Marko Pintera 4547c9fa58 Using std static_assert and type traits 11 lat temu
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Cocoa 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 lat temu
Win32 58b8c0e393 Int and float fields are now draggable 11 lat temu
X11 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 lat temu
CmApplication.h 10f73b4f06 Properly set up cursors and their hotspots 11 lat temu
CmBindableGpuParamBlock.h b0b11a73da Allocating GpuParams and especially bindable copy of GpuParams will now cause much less alocations 12 lat temu
CmBindableGpuParams.h 99f545b06f Added frame allocator 12 lat temu
CmBlendState.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 lat temu
CmBlendStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 lat temu
CmCPUProfiler.h 6ad504f1b3 Profiler containers now use ProfilerAlloc so their allocations arent counted by the profiler 12 lat temu
CmCgProgram.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 lat temu
CmCgProgramFactory.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 lat temu
CmCgProgramRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 lat temu
CmCommandQueue.h 4547c9fa58 Using std static_assert and type traits 11 lat temu
CmCommonEnums.h a2ca5247a4 Added NoOverwrite support for all render system index/buffers 12 lat temu
CmComponent.h f4d6a56251 C# object serialization WIP #2 11 lat temu
CmComponentRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 lat temu
CmCoreObject.h 4547c9fa58 Using std static_assert and type traits 11 lat temu
CmCoreObjectManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 lat temu
CmCoreThread.h d55f242a1c Using std::function and std::bind instead of boost 11 lat temu
CmCoreThreadAccessor.h d55f242a1c Using std::function and std::bind instead of boost 11 lat temu
CmDefaultRenderQueue.h 8ae8dc6752 RenderQueue and improved RenderOperation design and handling 12 lat temu
CmDeferredCallManager.h a8ba9930af Fixed initialization issues due to caret 12 lat temu
CmDepthStencilState.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 lat temu
CmDepthStencilStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 lat temu
CmDrawOps.h 453fc2fe21 write/readSubresource now accept GpuResourceData shared pointer which means the method no longer needs to be blocking 12 lat temu
CmEventQuery.h 7214304ace Added Timer queries 12 lat temu
CmFolderMonitor.h 236f028298 Lots more work on ProjectLibrary, plus work on ResourceTreeView 12 lat temu
CmFont.h ceeed54f18 Updated import system to make updating a resource (without creating a brand new one) easier 12 lat temu
CmFontDesc.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 lat temu
CmFontImportOptions.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 lat temu
CmFontImportOptionsRTTI.h c22edb2db2 Work on ProjectLibrary 12 lat temu
CmFontManager.h ceeed54f18 Updated import system to make updating a resource (without creating a brand new one) easier 12 lat temu
CmFontRTTI.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 lat temu
CmGameObject.h acc865dc80 Added Name to GameObject 11 lat temu
CmGameObjectHandle.h 92a3261371 Bug with destroying GameObjects 12 lat temu
CmGameObjectHandleRTTI.h 1fafaa92a6 A lot more work on GameObject serialization 12 lat temu
CmGameObjectManager.h 33145efdd1 Added WIP GameObjectField 11 lat temu
CmGameObjectRTTI.h acc865dc80 Added Name to GameObject 11 lat temu
CmGpuBuffer.h a2ca5247a4 Added NoOverwrite support for all render system index/buffers 12 lat temu
CmGpuBufferView.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 lat temu
CmGpuParam.h 564bb9b499 GUI and debug draw now use parameter handles for faster way of setting material parameters 12 lat temu
CmGpuParamBlock.h bbded86fda Added gpu params for basic data types 12 lat temu
CmGpuParamBlockBuffer.h 9205a99b69 Gpu param block is now tied to param block buffer 12 lat temu
CmGpuParamDesc.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 lat temu
CmGpuParams.h 99f545b06f Added frame allocator 12 lat temu
CmGpuProgInclude.h ceeed54f18 Updated import system to make updating a resource (without creating a brand new one) easier 12 lat temu
CmGpuProgIncludeImporter.h ceeed54f18 Updated import system to make updating a resource (without creating a brand new one) easier 12 lat temu
CmGpuProgram.h 453fc2fe21 write/readSubresource now accept GpuResourceData shared pointer which means the method no longer needs to be blocking 12 lat temu
CmGpuProgramImportOptions.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 lat temu
