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- /*
- -----------------------------------------------------------------------------
- This source file is part of OGRE
- (Object-oriented Graphics Rendering Engine)
- For the latest info, see http://www.ogre3d.org
- Copyright (c) 2000-2011 Torus Knot Software Ltd
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- -----------------------------------------------------------------------------
- */
- #include "CmGLPixelFormat.h"
- #include "CmRenderSystem.h"
- #include "CmBitwise.h"
- #include "CmDebug.h"
- namespace CamelotFramework {
- //-----------------------------------------------------------------------------
- GLenum GLPixelUtil::getGLOriginFormat(PixelFormat mFormat)
- {
- switch(mFormat)
- {
- case PF_R8:
- return GL_RED;
- case PF_R8G8:
- return GL_RG;
- case PF_R8G8B8:
- return GL_RGB;
- case PF_B8G8R8:
- return GL_BGR;
- case PF_R8G8B8X8:
- case PF_R8G8B8A8:
- case PF_A8R8G8B8:
- case PF_X8R8G8B8:
- return GL_RGBA;
- case PF_B8G8R8A8:
- case PF_B8G8R8X8:
- case PF_A8B8G8R8:
- case PF_X8B8G8R8:
- return GL_BGRA;
- case PF_FLOAT16_R:
- return GL_RED;
- case PF_FLOAT16_RG:
- return GL_RG;
- case PF_FLOAT16_RGB:
- return GL_RGB;
- case PF_FLOAT16_RGBA:
- return GL_RGBA;
- case PF_FLOAT32_R:
- return GL_RED;
- case PF_FLOAT32_RG:
- return GL_RG;
- case PF_FLOAT32_RGB:
- return GL_RGB;
- case PF_FLOAT32_RGBA:
- return GL_RGBA;
- case PF_DXT1:
- return GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
- case PF_DXT3:
- return GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
- case PF_DXT5:
- return GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
- default:
- return 0;
- }
- }
- //-----------------------------------------------------------------------------
- GLenum GLPixelUtil::getGLOriginDataType(PixelFormat mFormat)
- {
- switch(mFormat)
- {
- case PF_R8:
- case PF_R8G8B8:
- case PF_B8G8R8:
- case PF_R8G8:
- return GL_UNSIGNED_BYTE;
- case PF_X8B8G8R8:
- case PF_A8B8G8R8:
- case PF_X8R8G8B8:
- case PF_A8R8G8B8:
- return GL_UNSIGNED_INT_8_8_8_8;
- case PF_B8G8R8A8:
- case PF_B8G8R8X8:
- case PF_R8G8B8A8:
- case PF_R8G8B8X8:
- return GL_UNSIGNED_INT_8_8_8_8_REV;
- case PF_FLOAT16_R:
- case PF_FLOAT16_RG:
- case PF_FLOAT16_RGB:
- case PF_FLOAT16_RGBA:
- return GL_HALF_FLOAT;
- case PF_FLOAT32_R:
- case PF_FLOAT32_RG:
- case PF_FLOAT32_RGB:
- case PF_FLOAT32_RGBA:
- return GL_FLOAT;
- default:
- return 0;
- }
- }
- GLenum GLPixelUtil::getBaseFormatFromCompressedInternalFormat(GLenum internalFormat)
- {
- switch(internalFormat)
- {
- case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
- case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
- case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
- case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
- case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
- case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
- return GL_RGBA;
- case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
- case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
- return GL_RGB;
- case GL_COMPRESSED_RED_RGTC1:
- case GL_COMPRESSED_SIGNED_RED_RGTC1:
- return GL_RED;
- case GL_COMPRESSED_RG_RGTC2:
- case GL_COMPRESSED_SIGNED_RG_RGTC2:
- return GL_RG;
- }
- return GL_RGBA;
- }
-
- GLenum GLPixelUtil::getGLInternalFormat(PixelFormat mFormat, bool hwGamma)
- {
- switch(mFormat) {
- case PF_R8:
- return GL_R8;
- case PF_R8G8:
- return GL_RG8;
- case PF_R8G8B8:
- case PF_B8G8R8:
- case PF_B8G8R8X8:
- case PF_R8G8B8X8:
- if (hwGamma)
- return GL_SRGB8;
- else
- return GL_RGB8;
- case PF_B8G8R8A8:
- case PF_R8G8B8A8:
- if (hwGamma)
- return GL_SRGB8_ALPHA8;
- else
- return GL_RGBA8;
- case PF_FLOAT16_R:
- return GL_R16F;
- case PF_FLOAT16_RGB:
- return GL_RGB16F;
- case PF_FLOAT16_RG:
- return GL_RG16F;
- case PF_FLOAT16_RGBA:
- return GL_RGBA16F;
