa
BsMeshDataRTTI.h dbdd6a60f8 Refactored Index and Vertex buffers to work with new CoreObject system 11 anni fa
BsMeshHeap.h e77069ae0e Removed CoreObjectCore::destroy and using destructor instead 11 anni fa
BsMeshImportOptions.h 401f7c96bf Added import scale to fix importer 10 anni fa
BsMeshImportOptionsRTTI.h 401f7c96bf Added import scale to fix importer 10 anni fa
BsMeshManager.h 42f50ced62 Added C# Renderable and Mesh interfaces 10 anni fa
BsMeshUtility.h 4347837545 Added tangent and normal generation for meshes 10 anni fa
BsMultiRenderTexture.h 550b861440 Individual core object syncing with dependencies 11 anni fa
BsOSInputHandler.h 24434868e3 More handle fixes 11 anni fa
BsOcclusionQuery.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsPass.h 6b920a90d8 - Moved all shaders to BSL 10 anni fa
BsPassRTTI.h 6b920a90d8 - Moved all shaders to BSL 10 anni fa
BsPixelBuffer.h fc8f2b1eaf More documentation 11 anni fa
BsPixelData.h 42f50ced62 Added C# Renderable and Mesh interfaces 10 anni fa
BsPixelDataRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsPixelUtil.h 6c74a3d7c0 Added cached CPU data to Texture 11 anni fa
BsPixelVolume.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsPlatform.h ee9c441334 Proper UUID generation 10 anni fa
BsPrefab.h 2fc87ffbf4 Update from prefab, and recording prefab diff now properly handles child prefab instances 10 anni fa
BsPrefabDiff.h 612e9680b7 Added prefab ID renaming in prefab diff so that game object handles are compared properly (untested) 10 anni fa
BsPrefabDiffRTTI.h e7c65605da GameObjectHandles stored in PrefabDiff will now be updated when game object deserialization happens 10 anni fa
BsPrefabRTTI.h 2fc87ffbf4 Update from prefab, and recording prefab diff now properly handles child prefab instances 10 anni fa
BsPrefabUtility.h 2fc87ffbf4 Update from prefab, and recording prefab diff now properly handles child prefab instances 10 anni fa
BsProfilerCPU.h 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive 11 anni fa
BsProfilerGPU.h 5d7e93aeee Fixed an issue with GUI layout calculation 11 anni fa
BsProfilingManager.h 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive 11 anni fa
BsQueryManager.h 6dc2337e53 Solved some more problems with freeing core objects on shutdown 11 anni fa
BsRasterizerState.h 6b920a90d8 - Moved all shaders to BSL 10 anni fa
BsRasterizerStateRTTI.h bf970d8436 Render states refactored to comply with new CoreObject design 11 anni fa
BsRawInputHandler.h a713a99a65 More documentation & input fixes 11 anni fa
BsRenderAPI.h ab1746c542 BansheeSL: Shader parser generates an actual Shader 10 anni fa
BsRenderAPICapabilities.h ab1746c542 BansheeSL: Shader parser generates an actual Shader 10 anni fa
BsRenderAPIFactory.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 anni fa
BsRenderAPIManager.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 anni fa
BsRenderStateManager.h 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 anni fa
BsRenderStats.h 5d7e93aeee Fixed an issue with GUI layout calculation 11 anni fa
BsRenderTarget.h 550b861440 Individual core object syncing with dependencies 11 anni fa
BsRenderTexture.h 550b861440 Individual core object syncing with dependencies 11 anni fa
BsRenderWindow.h 2ebccea148 Delay showing render windows until the first framebuffer swap in order to avoid the black screen 10 anni fa
BsRenderWindowManager.h 2e15f65ce9 Fixing an issue where core window operations could start before the sim thread had properly finalized window creation 10 anni fa
BsRendererFactory.h 1076f0124b DefaultMeshData is now RendererMeshData and can be overriden by Renderer implementation 10 anni fa
BsRendererManager.h ab1746c542 BansheeSL: Shader parser generates an actual Shader 10 anni fa
BsRendererMeshData.h 1076f0124b DefaultMeshData is now RendererMeshData and can be overriden by Renderer implementation 10 anni fa
BsResource.h eb609f487a When blocking for resource load optionally wait for dependencies too 11 anni fa
