BearishSun bfbb876f7f Removed redundant clone method from SerializableProperty il y a 10 ans
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BsEngineScriptLibrary.cpp c369197bb8 Fixed an issue where event connections weren being properly released in some cases il y a 10 ans
BsGameResourceManager.cpp 03cfee9d17 Added a way to transparently load resources from managed code when in editor or standalone il y a 10 ans
BsManagedComponent.cpp 809719519c Modified managed components so their managed instances aren't created if the parent SO isn't being instantiated il y a 10 ans
BsManagedDiff.cpp 2c35a0c825 Removed all the unused allocators il y a 10 ans
BsManagedResource.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded il y a 10 ans
BsManagedResourceManager.cpp c369197bb8 Fixed an issue where event connections weren being properly released in some cases il y a 10 ans
BsManagedResourceMetaData.cpp a35f11d8cc Added ManagedResource and improve project library and resource meta data management il y a 11 ans
BsManagedSerializableArray.cpp 2c35a0c825 Removed all the unused allocators il y a 10 ans
BsManagedSerializableDictionary.cpp 2c35a0c825 Removed all the unused allocators il y a 10 ans
BsManagedSerializableDiff.cpp 2c35a0c825 Removed all the unused allocators il y a 10 ans
BsManagedSerializableField.cpp bb3af44595 Added a generic way to create new instance of serializable objects il y a 10 ans
BsManagedSerializableList.cpp 2c35a0c825 Removed all the unused allocators il y a 10 ans
BsManagedSerializableObject.cpp 809719519c Modified managed components so their managed instances aren't created if the parent SO isn't being instantiated il y a 10 ans
BsManagedSerializableObjectInfo.cpp 1c0c2110aa Added GUISkin C# wrapper and proper C# resource support il y a 10 ans
BsScriptAssemblyManager.cpp a92c1b167f Added GUIDictionaryField (WIP) il y a 10 ans
BsScriptAsyncOp.cpp 4667ba6cc9 Making blockUntilComplete an internal method il y a 11 ans
BsScriptBoneWeight.cpp 42f50ced62 Added C# Renderable and Mesh interfaces il y a 10 ans
BsScriptBuiltin.cpp d8d5034b30 Added a way to add basic 3D primitives to the scene il y a 10 ans
BsScriptCamera.cpp 5efdd7772b Added Camera inspector il y a 10 ans
BsScriptColor.cpp d5d2171319 Added C# PixelData il y a 11 ans
BsScriptComponent.cpp 2fd1e02aad Managed SceneObject instances are now kept alive until underlying scene object is destroyed il y a 10 ans
BsScriptContextMenu.cpp 2c35a0c825 Removed all the unused allocators il y a 10 ans
BsScriptCursor.cpp d5d2171319 Added C# PixelData il y a 11 ans
BsScriptDebug.cpp 734411f94d Status bar (untested) il y a 10 ans
BsScriptEnginePlugin.cpp e1eaa8bfe2 Modified managed assembly loading so it's possible to reload it on project reload il y a 10 ans
BsScriptFont.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded il y a 10 ans
BsScriptFontBitmap.cpp 2116ef0d9f Added a simpler way to specify renderer materials il y a 10 ans
BsScriptGUIButton.cpp 97422accdc All thunk calls now use MonoUtil::invokeThunk il y a 10 ans
BsScriptGUIContent.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded il y a 10 ans
BsScriptGUIElement.cpp 1091551099 Added enable/disable functionality for GUI elements (WIP) il y a 10 ans
BsScriptGUIElementStateStyle.cpp bb3af44595 Added a generic way to create new instance of serializable objects il y a 10 ans
BsScriptGUIElementStyle.cpp bb3af44595 Added a generic way to create new instance of serializable objects il y a 10 ans
BsScriptGUIFixedSpace.cpp d48eac3ca9 Modified how C# GUI element destruction works so it now properly handles elements that go out of scope il y a 10 ans
BsScriptGUIFlexibleSpace.cpp d48eac3ca9 Modified how C# GUI element destruction works so it now properly handles elements that go out of scope il y a 10 ans
BsScriptGUIInputBox.cpp 97422accdc All thunk calls now use MonoUtil::invokeThunk il y a 10 ans
BsScriptGUILabel.cpp 65cdd2a30a Removed all uses of GUIArea (WIP) il y a 10 ans
BsScriptGUILayout.cpp 011fa7a847 Added a GUIArray object to simplify creating generic GUI for arrays (Not tested) il y a 10 ans
BsScriptGUILayoutUtility.cpp 22cf8a4b76 More optimized GUI element bound calculations (WIP) il y a 10 ans
BsScriptGUIListBox.cpp e99b926919 Added multi-select list boxes (untested) il y a 10 ans
BsScriptGUIProgressBar.cpp 65cdd2a30a Removed all uses of GUIArea (WIP) il y a 10 ans
BsScriptGUIRenderTexture.cpp 65cdd2a30a Removed all uses of GUIArea (WIP) il y a 10 ans
BsScriptGUIScrollArea.cpp 92f71af102 Fixed an issue where ScriptGUIScrollArea child layout's interop object wasn't being cleaned up il y a 10 ans
BsScriptGUISkin.cpp bb3af44595 Added a generic way to create new instance of serializable objects il y a 10 ans
BsScriptGUISlider.cpp bf16de13f1 Added a GUISliderField and extended normal sliders with a range and step increment il y a 10 ans
BsScriptGUITexture.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded il y a 10 ans
BsScriptGUIToggle.cpp 200ca8179a WIP project window il y a 10 ans
