BsScriptResourceManager.cpp 4.3 KB

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  1. #include "BsScriptResourceManager.h"
  2. #include "BsMonoManager.h"
  3. #include "BsMonoAssembly.h"
  4. #include "BsMonoClass.h"
  5. #include "BsScriptTexture2D.h"
  6. #include "BsScriptSpriteTexture.h"
  7. using namespace CamelotFramework;
  8. namespace BansheeEngine
  9. {
  10. ScriptResourceManager::ScriptResourceManager()
  11. :mTextureClass(nullptr), mSpriteTextureClass(nullptr)
  12. {
  13. MonoAssembly* assembly = MonoManager::instance().getAssembly(BansheeEngineAssemblyName);
  14. if(assembly == nullptr)
  15. CM_EXCEPT(InternalErrorException, "Cannot find \"" + String(BansheeEngineAssemblyName) + "\" assembly.");
  16. mTextureClass = assembly->getClass("BansheeEngine", "Texture2D");
  17. mSpriteTextureClass = assembly->getClass("BansheeEngine", "SpriteTexture");
  18. if(mTextureClass == nullptr)
  19. CM_EXCEPT(InternalErrorException, "Cannot find managed Texture2D class.");
  20. if(mSpriteTextureClass == nullptr)
  21. CM_EXCEPT(InternalErrorException, "Cannot find managed SpriteTexture class.");
  22. }
  23. ScriptTexture2D* ScriptResourceManager::createScriptTexture(const HTexture& resourceHandle)
  24. {
  25. MonoObject* monoInstance = mTextureClass->createInstance();
  26. return createScriptTexture(monoInstance, resourceHandle);
  27. }
  28. ScriptTexture2D* ScriptResourceManager::createScriptTexture(MonoObject* instance, const HTexture& resourceHandle)
  29. {
  30. const String& uuid = resourceHandle.getUUID();
  31. throwExceptionIfInvalidOrDuplicate(uuid);
  32. ScriptTexture2D* scriptResource = new (cm_alloc<ScriptTexture2D>()) ScriptTexture2D(resourceHandle);
  33. mScriptResources[uuid] = scriptResource;
  34. scriptResource->createInstance(instance);
  35. scriptResource->metaData.thisPtrField->setValue(instance, scriptResource);
  36. return scriptResource;
  37. }
  38. ScriptSpriteTexture* ScriptResourceManager::createScriptSpriteTexture(const HSpriteTexture& resourceHandle)
  39. {
  40. MonoObject* monoInstance = mSpriteTextureClass->createInstance();
  41. return createScriptSpriteTexture(monoInstance, resourceHandle);
  42. }
  43. ScriptSpriteTexture* ScriptResourceManager::createScriptSpriteTexture(MonoObject* instance, const HSpriteTexture& resourceHandle)
  44. {
  45. const String& uuid = resourceHandle.getUUID();
  46. throwExceptionIfInvalidOrDuplicate(uuid);
  47. ScriptSpriteTexture* scriptResource = new (cm_alloc<ScriptSpriteTexture>()) ScriptSpriteTexture(resourceHandle);
  48. mScriptResources[uuid] = scriptResource;
  49. scriptResource->createInstance(instance);
  50. scriptResource->metaData.thisPtrField->setValue(instance, scriptResource);
  51. return scriptResource;
  52. }
  53. ScriptTexture2D* ScriptResourceManager::getScriptTexture(const CM::HTexture& resourceHandle)
  54. {
  55. return static_cast<ScriptTexture2D*>(getScriptResource(resourceHandle));
  56. }
  57. ScriptSpriteTexture* ScriptResourceManager::getScriptSpriteTexture(const HSpriteTexture& resourceHandle)
  58. {
  59. return static_cast<ScriptSpriteTexture*>(getScriptResource(resourceHandle));
  60. }
  61. ScriptResource* ScriptResourceManager::getScriptResource(const CM::HResource& resourceHandle)
  62. {
  63. const String& uuid = resourceHandle.getUUID();
  64. if(uuid == "")
  65. CM_EXCEPT(InvalidParametersException, "Provided resource handle has an undefined resource UUID.");
  66. auto findIter = mScriptResources.find(uuid);
  67. if(findIter != mScriptResources.end())
  68. return findIter->second;
  69. return nullptr;
  70. }
  71. void ScriptResourceManager::destroyScriptResource(ScriptResource* resource)
  72. {
  73. HResource resourceHandle = resource->getNativeHandle();
  74. const String& uuid = resourceHandle.getUUID();
  75. if(uuid == "")
  76. CM_EXCEPT(InvalidParametersException, "Provided resource handle has an undefined resource UUID.");
  77. auto findIter = mScriptResources.find(uuid);
  78. if(findIter != mScriptResources.end())
  79. {
  80. (resource)->~ScriptResource();
  81. MemoryAllocator<GenAlloc>::free(resource);
  82. mScriptResources.erase(findIter);
  83. }
  84. }
  85. void ScriptResourceManager::throwExceptionIfInvalidOrDuplicate(const CM::String& uuid) const
  86. {
  87. if(uuid == "")
  88. CM_EXCEPT(InvalidParametersException, "Provided resource handle has an undefined resource UUID.");
  89. auto findIter = mScriptResources.find(uuid);
  90. if(findIter != mScriptResources.end())
  91. {
  92. CM_EXCEPT(InvalidStateException, "Provided resource handle already has a script resource. \
  93. Retrieve the existing instance instead of creating a new one.");
  94. }
  95. }
  96. }