- case PF_FLOAT32_R:
- return GL_R32F;
- case PF_FLOAT32_RG:
- return GL_RG32F;
- case PF_FLOAT32_RGB:
- return GL_RGB32F;
- case PF_FLOAT32_RGBA:
- return GL_RGBA32F;
- case PF_DXT1:
- if (hwGamma)
- return GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT;
- else
- return GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
- case PF_DXT3:
- if (hwGamma)
- return GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT;
- else
- return GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
- case PF_DXT5:
- if (hwGamma)
- return GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT;
- else
- return GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
- case PF_D16:
- return GL_DEPTH_COMPONENT16;
- case PF_D32:
- return GL_DEPTH_COMPONENT32F;
- case PF_D24S8:
- return GL_DEPTH24_STENCIL8;
- case PF_D32_S8X24:
- return GL_DEPTH32F_STENCIL8;
- default:
- return GL_NONE;
- }
- }
- GLenum GLPixelUtil::getClosestGLInternalFormat(PixelFormat mFormat, bool hwGamma)
- {
- GLenum format = getGLInternalFormat(mFormat, hwGamma);
- if(format==GL_NONE)
- {
- if (hwGamma)
- return GL_SRGB8;
- else
- return GL_RGBA8;
- }
- else
- return format;
- }
- GLenum GLPixelUtil::getDepthStencilTypeFromFormat(PixelFormat mFormat)
- {
- switch(mFormat)
- {
- case PF_D32_S8X24:
- return GL_FLOAT_32_UNSIGNED_INT_24_8_REV;
- case PF_D24S8:
- return GL_UNSIGNED_INT_24_8;
- case PF_D32:
- return GL_FLOAT;
- case PF_D16:
- return GL_UNSIGNED_SHORT;
- }
- CM_EXCEPT(InvalidParametersException, "Invalid depth stencil format");
- }
-
- //-----------------------------------------------------------------------------
- PixelFormat GLPixelUtil::getClosestEngineFormat(GLenum fmt)
- {
- switch(fmt)
- {
- case GL_R8:
- return PF_R8;
- case GL_RG8:
- return PF_R8G8;
- case GL_RGB8:
- case GL_SRGB8:
- return PF_R8G8B8X8;
- case GL_RGBA8:
- case GL_SRGB8_ALPHA8:
- return PF_R8G8B8A8;
- case GL_R16F:
- return PF_FLOAT16_R;
- case GL_RG16F:
- return PF_FLOAT16_RG;
- case GL_RG32F:
- return PF_FLOAT32_RG;
- case GL_R32F:
- return PF_FLOAT32_R;
- case GL_RGB16F:
- return PF_FLOAT16_RGB;
- case GL_RGBA16F:
- return PF_FLOAT16_RGBA;
- case GL_RGB32F:
- return PF_FLOAT32_RGB;
- case GL_RGBA32F:
- return PF_FLOAT32_RGBA;
- case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
- case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
- case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
- case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
- return PF_DXT1;
- case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
- case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
- return PF_DXT3;
- case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
- case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
- return PF_DXT5;
- default:
- return PF_R8G8B8A8;
- };
- }
- //-----------------------------------------------------------------------------
- UINT32 GLPixelUtil::getMaxMipmaps(UINT32 width, UINT32 height, UINT32 depth, PixelFormat format)
- {
- UINT32 count = 0;
- if((width > 0) && (height > 0))
- {
- do {
- if(width>1) width = width/2;
- if(height>1) height = height/2;
- if(depth>1) depth = depth/2;
- /*
- NOT needed, compressed formats will have mipmaps up to 1x1
- if(PixelUtil::isValidExtent(width, height, depth, format))
- count ++;
- else
- break;
- */
-
- count ++;
- } while(!(width == 1 && height == 1 && depth == 1));
- }
- return count;
- }
- //-----------------------------------------------------------------------------
- UINT32 GLPixelUtil::optionalPO2(UINT32 value)
- {
- const RenderSystemCapabilities *caps = CamelotFramework::RenderSystem::instancePtr()->getCapabilities();
- if(caps->hasCapability(RSC_NON_POWER_OF_2_TEXTURES))
- return value;
- else
- return Bitwise::firstPO2From((UINT32)value);
- }
-
- };
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