BearishSun c0bd8e8f9f Fixing an issue with bone matrices weren't being properly bound for skinned animation 8 yıl önce
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Win32 56ed650df4 Final set of refactors to rename core thread objects 9 yıl önce
BsAnimation.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsAnimationClip.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsAnimationCurve.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsAnimationManager.cpp 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 yıl önce
BsAnimationUtility.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsAudio.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsAudioClip.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsAudioClipImportOptions.cpp d4d0bb0360 More user manuals and minor usability tweaks 9 yıl önce
BsAudioListener.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsAudioManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsAudioSource.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsAudioUtility.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsBlendState.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 yıl önce
BsBoxCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsCAnimation.cpp 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 yıl önce
BsCAudioListener.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsCAudioSource.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsCBone.cpp 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 yıl önce
BsCBoxCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsCCamera.cpp 01946d1a00 Getting the new component system to work 8 yıl önce
BsCCapsuleCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsCCharacterController.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsCCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsCD6Joint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsCDistanceJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsCFixedJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsCHingeJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsCJoint.cpp e51517f40e More work on user manuals 9 yıl önce
BsCLight.cpp 01946d1a00 Getting the new component system to work 8 yıl önce
BsCMeshCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsCPlaneCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsCRenderable.cpp d8e62567db Native components can now be in paused or stopped state, in an attempt to unify native/managed component logic 8 yıl önce
BsCRigidbody.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsCSliderJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsCSphereCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsCSphericalJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsCamera.cpp 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 yıl önce
BsCapsuleCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsCharacterController.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsCommandBuffer.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 yıl önce
BsCommandBufferManager.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 yıl önce
BsCommandQueue.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsComponent.cpp 01946d1a00 Getting the new component system to work 8 yıl önce
BsCoreApplication.cpp 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 yıl önce
BsCoreObject.cpp 91d6f7a431 CoreObjectCore -> ct::CoreObject 9 yıl önce
BsCoreObjectCore.cpp 91d6f7a431 CoreObjectCore -> ct::CoreObject 9 yıl önce
BsCoreObjectManager.cpp 91d6f7a431 CoreObjectCore -> ct::CoreObject 9 yıl önce
BsCoreThread.cpp 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use 9 yıl önce
BsCoreThreadQueue.cpp 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use 9 yıl önce
BsD6Joint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsDeferredCallManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsDepthStencilState.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 yıl önce
BsDistanceJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsEventQuery.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 yıl önce
BsFCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsFJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsFixedJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsFont.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsFontImportOptions.cpp d4d0bb0360 More user manuals and minor usability tweaks 9 yıl önce
BsFontManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsGameObject.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsGameObjectHandle.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsGameObjectManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsGpuBuffer.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 yıl önce
BsGpuParam.cpp 8531a656fd Bulk of code for deferred rendering MSAA 9 yıl önce
BsGpuParamBlockBuffer.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 yıl önce
BsGpuParams.cpp 8a02e1877f Added high-level code to bind specific texture subresource for sampling (not used by low level yet) 9 yıl önce
BsGpuParamsSet.cpp c0bd8e8f9f Fixing an issue with bone matrices weren't being properly bound for skinned animation 8 yıl önce
BsGpuPipelineParamInfo.cpp c41585f7af Vulkan: Fixing a few issues related to binding sampled buffers and non-sampled buffers in the same shader 9 yıl önce
BsGpuPipelineState.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 yıl önce
BsGpuProgram.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 yıl önce
BsGpuProgramManager.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 yıl önce
BsGpuResourceData.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsHString.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsHardwareBufferManager.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 yıl önce
BsHingeJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsIResourceListener.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsIconUtility.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsImportOptions.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsImporter.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsIndexBuffer.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 yıl önce
BsInput.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsLight.cpp 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 yıl önce
BsMaterial.cpp 8a02e1877f Added high-level code to bind specific texture subresource for sampling (not used by low level yet) 9 yıl önce
BsMaterialManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsMaterialParam.cpp 8a02e1877f Added high-level code to bind specific texture subresource for sampling (not used by low level yet) 9 yıl önce
