Marko Pintera 2175dabfe5 Removed low level shader support for GL %!s(int64=13) %!d(string=hai) anos
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GLX 5f93eb1683 Remaining files after adding OIS and timers %!s(int64=13) %!d(string=hai) anos
OSX 5f93eb1683 Remaining files after adding OIS and timers %!s(int64=13) %!d(string=hai) anos
Win32 5f93eb1683 Remaining files after adding OIS and timers %!s(int64=13) %!d(string=hai) anos
CmAsyncOp.h 92e00eea15 Tons of more work on multithreading for the render system %!s(int64=13) %!d(string=hai) anos
CmAxisAlignedBox.cpp a61ab3d5b3 Renamed all files and removed some warnings %!s(int64=13) %!d(string=hai) anos
CmAxisAlignedBox.h 62cc09827b Time %!s(int64=13) %!d(string=hai) anos
CmBinarySerializer.h cb0ff2efce Hopefully fixing the 32bit pointer address issue for x64 builds %!s(int64=13) %!d(string=hai) anos
CmBitwise.h 2abf1aa49c Split GL and D3D9 into separate dlls %!s(int64=13) %!d(string=hai) anos
CmBox.h 612644f309 Utility library builds on x64 %!s(int64=13) %!d(string=hai) anos
CmColor.h b377957703 CamelotUtility is now .dll %!s(int64=13) %!d(string=hai) anos
CmDataStream.h 781d13837b Added FileSystem class %!s(int64=13) %!d(string=hai) anos
CmDebug.h b377957703 CamelotUtility is now .dll %!s(int64=13) %!d(string=hai) anos
CmDynLib.h b377957703 CamelotUtility is now .dll %!s(int64=13) %!d(string=hai) anos
CmDynLibManager.h b377957703 CamelotUtility is now .dll %!s(int64=13) %!d(string=hai) anos
CmException.h 2175dabfe5 Removed low level shader support for GL %!s(int64=13) %!d(string=hai) anos
CmFileSerializer.h be9a1abb9e Serialization stores (and automatically figures out on loading) types %!s(int64=13) %!d(string=hai) anos
CmFileSystem.h d0f2212f2a Resource meta files %!s(int64=13) %!d(string=hai) anos
CmFwdDeclUtil.h 03f4bb7402 Refactored Texture part #2 %!s(int64=13) %!d(string=hai) anos
CmIReflectable.h 52ab5975f5 Material RTTI slowly coming together %!s(int64=13) %!d(string=hai) anos
CmInt2.h 54d787cc56 Some cursor management methods %!s(int64=13) %!d(string=hai) anos
CmKeyValuepair.h 417df991bc Maybe, just maybe I have solved material deserialization crash? %!s(int64=13) %!d(string=hai) anos
CmLockedPtr.h 7970ff490b Refactored Textures part #1 %!s(int64=13) %!d(string=hai) anos
CmLog.h b377957703 CamelotUtility is now .dll %!s(int64=13) %!d(string=hai) anos
CmManagedDataBlock.h 52ab5975f5 Material RTTI slowly coming together %!s(int64=13) %!d(string=hai) anos
CmMath.h b377957703 CamelotUtility is now .dll %!s(int64=13) %!d(string=hai) anos
CmMathAsm.h 612644f309 Utility library builds on x64 %!s(int64=13) %!d(string=hai) anos
CmMatrix3.h 970391f0a6 Started on GpuParam re-implementation %!s(int64=13) %!d(string=hai) anos
CmMatrix4.h b377957703 CamelotUtility is now .dll %!s(int64=13) %!d(string=hai) anos
CmModule.h c39c84f059 Removed singleton %!s(int64=13) %!d(string=hai) anos
CmPath.h d0f2212f2a Resource meta files %!s(int64=13) %!d(string=hai) anos
CmPixelData.h e43692cee0 Ability to specify depth stencil buffer format %!s(int64=13) %!d(string=hai) anos
CmPixelDataRTTI.h 612644f309 Utility library builds on x64 %!s(int64=13) %!d(string=hai) anos
CmPixelUtil.h c138b62b72 GLRenderSystem ported to x64 %!s(int64=13) %!d(string=hai) anos
CmPlane.h b377957703 CamelotUtility is now .dll %!s(int64=13) %!d(string=hai) anos
CmPlatform.h b377957703 CamelotUtility is now .dll %!s(int64=13) %!d(string=hai) anos
CmPoint.h 62cc09827b Time %!s(int64=13) %!d(string=hai) anos
CmPrerequisitesUtil.h dd60bfafb3 Removed boost dependencies from linker, they're loaded automatically %!s(int64=13) %!d(string=hai) anos
CmQuaternion.h b377957703 CamelotUtility is now .dll %!s(int64=13) %!d(string=hai) anos
CmRTTIField.h 612644f309 Utility library builds on x64 %!s(int64=13) %!d(string=hai) anos
CmRTTIManagedDataBlockField.h e422eb43b3 String serialization and some more work on texture serialization %!s(int64=13) %!d(string=hai) anos
CmRTTIPlainField.h 7af4988bd3 Added a check & warning for plain types larger than 255 bytes %!s(int64=13) %!d(string=hai) anos
CmRTTIReflectableField.h 6b543d1fae RTTI newObject now returns a shared ptr %!s(int64=13) %!d(string=hai) anos
CmRTTIReflectablePtrField.h 84e4923d77 Added RTTI class hierarchy (Needs further testing) %!s(int64=13) %!d(string=hai) anos
CmRTTIType.h 612644f309 Utility library builds on x64 %!s(int64=13) %!d(string=hai) anos
CmRay.h b377957703 CamelotUtility is now .dll %!s(int64=13) %!d(string=hai) anos
CmRect.h 62cc09827b Time %!s(int64=13) %!d(string=hai) anos
CmSphere.h b377957703 CamelotUtility is now .dll %!s(int64=13) %!d(string=hai) anos
CmStdHeaders.h dd60bfafb3 Removed boost dependencies from linker, they're loaded automatically %!s(int64=13) %!d(string=hai) anos
CmString.h 612644f309 Utility library builds on x64 %!s(int64=13) %!d(string=hai) anos
CmThreadDefines.h 616f686c12 Refactored Render system context into two different types %!s(int64=13) %!d(string=hai) anos
CmTime.h 7ef92f594e Some fixes with camera rotation %!s(int64=13) %!d(string=hai) anos
CmTimer.h 62cc09827b Time %!s(int64=13) %!d(string=hai) anos
CmTypes.h 7aefc7c854 Updated how textures get serialized (needs serious testing) %!s(int64=13) %!d(string=hai) anos
CmUUID.h d0f2212f2a Resource meta files %!s(int64=13) %!d(string=hai) anos
CmVector2.h b377957703 CamelotUtility is now .dll %!s(int64=13) %!d(string=hai) anos
CmVector3.h 7ef92f594e Some fixes with camera rotation %!s(int64=13) %!d(string=hai) anos
CmVector4.h b377957703 CamelotUtility is now .dll %!s(int64=13) %!d(string=hai) anos
CmWorkQueue.h 54be900b15 Keep references to loaded resources %!s(int64=13) %!d(string=hai) anos