BsScriptTexture3D.cpp 3.0 KB

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  1. #include "BsScriptTexture3D.h"
  2. #include "BsScriptResourceManager.h"
  3. #include "BsScriptMeta.h"
  4. #include "BsMonoField.h"
  5. #include "BsMonoClass.h"
  6. #include "BsMonoManager.h"
  7. #include "BsTexture.h"
  8. #include "BsPixelUtil.h"
  9. #include "BsException.h"
  10. #include "BsScriptPixelData.h"
  11. #include "BsScriptAsyncOp.h"
  12. #include "BsCoreThread.h"
  13. using namespace std::placeholders;
  14. namespace BansheeEngine
  15. {
  16. ScriptTexture3D::ScriptTexture3D(MonoObject* instance, const HTexture& texture)
  17. :TScriptResource(instance, texture)
  18. {
  19. }
  20. void ScriptTexture3D::initRuntimeData()
  21. {
  22. metaData.scriptClass->addInternalCall("Internal_CreateInstance", &ScriptTexture3D::internal_createInstance);
  23. metaData.scriptClass->addInternalCall("Internal_GetPixels", &ScriptTexture3D::internal_getPixels);
  24. metaData.scriptClass->addInternalCall("Internal_GetGPUPixels", &ScriptTexture3D::internal_getGPUPixels);
  25. metaData.scriptClass->addInternalCall("Internal_SetPixels", &ScriptTexture3D::internal_setPixels);
  26. }
  27. void ScriptTexture3D::internal_createInstance(MonoObject* instance, PixelFormat format, UINT32 width,
  28. UINT32 height, UINT32 depth, TextureUsage usage, bool hasMipmaps, bool gammaCorrection)
  29. {
  30. int numMips = 0;
  31. if (hasMipmaps)
  32. numMips = PixelUtil::getMaxMipmaps(width, height, depth, format);
  33. HTexture texture = Texture::create(TEX_TYPE_3D, width, height, depth, numMips, format, usage, gammaCorrection);
  34. ScriptTexture3D* scriptInstance;
  35. ScriptResourceManager::instance().createScriptResource(instance, texture, &scriptInstance);
  36. }
  37. MonoObject* ScriptTexture3D::internal_getPixels(ScriptTexture3D* thisPtr, UINT32 mipLevel)
  38. {
  39. HTexture texture = thisPtr->getHandle();
  40. UINT32 subresourceIdx = texture->getProperties().mapToSubresourceIdx(0, mipLevel);
  41. PixelDataPtr pixelData = texture->getProperties().allocateSubresourceBuffer(subresourceIdx);
  42. texture->readData(*pixelData, mipLevel);
  43. return ScriptPixelData::create(pixelData);
  44. }
  45. MonoObject* ScriptTexture3D::internal_getGPUPixels(ScriptTexture3D* thisPtr, UINT32 mipLevel)
  46. {
  47. HTexture texture = thisPtr->getHandle();
  48. UINT32 subresourceIdx = texture->getProperties().mapToSubresourceIdx(0, mipLevel);
  49. PixelDataPtr readData = texture->getProperties().allocateSubresourceBuffer(subresourceIdx);
  50. AsyncOp asyncOp = texture->readSubresource(gCoreAccessor(), subresourceIdx, readData);
  51. std::function<MonoObject*(const AsyncOp&, const PixelDataPtr&)> asyncOpToMono =
  52. [&](const AsyncOp& op, const PixelDataPtr& returnValue)
  53. {
  54. return ScriptPixelData::create(returnValue);
  55. };
  56. return ScriptAsyncOp::create(asyncOp, std::bind(asyncOpToMono, _1, readData));
  57. }
  58. void ScriptTexture3D::internal_setPixels(ScriptTexture3D* thisPtr, MonoObject* data, UINT32 mipLevel)
  59. {
  60. ScriptPixelData* scriptPixelData = ScriptPixelData::toNative(data);
  61. if (scriptPixelData != nullptr)
  62. {
  63. HTexture texture = thisPtr->getHandle();
  64. UINT32 subresourceIdx = texture->getProperties().mapToSubresourceIdx(0, mipLevel);
  65. texture->writeSubresource(gCoreAccessor(), subresourceIdx, scriptPixelData->getInternalValue(), false);
  66. }
  67. }
  68. }