Marko Pintera 4460630297 Fixed Renderer by properly updating dirty parameters and properly handling DrawList items 11 年之前
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Win32 4101088f37 Massive refactor due to work on Renderer 11 年之前
BsAABox.h 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsAny.h 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsAsyncOp.h 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsBinarySerializer.h 27595edbb9 Forgot a file relating to large object serialization fix earlier 11 年之前
BsBitmapWriter.h 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsBitwise.h 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsBounds.h 4101088f37 Massive refactor due to work on Renderer 11 年之前
BsColor.h 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsConvexVolume.h 0eecfe525d More documentation 11 年之前
BsDataStream.h 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsDebug.h 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsDegree.h 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsDynLib.h 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsDynLibManager.h 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsEvent.h 17d906d731 SceneGrid renders (but doesn't look pretty) 11 年之前
BsException.h e7d926175f Added unit testing framework 11 年之前
BsFileSerializer.h 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsFileSystem.h 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 年之前
BsFrameAlloc.h 4460630297 Fixed Renderer by properly updating dirty parameters and properly handling DrawList items 11 年之前
BsFwdDeclUtil.h e7d926175f Added unit testing framework 11 年之前
BsHString.h 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive 11 年之前
BsIReflectable.h 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsLog.h 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsManagedDataBlock.h 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsMath.h aef74705f2 Added texture compression and texture mip map generation 11 年之前
BsMatrix3.h 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsMatrix4.h 331d4ac2aa Frustum culling working 11 年之前
BsMemAllocProfiler.h 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsMemStack.h e7ed1249c1 Fix an issue when event was being deleted from its own callback 11 年之前
BsMemoryAllocator.h 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsMemorySerializer.h af2dbad955 Fixing serializer so it properly handles large value types 11 年之前
BsModule.h 19a14f5940 GPU profiler working 11 年之前
BsPath.h 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsPlane.h 331d4ac2aa Frustum culling working 11 年之前
BsPlatformDefines.h 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsPrerequisitesUtil.h 13ddd28328 Fixed inspector GUI foldout positioning somewhat 11 年之前
BsQuaternion.h 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsRTTIField.h 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsRTTIManagedDataBlockField.h 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsRTTIPlainField.h 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsRTTIPrerequisites.h 4ed275c118 Allow RTTIPlainType::getDynamicSize to be used for static size types as well 11 年之前
BsRTTIReflectableField.h 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsRTTIReflectablePtrField.h 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsRTTIType.h 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 年之前
BsRadian.h 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsRay.h 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsRectF.h 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsRectI.h 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsSphere.h 4101088f37 Massive refactor due to work on Renderer 11 年之前
BsSpinLock.h 47fcfd429d Renamed all projects from Camelot -> Banshee and moved them to appropriate folders 11 年之前
BsStdHeaders.h 4460630297 Fixed Renderer by properly updating dirty parameters and properly handling DrawList items 11 年之前
BsString.h 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsStringTable.h 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsTaskScheduler.h 615bc66f11 Fixed threading issues on shutdown in TaskScheduler (I think) 11 年之前
BsTestOutput.h 78eba7518c Refactored Inspector and Inspectable objects so they are added to the layout in a more flexible way 11 年之前
BsTestSuite.h e7d926175f Added unit testing framework 11 年之前
BsTexAtlasGenerator.h 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsThreadDefines.h aa6bcc7ef9 Various thread shutdown fixes: 11 年之前
BsThreadPool.h 492ad2cac2 Major RenderTarget refactor to separate sim and core thread functionality 11 年之前
BsTime.h 4101088f37 Massive refactor due to work on Renderer 11 年之前
BsTimer.h 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsTypes.h 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsUtil.h 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsVector2.h 17d906d731 SceneGrid renders (but doesn't look pretty) 11 年之前
BsVector2I.h 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsVector3.h 17d906d731 SceneGrid renders (but doesn't look pretty) 11 年之前
BsVector4.h 17d906d731 SceneGrid renders (but doesn't look pretty) 11 年之前