CmGpuProgramImportOptionsRTTI.h 1eafbaa11b More new alloc system porting 12 lat temu
CmGpuProgramImporter.h ceeed54f18 Updated import system to make updating a resource (without creating a brand new one) easier 12 lat temu
CmGpuProgramManager.h 0a242cf23e Reverted Module changes 11 lat temu
CmGpuProgramParams.h 453fc2fe21 write/readSubresource now accept GpuResourceData shared pointer which means the method no longer needs to be blocking 12 lat temu
CmGpuProgramRTTI.h e2e58a800a Added ResourceManifest for dealing with resource UUIDs 12 lat temu
CmGpuResource.h 052a31d828 Resources no longer use SyncedAccessor (actually nothing does anymore) 11 lat temu
CmGpuResourceData.h 8384594143 Renamed all instances of render thread to core thread 12 lat temu
CmGpuResourceDataRTTI.h 470c1c979b PixelData inherits from GpuResourceData 12 lat temu
CmGpuResourceRTTI.h d0301de9c9 Starting work on better gpu resource updates 12 lat temu
CmHardwareBuffer.h a2ca5247a4 Added NoOverwrite support for all render system index/buffers 12 lat temu
CmHardwareBufferManager.h 0a242cf23e Reverted Module changes 11 lat temu
CmHighLevelGpuProgram.h ceeed54f18 Updated import system to make updating a resource (without creating a brand new one) easier 12 lat temu
CmHighLevelGpuProgramManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 lat temu
CmImportOptions.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 lat temu
CmImportOptionsRTTI.h 1eafbaa11b More new alloc system porting 12 lat temu
CmImporter.h ceeed54f18 Updated import system to make updating a resource (without creating a brand new one) easier 12 lat temu
CmIndexBuffer.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 lat temu
CmIndexData.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 lat temu
CmInput.h 047dd0ffcd Added proper timestamps for OIS input events 12 lat temu
CmInputFwd.h 047dd0ffcd Added proper timestamps for OIS input events 12 lat temu
CmMaterial.h 9205a99b69 Gpu param block is now tied to param block buffer 12 lat temu
CmMaterialManager.cpp 1eafbaa11b More new alloc system porting 12 lat temu
CmMaterialManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 lat temu
CmMaterialRTTI.h 404bcd6671 Better way of initializing MeshData 12 lat temu
CmMemAllocCategories.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 lat temu
CmMesh.h ceeed54f18 Updated import system to make updating a resource (without creating a brand new one) easier 12 lat temu
CmMeshBase.h 4a861a2399 Fixed OpenGL queries as they were being incorrectly created 12 lat temu
CmMeshBaseRTTI.h d7cf519627 Started work on MeshHeap and transient meshes 12 lat temu
CmMeshData.h e7e420a0a6 Almost final version of transient meshes and MeshHeap 12 lat temu
CmMeshDataRTTI.h 9392e45805 Better sub-mesh handling for Meshes 12 lat temu
CmMeshHeap.h e7e420a0a6 Almost final version of transient meshes and MeshHeap 12 lat temu
CmMeshManager.h 9392e45805 Better sub-mesh handling for Meshes 12 lat temu
CmMultiRenderTexture.h 6b1dfdc6be Refactored RenderTarget a bit to make is prettier (no real funcionality added) 12 lat temu
CmOSInputHandler.h 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect 12 lat temu
CmOcclusionQuery.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 lat temu
CmPass.h 538bcedd0c Bit more renames 12 lat temu
CmPassRTTI.h 1eafbaa11b More new alloc system porting 12 lat temu
CmPixelBuffer.h 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect 12 lat temu
CmPixelData.h 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect 12 lat temu
CmPixelDataRTTI.h 1eafbaa11b More new alloc system porting 12 lat temu
CmPixelUtil.h fde4ac7233 Mono scripting start and first Script class 12 lat temu
CmPixelVolume.h 3fed3402b3 Refactored and renamed Box, Int2, Rect and FRect #2 (SVN being silly) 12 lat temu
CmPlatform.h 42b20759ef Refactored Module startUp (does not compile because of a weird linker error ATM) 11 lat temu
CmPlatformWndProc.h 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect 12 lat temu
CmPrerequisites.h 236f028298 Lots more work on ProjectLibrary, plus work on ResourceTreeView 12 lat temu
CmProfiler.h b2dd1e7508 Profiler now uses a special memory allocator so it doesn't skew memory alloc profiling results 12 lat temu
CmQueryManager.h 0a242cf23e Reverted Module changes 11 lat temu
CmRasterizerState.h acc4d601eb Fixed culling so it is consistent across all platforms (counterclockwise by default) 12 lat temu
CmRasterizerStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 lat temu
CmRawInputHandler.h 047dd0ffcd Added proper timestamps for OIS input events 12 lat temu
CmRenderOperation.h 9bb801f889 Bunch of fixes for MeshHeap and related systems 12 lat temu
CmRenderQueue.h 9bb801f889 Bunch of fixes for MeshHeap and related systems 12 lat temu
CmRenderStateManager.h 0a242cf23e Reverted Module changes 11 lat temu
CmRenderSystem.h 4547c9fa58 Using std static_assert and type traits 11 lat temu
CmRenderSystemCapabilities.h a659b5bac7 Render system now allows you to set multiple vertex buffers at once 12 lat temu
CmRenderSystemFactory.h ea7362503f Added wide strings 12 lat temu
CmRenderSystemManager.h 3129cf8b5a Fixed a nasty threading issue where objects were being destroyed in the wrong queue so they would get destroyed while they could still be used in another queue 12 lat temu
CmRenderTarget.h a2b4c80b20 Render textures are now rendered in correct order (scene view before main window) 12 lat temu
CmRenderTexture.h cb10df23fe Getting render target bindings to work so it shows up in GUI 12 lat temu
CmRenderWindow.h abc644c627 Modal windows 12 lat temu
CmRenderWindowManager.h 0a242cf23e Reverted Module changes 11 lat temu
CmRenderer.h 2b14aca1e0 Added basic drop overlay mesh and material 12 lat temu
CmRendererFactory.h ea7362503f Added wide strings 12 lat temu
CmRendererManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 lat temu
CmResource.h 6feb6ad787 Added Name field to Resource 11 lat temu
CmResourceHandle.h f0ef4bc642 Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them. 12 lat temu
CmResourceHandleRTTI.h ceeed54f18 Updated import system to make updating a resource (without creating a brand new one) easier 12 lat temu
CmResourceManifest.h 4ddeec90e0 EditorWidgetLayout & DockManagerLayout added (untested) 12 lat temu
CmResourceManifestRTTI.h 6a24e0d39a ProjectLibrary save/load 12 lat temu
CmResourceRTTI.h 6feb6ad787 Added Name field to Resource 11 lat temu
CmResources.h b5772b5e95 Added basic float and int fields 11 lat temu
CmSamplerState.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 lat temu
CmSamplerStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 lat temu
CmSceneManager.h 0a242cf23e Reverted Module changes 11 lat temu
CmSceneObject.h 4547c9fa58 Using std static_assert and type traits 11 lat temu
CmSceneObjectRTTI.h acc865dc80 Added Name to GameObject 11 lat temu
CmShader.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 lat temu
CmShaderRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 lat temu
CmSpecificImporter.h ceeed54f18 Updated import system to make updating a resource (without creating a brand new one) easier 12 lat temu
CmSubMesh.h 9392e45805 Better sub-mesh handling for Meshes 12 lat temu
CmTechnique.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 lat temu
CmTechniqueRTTI.h 1eafbaa11b More new alloc system porting 12 lat temu
CmTextData.h 53af23ab1d Modified how I measure optimal text size - Optimal height now uses line height instead of height of actually visible characters 12 lat temu
CmTexture.h 052a31d828 Resources no longer use SyncedAccessor (actually nothing does anymore) 11 lat temu
CmTextureManager.h 0a242cf23e Reverted Module changes 11 lat temu
CmTextureRTTI.h d55f242a1c Using std::function and std::bind instead of boost 11 lat temu
CmTextureView.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 lat temu
CmTimerQuery.h 7214304ace Added Timer queries 12 lat temu
CmTransientMesh.h 9bb801f889 Bunch of fixes for MeshHeap and related systems 12 lat temu
CmVertexBuffer.h a3234b2fed Added automatic conversion of RGBA color to BGRA for DirectX9 vertex color 12 lat temu
CmVertexData.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 lat temu
CmVertexDataDesc.h e7e420a0a6 Almost final version of transient meshes and MeshHeap 12 lat temu
CmVertexDataDescRTTI.h 404bcd6671 Better way of initializing MeshData 12 lat temu
CmVertexDeclaration.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 lat temu
CmVertexDeclarationRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 lat temu
CmViewport.h 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect 12 lat temu
CmWin32Defs.h 3e75d9cf94 Added WIP OS drag and drop functionality 12 lat temu
CmWin32FolderMonitor.h 236f028298 Lots more work on ProjectLibrary, plus work on ResourceTreeView 12 lat temu
stdafx.h 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 lat temu
targetver.h 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 lat temu