BearishSun efd471af58 Fixing and refactoring GpuParams vor 9 Jahren
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BsLightRendering.h 1671597ec8 Refactored param blocks so there is much less redundant work done during individual param block initialization, as well as memory used per param block vor 9 Jahren
BsObjectRendering.h 1671597ec8 Refactored param blocks so there is much less redundant work done during individual param block initialization, as well as memory used per param block vor 9 Jahren
BsPostProcessing.h 1671597ec8 Refactored param blocks so there is much less redundant work done during individual param block initialization, as well as memory used per param block vor 9 Jahren
BsRenderBeast.h 7832d7d165 Refactoring renderer so renderable parameter buffers are populated on renderable change, instead of every frame vor 9 Jahren
BsRenderBeastFactory.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsRenderBeastOptions.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsRenderBeastPrerequisites.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsRenderTargets.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsRenderTexturePool.h aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsRendererCamera.h 1671597ec8 Refactored param blocks so there is much less redundant work done during individual param block initialization, as well as memory used per param block vor 9 Jahren
BsRendererObject.h 1671597ec8 Refactored param blocks so there is much less redundant work done during individual param block initialization, as well as memory used per param block vor 9 Jahren
BsSamplerOverrides.h efd471af58 Fixing and refactoring GpuParams vor 9 Jahren