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Marko Pintera c06e053b50 Moved GLSL param parsing into a separate file 13 жил өмнө
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Cocoa 58db262ed7 Linux/Mac OSCursor implementations (untested) 13 жил өмнө
Win32 771f1e8e6c Refactored RenderTexture initialization and creation 13 жил өмнө
X11 58db262ed7 Linux/Mac OSCursor implementations (untested) 13 жил өмнө
CamelotRenderer.cpp 7f49bdd956 Forward renderer 13 жил өмнө
CmApplication.cpp afc811967c Modified window creation parameters so they're more intuitive 13 жил өмнө
CmBlendState.cpp aeed45563e Render systems now use blend states 13 жил өмнө
CmCamera.cpp dfb8b81ded Removed remainining referenced to RenderSystemManager 13 жил өмнө
CmCgProgram.cpp 2f72100575 Removed some unused param stuff 13 жил өмнө
CmCgProgramFactory.cpp 655f82b5a4 Removing unused stuff from GpuPrograms 13 жил өмнө
CmCommandQueue.cpp dfb8b81ded Removed remainining referenced to RenderSystemManager 13 жил өмнө
CmComponent.cpp 93e2676b37 RenderManager initial work 13 жил өмнө
CmDeferredRenderContext.cpp 284bb02672 Removed most of the old parameter system 13 жил өмнө
CmDepthStencilBuffer.cpp e43692cee0 Ability to specify depth stencil buffer format 13 жил өмнө
CmDepthStencilState.cpp 2f668d6cbe Added depth stencil state 13 жил өмнө
CmGameObject.cpp 7ef92f594e Some fixes with camera rotation 13 жил өмнө
CmGpuParamBlock.cpp 35f528e399 New shader param system actually works with DX9 13 жил өмнө
CmGpuParams.cpp 35f528e399 New shader param system actually works with DX9 13 жил өмнө
CmGpuProgram.cpp 2f72100575 Removed some unused param stuff 13 жил өмнө
CmGpuProgramManager.cpp 284bb02672 Removed most of the old parameter system 13 жил өмнө
CmGpuProgramParams.cpp 970391f0a6 Started on GpuParam re-implementation 13 жил өмнө
CmHardwareBufferManager.cpp caf40bae61 Added GLGpuParamBlock 13 жил өмнө
CmHardwareIndexBuffer.cpp caf40bae61 Added GLGpuParamBlock 13 жил өмнө
CmHardwareOcclusionQuery.cpp 2abf1aa49c Split GL and D3D9 into separate dlls 13 жил өмнө
CmHardwarePixelBuffer.cpp 356b07673e Removed the old way of RenderTexture handling 13 жил өмнө
CmHardwareVertexBuffer.cpp caf40bae61 Added GLGpuParamBlock 13 жил өмнө
CmHighLevelGpuProgram.cpp 284bb02672 Removed most of the old parameter system 13 жил өмнө
CmHighLevelGpuProgramManager.cpp dfb8b81ded Removed remainining referenced to RenderSystemManager 13 жил өмнө
CmImporter.cpp d87a5e8fc4 More multithreaded changes, mostly to GpuPrograms 13 жил өмнө
CmInput.cpp dd60bfafb3 Removed boost dependencies from linker, they're loaded automatically 13 жил өмнө
CmManagedDataBlock.cpp 52ab5975f5 Material RTTI slowly coming together 13 жил өмнө
CmMaterial.cpp 2f72100575 Removed some unused param stuff 13 жил өмнө
CmMaterialRTTI.cpp 35f528e399 New shader param system actually works with DX9 13 жил өмнө
CmMesh.cpp c06e053b50 Moved GLSL param parsing into a separate file 13 жил өмнө
CmMeshData.cpp bc4b1b0d9a Mesh save/load works 13 жил өмнө
CmMeshRTTI.h c6b1e6a880 More work on fixing up multithreading and getting everything to work 13 жил өмнө
CmMultiRenderTexture.cpp 978cea27c4 Finished up adding MultiRenderTextures 13 жил өмнө
CmPass.cpp 2f72100575 Removed some unused param stuff 13 жил өмнө
CmRasterizerState.cpp 3424578403 Rasterizer state 13 жил өмнө
CmRenderStateManager.cpp 2f668d6cbe Added depth stencil state 13 жил өмнө
CmRenderSystem.cpp 828e5f3dcd Check in before removing a bunch of GL shader methods 13 жил өмнө
CmRenderSystemCapabilities.cpp 828e5f3dcd Check in before removing a bunch of GL shader methods 13 жил өмнө
CmRenderSystemManager.cpp dfb8b81ded Removed remainining referenced to RenderSystemManager 13 жил өмнө
CmRenderTarget.cpp 771f1e8e6c Refactored RenderTexture initialization and creation 13 жил өмнө
CmRenderTexture.cpp 978cea27c4 Finished up adding MultiRenderTextures 13 жил өмнө
CmRenderWindow.cpp afc811967c Modified window creation parameters so they're more intuitive 13 жил өмнө
CmRenderWindowManager.cpp afc811967c Modified window creation parameters so they're more intuitive 13 жил өмнө
CmRenderable.cpp 26bb37f13b Rendering meshes straight from GameObject 13 жил өмнө
CmRendererManager.cpp 7f49bdd956 Forward renderer 13 жил өмнө
CmResource.cpp dfb8b81ded Removed remainining referenced to RenderSystemManager 13 жил өмнө
CmResourceHandle.cpp c6b1e6a880 More work on fixing up multithreading and getting everything to work 13 жил өмнө
CmResources.cpp 0e72046097 Refactoring how Pass/RenderSystem and other classes handle render states. Part 1 13 жил өмнө
CmSamplerState.cpp 6c2fc529be Added D3D11 render states 13 жил өмнө
CmSceneManager.cpp 43d1b87b50 Ported Renderer to x64 13 жил өмнө
CmShader.cpp d87a5e8fc4 More multithreaded changes, mostly to GpuPrograms 13 жил өмнө
CmSpecificImporter.cpp 9d0b41f349 More work on multithreading. Actually managed to reach the main loop now. 13 жил өмнө
CmTechnique.cpp dfb8b81ded Removed remainining referenced to RenderSystemManager 13 жил өмнө
CmTexture.cpp 771f1e8e6c Refactored RenderTexture initialization and creation 13 жил өмнө
CmTextureManager.cpp 771f1e8e6c Refactored RenderTexture initialization and creation 13 жил өмнө
CmVertexDeclaration.cpp caf40bae61 Added GLGpuParamBlock 13 жил өмнө
CmVertexIndexData.cpp 0b7ea14ec7 Removed unused methods from DX9 and GL render system 13 жил өмнө
CmViewport.cpp dfb8b81ded Removed remainining referenced to RenderSystemManager 13 жил өмнө
CmWindowEventUtilities.cpp 771f1e8e6c Refactored RenderTexture initialization and creation 13 жил өмнө
stdafx.cpp 2abf1aa49c Split GL and D3D9 into separate dlls 13 жил өмнө