BearishSun 8e451ac36f WIP - Deferred MSAA %!s(int64=8) %!d(string=hai) anos
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BasePass.bslinc 1523924732 Updated engine shaders to new BSL syntax %!s(int64=8) %!d(string=hai) anos
ColorSpace.bslinc 2f7eef36ea Added importance sampling to SSR (non-temporal for now) %!s(int64=8) %!d(string=hai) anos
DeferredLightCommon.bslinc 4891a95151 Final big bulk of work for shadow mapping (Untested) %!s(int64=8) %!d(string=hai) anos
GBufferInput.bslinc f9d9804e7f Initial work on SSR: Linear and HiZ ray marching %!s(int64=8) %!d(string=hai) anos
GBufferOutput.bslinc 1523924732 Updated engine shaders to new BSL syntax %!s(int64=8) %!d(string=hai) anos
ImageBasedLighting.bslinc 751439aecc Feature: Reflection probe rendering working and hooked up with SSR %!s(int64=8) %!d(string=hai) anos
ImportanceSampling.bslinc 4f1722d7c1 Stohastic screen space reflections hooked up and functional %!s(int64=8) %!d(string=hai) anos
LightGridCommon.bslinc 4891a95151 Final big bulk of work for shadow mapping (Untested) %!s(int64=8) %!d(string=hai) anos
LightingCommon.bslinc 7bb95a23b6 Basic SSR hooked up to render compositor %!s(int64=8) %!d(string=hai) anos
NormalVertexInput.bslinc 7c1afc814f Merge branch 'master' of https://github.com/bearishsun/bansheeengine into shader-refactor %!s(int64=8) %!d(string=hai) anos
PPBase.bslinc f888d7c751 Inital work on HBAO %!s(int64=8) %!d(string=hai) anos
PPGaussianDOFCommon.bslinc 0f42cf8dbc Bulk of work implemented for Gaussian DOF %!s(int64=8) %!d(string=hai) anos
PPTonemapCommon.bslinc 1523924732 Updated engine shaders to new BSL syntax %!s(int64=8) %!d(string=hai) anos
PPWhiteBalance.bslinc 1523924732 Updated engine shaders to new BSL syntax %!s(int64=8) %!d(string=hai) anos
PerCameraData.bslinc 8e451ac36f WIP - Deferred MSAA %!s(int64=8) %!d(string=hai) anos
PerObjectData.bslinc 3ee362972a More fixes for the new shader system. All existing shaders functional. %!s(int64=8) %!d(string=hai) anos
RayMarch.bslinc 24942205e6 Cleaning up the SSRTrace and related shaders %!s(int64=8) %!d(string=hai) anos
ReflectionCubemapCommon.bslinc 1523924732 Updated engine shaders to new BSL syntax %!s(int64=8) %!d(string=hai) anos
SHCommon.bslinc 180a3d46f1 Light probe indirect lighting mostly looked up (but untested) %!s(int64=8) %!d(string=hai) anos
ShadowDepthBase.bslinc 8e8b4a86b9 Cascaded shadow maps mostly functional %!s(int64=8) %!d(string=hai) anos
ShadowProjectionCommon.bslinc fa62ac09d3 Shadow mapping functional for radial lights %!s(int64=8) %!d(string=hai) anos
SkinnedVertexInput.bslinc 7c1afc814f Merge branch 'master' of https://github.com/bearishsun/bansheeengine into shader-refactor %!s(int64=8) %!d(string=hai) anos
SpriteImage.bslinc 3ee362972a More fixes for the new shader system. All existing shaders functional. %!s(int64=8) %!d(string=hai) anos
Surface.bslinc 1523924732 Updated engine shaders to new BSL syntax %!s(int64=8) %!d(string=hai) anos
SurfaceData.bslinc 8e451ac36f WIP - Deferred MSAA %!s(int64=8) %!d(string=hai) anos
TemporalResolve.bslinc af3f03f836 WIP: Deferred MSAA %!s(int64=8) %!d(string=hai) anos
VolumeRenderBase.bslinc 1523924732 Updated engine shaders to new BSL syntax %!s(int64=8) %!d(string=hai) anos