BsResourceHandle.h fb93370d4c Fixing game shutdown 11 anni fa
BsResourceHandleRTTI.h 0824fc2e46 Advanced resource loading WIP stage 2 11 anni fa
BsResourceListenerManager.h 217b06bd3f Added resource listener to material and solved the problem where waiting for resource load didn't trigger the listener 11 anni fa
BsResourceManifest.h 1b1895f796 WIP VisualStudio project syncing 10 anni fa
BsResourceManifestRTTI.h 1b1895f796 WIP VisualStudio project syncing 10 anni fa
BsResourceMetaData.h c449f37a13 Added ability to set up custom meta-data per resource 11 anni fa
BsResourceMetaDataRTTI.h c449f37a13 Added ability to set up custom meta-data per resource 11 anni fa
BsResourceRTTI.h a35f11d8cc Added ManagedResource and improve project library and resource meta data management 11 anni fa
BsResources.h f85cceb27d Add basic level load/save method 10 anni fa
BsSamplerState.h 6b920a90d8 - Moved all shaders to BSL 10 anni fa
BsSamplerStateRTTI.h bf970d8436 Render states refactored to comply with new CoreObject design 11 anni fa
BsSavedResourceData.h 0824fc2e46 Advanced resource loading WIP stage 2 11 anni fa
BsSavedResourceDataRTTI.h 0824fc2e46 Advanced resource loading WIP stage 2 11 anni fa
BsSceneObject.h 2fc87ffbf4 Update from prefab, and recording prefab diff now properly handles child prefab instances 10 anni fa
BsSceneObjectRTTI.h 2fc87ffbf4 Update from prefab, and recording prefab diff now properly handles child prefab instances 10 anni fa
BsShader.h ecfe9ff397 Project library dependant resource import (untested) 10 anni fa
BsShaderInclude.h 43c78bc4d0 WIP shader includes 10 anni fa
BsShaderIncludeImporter.h 43c78bc4d0 WIP shader includes 10 anni fa
BsShaderIncludeRTTI.h 43c78bc4d0 WIP shader includes 10 anni fa
BsShaderManager.h 43c78bc4d0 WIP shader includes 10 anni fa
BsShaderRTTI.h ecfe9ff397 Project library dependant resource import (untested) 10 anni fa
BsSpecificImporter.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsSubMesh.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsTechnique.h ab1746c542 BansheeSL: Shader parser generates an actual Shader 10 anni fa
BsTechniqueRTTI.h ab1746c542 BansheeSL: Shader parser generates an actual Shader 10 anni fa
BsTextData.h 3b445b8888 Updated GUI panel depth so it's signed and accepts both minimum and maximum ranges 10 anni fa
BsTexture.h 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer 11 anni fa
BsTextureImportOptions.h 42f50ced62 Added C# Renderable and Mesh interfaces 10 anni fa
BsTextureImportOptionsRTTI.h 42f50ced62 Added C# Renderable and Mesh interfaces 10 anni fa
BsTextureManager.h 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer 11 anni fa
BsTextureRTTI.h f4f71d0292 Optimize resource reference search so it does retrieve values of fields that have types that can not contain a resource reference 11 anni fa
BsTextureView.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 anni fa
BsTimerQuery.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsTransientMesh.h 6e60df9371 MeshHeap refactored to comply with new CoreObject design 11 anni fa
BsUUID.h ee9c441334 Proper UUID generation 10 anni fa
BsUtility.h f4f71d0292 Optimize resource reference search so it does retrieve values of fields that have types that can not contain a resource reference 11 anni fa
BsVertexBuffer.h 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer 11 anni fa
BsVertexData.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 anni fa
BsVertexDataDesc.h 42f50ced62 Added C# Renderable and Mesh interfaces 10 anni fa
BsVertexDataDescRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsVertexDeclaration.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 anni fa
BsVertexDeclarationRTTI.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 anni fa
BsVideoModeInfo.h 90e94fb9b2 Fixed issue with HString parameter placement 11 anni fa
BsViewport.h 2026432fe7 Add core object dependencies 11 anni fa
BsViewportRTTI.h b55e52c112 Camera & Viewport refactored and working somewhat (fixes and re-test needed) 11 anni fa