BearishSun a4c6d018cb Added reflection cubemap filtering for skybox 9 years ago
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Camera.cs a4c6d018cb Added reflection cubemap filtering for skybox 9 years ago
Light.cs 3eecbecfa0 Refactoring C# components so they're just wrappers for C++ ones, to avoid duplicate code 9 years ago
Material.cs 92321a6b19 Updated manuals 10 years ago
Mesh.cs b019758427 Added CPUReadable flag to meshes and textures since this is no longer assumed by default (due to Vulkan usage flags) 9 years ago
PostProcessSettings.cs 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 years ago
RenderTarget.cs 92321a6b19 Updated manuals 10 years ago
RenderTexture.cs 92321a6b19 Updated manuals 10 years ago
RenderTexture2D.cs 90d5df0f83 Switching all default depth buffer formats to D32S8X24 or D32 since D24S8 seems to be falling out of favor on modern GPUs 9 years ago
Renderable.cs 3eecbecfa0 Refactoring C# components so they're just wrappers for C++ ones, to avoid duplicate code 9 years ago
Renderable2.cs 40966221f2 More fixes regarding the new component handing - most functionality seems to be restored 9 years ago
Shader.cs 92321a6b19 Updated manuals 10 years ago
ShaderInclude.cs 92321a6b19 Updated manuals 10 years ago
Texture.cs b019758427 Added CPUReadable flag to meshes and textures since this is no longer assumed by default (due to Vulkan usage flags) 9 years ago
Texture2D.cs 92321a6b19 Updated manuals 10 years ago
Texture3D.cs 92321a6b19 Updated manuals 10 years ago
TextureCube.cs 92321a6b19 Updated manuals 10 years ago