Marko Pintera c06e053b50 Moved GLSL param parsing into a separate file 13 lat temu
..
Cocoa 58db262ed7 Linux/Mac OSCursor implementations (untested) 13 lat temu
Win32 54d787cc56 Some cursor management methods 13 lat temu
X11 58db262ed7 Linux/Mac OSCursor implementations (untested) 13 lat temu
CmApplication.h 8b3a2497ae Removing createRenderWindow from RenderSystem 13 lat temu
CmBlendState.h 3424578403 Rasterizer state 13 lat temu
CmBlendStateRTTI.h aeed45563e Render systems now use blend states 13 lat temu
CmCamera.h 8b3a2497ae Removing createRenderWindow from RenderSystem 13 lat temu
CmCameraRTTI.h 93e2676b37 RenderManager initial work 13 lat temu
CmCgProgram.h fed686f420 Shader unload only callable from render thread 13 lat temu
CmCgProgramFactory.h 655f82b5a4 Removing unused stuff from GpuPrograms 13 lat temu
CmCgProgramRTTI.h d87a5e8fc4 More multithreaded changes, mostly to GpuPrograms 13 lat temu
CmCommandQueue.h 6166de8dc2 New deferred context works! 13 lat temu
CmCommon.h c2cba92975 Work on DX11 textures and HardwarePixelBuffer. 13 lat temu
CmComponent.h 7ef92f594e Some fixes with camera rotation 13 lat temu
CmComponentRTTI.h 93e2676b37 RenderManager initial work 13 lat temu
CmConfigOptionMap.h 2abf1aa49c Split GL and D3D9 into separate dlls 13 lat temu
CmDeferredRenderContext.h 284bb02672 Removed most of the old parameter system 13 lat temu
CmDepthStencilBuffer.h e43692cee0 Ability to specify depth stencil buffer format 13 lat temu
CmDepthStencilState.h 2f668d6cbe Added depth stencil state 13 lat temu
CmDepthStencilStateRTTI.h 2f668d6cbe Added depth stencil state 13 lat temu
CmGameObject.h 43d1b87b50 Ported Renderer to x64 13 lat temu
CmGpuParamBlock.h caf40bae61 Added GLGpuParamBlock 13 lat temu
CmGpuParamDesc.h b13df25243 Final check-in before I start ripping out existing GpuProgramParams 13 lat temu
CmGpuParams.h 35f528e399 New shader param system actually works with DX9 13 lat temu
CmGpuProgram.h 284bb02672 Removed most of the old parameter system 13 lat temu
CmGpuProgramManager.h 284bb02672 Removed most of the old parameter system 13 lat temu
CmGpuProgramParams.h 0e72046097 Refactoring how Pass/RenderSystem and other classes handle render states. Part 1 13 lat temu
CmGpuProgramRTTI.h d87a5e8fc4 More multithreaded changes, mostly to GpuPrograms 13 lat temu
CmHardwareBuffer.h c2cba92975 Work on DX11 textures and HardwarePixelBuffer. 13 lat temu
CmHardwareBufferManager.h b13df25243 Final check-in before I start ripping out existing GpuProgramParams 13 lat temu
CmHardwareIndexBuffer.h 1c73bb445a More DX11 work, and refactor on Hardware buffers 13 lat temu
CmHardwareOcclusionQuery.h 2abf1aa49c Split GL and D3D9 into separate dlls 13 lat temu
CmHardwarePixelBuffer.h 356b07673e Removed the old way of RenderTexture handling 13 lat temu
CmHardwareVertexBuffer.h caf40bae61 Added GLGpuParamBlock 13 lat temu
CmHighLevelGpuProgram.h 2f72100575 Removed some unused param stuff 13 lat temu
CmHighLevelGpuProgramManager.h 655f82b5a4 Removing unused stuff from GpuPrograms 13 lat temu
CmImporter.h cca0196f6c Renamed ResourceRef to ResourceHandle 13 lat temu
CmInput.h 3a33dcbc18 OIS set up but not working 13 lat temu
CmInputHandler.h 3a33dcbc18 OIS set up but not working 13 lat temu
CmMaterial.h 2f72100575 Removed some unused param stuff 13 lat temu
CmMaterialRTTI.h 35f528e399 New shader param system actually works with DX9 13 lat temu
CmMesh.h 636cca60e3 Both DX and GL versions load up and work fine even with multithreading 13 lat temu
CmMeshData.h bc4b1b0d9a Mesh save/load works 13 lat temu
CmMeshDataRTTI.h caf40bae61 Added GLGpuParamBlock 13 lat temu