BsScriptGUIToggleGroup.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" il y a 11 ans
BsScriptGameObject.cpp 778de71b66 Reverting game object finalizer fix as another solution is needed il y a 10 ans
BsScriptGameObjectManager.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded il y a 10 ans
BsScriptHString.cpp fedd162d57 Various bug fixes relating to new project loading system: il y a 10 ans
BsScriptInput.cpp 97422accdc All thunk calls now use MonoUtil::invokeThunk il y a 10 ans
BsScriptInputConfiguration.cpp eedeb41ab4 WIP - Way of adding menu items from C#, ShortcutManager and extended GUIMenu so it displays shortcut keys il y a 10 ans
BsScriptLight.cpp 0ddc6c09b5 Working on new UI il y a 10 ans
BsScriptManagedResource.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded il y a 10 ans
BsScriptMaterial.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded il y a 10 ans
BsScriptMesh.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded il y a 10 ans
BsScriptMeshData.cpp 1076f0124b DefaultMeshData is now RendererMeshData and can be overriden by Renderer implementation il y a 10 ans
BsScriptObject.cpp 3aa329733b Assembly refresh (WIP - Does not run) il y a 11 ans
BsScriptObjectImpl.cpp b59b26a228 Fixed a crash when re-opening the scene window due to finalizer incorrectly cleaning up the active window il y a 10 ans
BsScriptObjectManager.cpp 778de71b66 Reverting game object finalizer fix as another solution is needed il y a 10 ans
BsScriptPixelData.cpp 2c35a0c825 Removed all the unused allocators il y a 10 ans
BsScriptPixelUtility.cpp 2c35a0c825 Removed all the unused allocators il y a 10 ans
BsScriptPlainText.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded il y a 10 ans
BsScriptPrefab.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded il y a 10 ans
BsScriptProfilerOverlayInternal.cpp 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore il y a 10 ans
BsScriptRenderTarget.cpp 93e2eff9b6 Added C# RenderTarget il y a 11 ans
BsScriptRenderTexture.cpp 93e2eff9b6 Added C# RenderTarget il y a 11 ans
BsScriptRenderTexture2D.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded il y a 10 ans
BsScriptRenderable.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded il y a 10 ans
BsScriptResource.cpp 2962eb1e81 Show resource name in GUIResourceField if the resource is not part of the project library il y a 10 ans
BsScriptResourceManager.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded il y a 10 ans
BsScriptResources.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded il y a 10 ans
BsScriptScene.cpp 03cfee9d17 Added a way to transparently load resources from managed code when in editor or standalone il y a 10 ans
BsScriptSceneObject.cpp 2fd1e02aad Managed SceneObject instances are now kept alive until underlying scene object is destroyed il y a 10 ans
BsScriptScriptCode.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded il y a 10 ans
BsScriptSerializableArray.cpp 93de4e59a0 Updating struct fields in inspector no longer causes the struct inspector GUI to be rebuilt il y a 10 ans
BsScriptSerializableDictionary.cpp 93de4e59a0 Updating struct fields in inspector no longer causes the struct inspector GUI to be rebuilt il y a 10 ans
BsScriptSerializableField.cpp d0a35f68a3 Tested and fixed InspectableObject partially il y a 11 ans
BsScriptSerializableList.cpp 93de4e59a0 Updating struct fields in inspector no longer causes the struct inspector GUI to be rebuilt il y a 10 ans
BsScriptSerializableObject.cpp 153a11a96e Material inspector il y a 10 ans
BsScriptSerializableProperty.cpp bfbb876f7f Removed redundant clone method from SerializableProperty il y a 10 ans
BsScriptSerializableUtility.cpp bb3af44595 Added a generic way to create new instance of serializable objects il y a 10 ans
BsScriptShader.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded il y a 10 ans
BsScriptSpriteTexture.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded il y a 10 ans
BsScriptStringTable.cpp bb3af44595 Added a generic way to create new instance of serializable objects il y a 10 ans
BsScriptStringTableManager.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded il y a 10 ans
BsScriptTexture.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded il y a 10 ans
BsScriptTexture2D.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded il y a 10 ans
BsScriptTexture3D.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded il y a 10 ans
BsScriptTextureCube.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded il y a 10 ans
BsScriptTime.cpp ddef406ac9 C# profiler overlay il y a 10 ans
BsScriptVector.cpp 42f50ced62 Added C# Renderable and Mesh interfaces il y a 10 ans
BsScriptVector2I.cpp 474830fefa C# input and virtual input work il y a 11 ans
BsScriptVirtualButton.cpp 474830fefa C# input and virtual input work il y a 11 ans
BsScriptVirtualInput.cpp 97422accdc All thunk calls now use MonoUtil::invokeThunk il y a 10 ans