BsMaterialParams.cpp b2dd0ffa03 Work on transparent rendering path 9 yıl önce
BsMaterialRTTI.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsMesh.cpp 8531a656fd Bulk of code for deferred rendering MSAA 9 yıl önce
BsMeshBase.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 yıl önce
BsMeshCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsMeshData.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsMeshHeap.cpp 8531a656fd Bulk of code for deferred rendering MSAA 9 yıl önce
BsMeshImportOptions.cpp e99d8c1dd0 Removed the CPUREADABLE flag from textures and meshes as it's no longer used 9 yıl önce
BsMeshManager.cpp 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use 9 yıl önce
BsMeshUtility.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsMorphShapes.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsOSInputHandler.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsOcclusionQuery.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 yıl önce
BsParamBlocks.cpp 8531a656fd Bulk of code for deferred rendering MSAA 9 yıl önce
BsPass.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 yıl önce
BsPhysics.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsPhysicsManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsPhysicsMaterial.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsPhysicsMesh.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsPixelData.cpp ddf6204f9e Fixing cylindrical/spherical environment map import 9 yıl önce
BsPixelUtil.cpp 319c6c756f Specific mip & level can now be specified when binding sampled textures 9 yıl önce
BsPlaneCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsPlatform.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsPostProcessSettings.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsPrefab.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsPrefabDiff.cpp d8e62567db Native components can now be in paused or stopped state, in an attempt to unify native/managed component logic 8 yıl önce
BsPrefabUtility.cpp 64535d3e8c Fixing an issue where applying a prefab diff to an uninstantiated scene object would instatiate it 8 yıl önce
BsProfilerCPU.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsProfilerGPU.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 yıl önce
BsProfilingManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsQueryManager.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 yıl önce
BsRasterizerState.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 yıl önce
BsRenderAPI.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 yıl önce
BsRenderAPICapabilities.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsRenderAPIManager.cpp f171405be5 RenderAPICore -> ct::RenderAPI 9 yıl önce
BsRenderStateManager.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 yıl önce
BsRenderTarget.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 yıl önce
BsRenderTexture.cpp e3472f8f9b OpenGL: Rendering to sRGB texture now properly de-linearizes written values 9 yıl önce
BsRenderWindow.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 yıl önce
BsRenderWindowManager.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 yıl önce
BsRenderable.cpp 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 yıl önce
BsRenderer.cpp 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 yıl önce
BsRendererExtension.cpp 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 yıl önce
BsRendererManager.cpp 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 yıl önce
BsRendererMeshData.cpp 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 yıl önce
BsResource.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsResourceHandle.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsResourceListenerManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsResourceManifest.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsResourceMetaData.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsResources.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsRigidbody.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsSamplerState.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 yıl önce
BsSavedResourceData.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsSceneManager.cpp 01946d1a00 Getting the new component system to work 8 yıl önce
BsSceneObject.cpp d8e62567db Native components can now be in paused or stopped state, in an attempt to unify native/managed component logic 8 yıl önce
BsShader.cpp b2dd0ffa03 Work on transparent rendering path 9 yıl önce
BsShaderDefines.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsShaderImportOptions.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsShaderInclude.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsShaderIncludeImporter.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsShaderManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsSkeleton.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsSkeletonMask.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsSliderJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsSpecificImporter.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsSphereCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsSphericalJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsStringTable.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsStringTableManager.cpp 39627c97f2 More work on user manuals 9 yıl önce
BsTechnique.cpp 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 yıl önce
BsTextData.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsTexture.cpp 319c6c756f Specific mip & level can now be specified when binding sampled textures 9 yıl önce
BsTextureImportOptions.cpp c90bcb072b Added cubemap import with support for list, cross, spherical and cylindrical sources (untested) 9 yıl önce
BsTextureManager.cpp d2aa2bd074 Properly initialize a texture created with initial pixel data 9 yıl önce
BsTextureView.cpp dee5d3b4a2 DirectX 11: Fixing texture leak due to circular dependencies 9 yıl önce
BsTimerQuery.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 yıl önce
BsTransientMesh.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 yıl önce
BsUUID.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsUtility.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsVertexBuffer.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 yıl önce
BsVertexData.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 yıl önce
BsVertexDataDesc.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsVertexDeclaration.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 yıl önce
BsVideoModeInfo.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsViewport.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 yıl önce