CmMultiRenderTexture.h 978cea27c4 Finished up adding MultiRenderTextures 13 lat temu
CmOSCursor.h 54d787cc56 Some cursor management methods 13 lat temu
CmPass.h 2f72100575 Removed some unused param stuff 13 lat temu
CmPassRTTI.h 2f668d6cbe Added depth stencil state 13 lat temu
CmPrerequisites.h 284bb02672 Removed most of the old parameter system 13 lat temu
CmRasterizerState.h 5f312797a4 D3D9 multisample enable and antialiased line support 13 lat temu
CmRasterizerStateRTTI.h 3424578403 Rasterizer state 13 lat temu
CmRenderOperation.h caf40bae61 Added GLGpuParamBlock 13 lat temu
CmRenderStateManager.h 2f668d6cbe Added depth stencil state 13 lat temu
CmRenderSystem.h 284bb02672 Removed most of the old parameter system 13 lat temu
CmRenderSystemCapabilities.h 284bb02672 Removed most of the old parameter system 13 lat temu
CmRenderSystemFactory.h e94ca6b9d6 RenderSystem is now a module 13 lat temu
CmRenderSystemManager.h dfb8b81ded Removed remainining referenced to RenderSystemManager 13 lat temu
CmRenderTarget.h 978cea27c4 Finished up adding MultiRenderTextures 13 lat temu
CmRenderTexture.h 978cea27c4 Finished up adding MultiRenderTextures 13 lat temu
CmRenderWindow.h d64b1452e1 Slight changes in DX11 window creation 13 lat temu
CmRenderWindowManager.h afc811967c Modified window creation parameters so they're more intuitive 13 lat temu
CmRenderable.h cca0196f6c Renamed ResourceRef to ResourceHandle 13 lat temu
CmRenderableRTTI.h 93e2676b37 RenderManager initial work 13 lat temu
CmRenderer.h f4cf3ec60e Bunch of renames and starting work on deferred render system 13 lat temu
CmRendererFactory.h 7f49bdd956 Forward renderer 13 lat temu
CmRendererManager.h 7f49bdd956 Forward renderer 13 lat temu
CmResource.h c6b1e6a880 More work on fixing up multithreading and getting everything to work 13 lat temu
CmResourceHandle.h c49ed432df Gpu programs now get loaded properly before initializing material 13 lat temu
CmResourceHandleRTTI.h cca0196f6c Renamed ResourceRef to ResourceHandle 13 lat temu
CmResourceRTTI.h 288f2f37e7 Resource references 13 lat temu
CmResources.h 9d0b41f349 More work on multithreading. Actually managed to reach the main loop now. 13 lat temu
CmResourcesRTTI.h d0f2212f2a Resource meta files 13 lat temu
CmSamplerState.h 6c2fc529be Added D3D11 render states 13 lat temu
CmSamplerStateRTTI.h 0e72046097 Refactoring how Pass/RenderSystem and other classes handle render states. Part 1 13 lat temu
CmSceneManager.h 7ef92f594e Some fixes with camera rotation 13 lat temu
CmShader.h 43d1b87b50 Ported Renderer to x64 13 lat temu
CmShaderRTTI.h 43d1b87b50 Ported Renderer to x64 13 lat temu
CmSpecificImporter.h 9d0b41f349 More work on multithreading. Actually managed to reach the main loop now. 13 lat temu
CmTechnique.h 43d1b87b50 Ported Renderer to x64 13 lat temu
CmTechniqueRTTI.h 43d1b87b50 Ported Renderer to x64 13 lat temu
CmTexture.h 771f1e8e6c Refactored RenderTexture initialization and creation 13 lat temu
CmTextureManager.h 978cea27c4 Finished up adding MultiRenderTextures 13 lat temu
CmTextureRTTI.h 03b6ace987 Reverted previous revision and only removed certain render texture references 13 lat temu
CmVertexDeclaration.h c06e053b50 Moved GLSL param parsing into a separate file 13 lat temu
CmVertexDeclarationRTTI.h 43d1b87b50 Ported Renderer to x64 13 lat temu
CmVertexIndexData.h caf40bae61 Added GLGpuParamBlock 13 lat temu
CmViewport.h 8b3a2497ae Removing createRenderWindow from RenderSystem 13 lat temu
CmWindowEventUtilities.h 2abf1aa49c Split GL and D3D9 into separate dlls 13 lat temu
stdafx.h 2abf1aa49c Split GL and D3D9 into separate dlls 13 lat temu
targetver.h 2abf1aa49c Split GL and D3D9 into separate dlls 13 lat temu