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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- using System;
- using System.Collections.Generic;
- using System.IO;
- using System.Runtime.CompilerServices;
- using bs;
- namespace bs.Editor
- {
- /** @addtogroup GUI-Editor
- * @{
- */
- /// <summary>
- /// GUI element that displays all scene objects in the current scene as a tree view.
- /// </summary>
- public sealed class GUISceneTreeView : GUIElement
- {
- /// <summary>
- /// Creates a new scene tree view element.
- /// </summary>
- /// <param name="style">Optional style to use for the element. Style controls the look of the element, as well as
- /// default layout options. Style will be retrieved from the active GUISkin. If not specified
- /// default element style is used.</param>
- /// <param name="options">Options that allow you to control how is the element positioned and sized. This will
- /// override any similar options set by style.</param>
- public GUISceneTreeView(string style = "", params GUIOption[] options)
- {
- Internal_CreateInstance(this, style, options);
- }
- /// <summary>
- /// Creates a new scene tree view element.
- /// </summary>
- /// <param name="options">Options that allow you to control how is the element positioned and sized. This will
- /// override any similar options set by style.</param>
- public GUISceneTreeView(params GUIOption[] options)
- {
- Internal_CreateInstance(this, "", options);
- }
- /// <summary>
- /// Updates the contents of the tree view with most recent scene data. Should be called once per frame.
- /// </summary>
- public void Update()
- {
- Internal_Update(mCachedPtr);
- }
- /// <summary>
- /// Cuts the currently selected scene object.
- /// </summary>
- public void CutSelection()
- {
- Internal_CutSelection(mCachedPtr);
- }
- /// <summary>
- /// Copies the currently selected scene object.
- /// </summary>
- public void CopySelection()
- {
- Internal_CopySelection(mCachedPtr);
- }
- /// <summary>
- /// Pastes the scene object(s) that were previously cut or copied.
- /// </summary>
- public void PasteToSelection()
- {
- Internal_PasteToSelection(mCachedPtr);
- }
- /// <summary>
- /// Deletes currently selected scene objects.
- /// </summary>
- public void DeleteSelection()
- {
- Internal_DeleteSelection(mCachedPtr);
- }
- /// <summary>
- /// Duplicates currently selected scene objects.
- /// </summary>
- public void DuplicateSelection()
- {
- Internal_DuplicateSelection(mCachedPtr);
- }
- /// <summary>
- /// Starts the rename operation for the currently selected scene objects.
- /// </summary>
- public void RenameSelection()
- {
- Internal_RenameSelection(mCachedPtr);
- }
- /// <summary>
- /// Triggered by the runtime when the scene is modified from the native scene tree view.
- /// </summary>
- private void Internal_DoOnModified()
- {
- EditorApplication.SetSceneDirty();
- }
- /// <summary>
- /// Triggered by the runtime when a resource is dropped on the scene tree view.
- /// </summary>
- private void Internal_DoOnResourceDropped(SceneObject parent, string[] resourcePaths)
- {
- if (resourcePaths == null)
- return;
- List<SceneObject> addedObjects = new List<SceneObject>();
- for (int i = 0; i < resourcePaths.Length; i++)
- {
- ResourceMeta meta = ProjectLibrary.GetMeta(resourcePaths[i]);
- if (meta == null)
- continue;
- if (meta.ResType == ResourceType.Mesh)
- {
- if (!string.IsNullOrEmpty(resourcePaths[i]))
- {
- string meshName = Path.GetFileNameWithoutExtension(resourcePaths[i]);
- Mesh mesh = ProjectLibrary.Load<Mesh>(resourcePaths[i]);
- if (mesh == null)
- continue;
- SceneObject so = UndoRedo.CreateSO(meshName, "Created a new Renderable \"" + meshName + "\"");
- so.Parent = parent;
- Renderable renderable = so.AddComponent<Renderable>();
- renderable.Mesh = mesh;
- addedObjects.Add(so);
- }
- }
- else if (meta.ResType == ResourceType.Prefab)
- {
- if (!string.IsNullOrEmpty(resourcePaths[i]))
- {
- Prefab prefab = ProjectLibrary.Load<Prefab>(resourcePaths[i]);
- SceneObject so = UndoRedo.Instantiate(prefab, "Instantiating " + prefab.Name);
- so.Parent = parent;
- addedObjects.Add(so);
- }
- }
- }
- if(addedObjects.Count > 0)
- EditorApplication.SetSceneDirty();
- Selection.SceneObjects = addedObjects.ToArray();
- }
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern void Internal_CreateInstance(GUISceneTreeView instance, string style, GUIOption[] options);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern void Internal_Update(IntPtr thisPtr);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern void Internal_CutSelection(IntPtr thisPtr);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern void Internal_CopySelection(IntPtr thisPtr);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern void Internal_PasteToSelection(IntPtr thisPtr);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern void Internal_DeleteSelection(IntPtr thisPtr);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern void Internal_DuplicateSelection(IntPtr thisPtr);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern void Internal_RenameSelection(IntPtr thisPtr);
- }
- /** @} */
- }
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