Marko Pintera d55f242a1c Using std::function and std::bind instead of boost пре 11 година
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Cocoa 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) пре 13 година
Win32 58b8c0e393 Int and float fields are now draggable пре 11 година
X11 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) пре 13 година
CmApplication.cpp d55f242a1c Using std::function and std::bind instead of boost пре 11 година
CmBindableGpuParamBlock.cpp b0b11a73da Allocating GpuParams and especially bindable copy of GpuParams will now cause much less alocations пре 12 година
CmBindableGpuParams.cpp 99f545b06f Added frame allocator пре 12 година
CmBlendState.cpp f0ef4bc642 Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them. пре 12 година
CmCPUProfiler.cpp 6ad504f1b3 Profiler containers now use ProfilerAlloc so their allocations arent counted by the profiler пре 12 година
CmCgProgram.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes пре 12 година
CmCgProgramFactory.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes пре 12 година
CmCommandQueue.cpp d55f242a1c Using std::function and std::bind instead of boost пре 11 година
CmComponent.cpp acc865dc80 Added Name to GameObject пре 11 година
CmCoreObject.cpp d55f242a1c Using std::function and std::bind instead of boost пре 11 година
CmCoreObjectManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmCoreThread.cpp d55f242a1c Using std::function and std::bind instead of boost пре 11 година
CmCoreThreadAccessor.cpp 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor пре 12 година
CmDefaultRenderQueue.cpp 545fa74084 First steps with the DebugDraw system пре 12 година
CmDeferredCallManager.cpp a8ba9930af Fixed initialization issues due to caret пре 12 година
CmDepthStencilState.cpp f0ef4bc642 Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them. пре 12 година
CmEventQuery.cpp 04132bc6d9 Queries WIP пре 12 година
CmFont.cpp f0ef4bc642 Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them. пре 12 година
CmFontImportOptions.cpp c22edb2db2 Work on ProjectLibrary пре 12 година
CmFontManager.cpp ceeed54f18 Updated import system to make updating a resource (without creating a brand new one) easier пре 12 година
CmGameObject.cpp 1fafaa92a6 A lot more work on GameObject serialization пре 12 година
CmGameObjectHandle.cpp 3f992cf16f Tested GameObject serialization/deserialization (And cloning) пре 12 година
CmGameObjectManager.cpp 33145efdd1 Added WIP GameObjectField пре 11 година
CmGpuBuffer.cpp df225bbba5 Ported remaining new/delete calls to the new system пре 12 година
CmGpuBufferView.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmGpuParam.cpp 564bb9b499 GUI and debug draw now use parameter handles for faster way of setting material parameters пре 12 година
CmGpuParamBlock.cpp bbded86fda Added gpu params for basic data types пре 12 година
CmGpuParamBlockBuffer.cpp 9205a99b69 Gpu param block is now tied to param block buffer пре 12 година
CmGpuParams.cpp 99f545b06f Added frame allocator пре 12 година
CmGpuProgInclude.cpp f0ef4bc642 Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them. пре 12 година
CmGpuProgIncludeImporter.cpp 6feb6ad787 Added Name field to Resource пре 11 година
CmGpuProgram.cpp bbded86fda Added gpu params for basic data types пре 12 година
CmGpuProgramImportOptions.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmGpuProgramImporter.cpp 6feb6ad787 Added Name field to Resource пре 11 година
CmGpuProgramManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmGpuProgramParams.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmGpuResource.cpp d0301de9c9 Starting work on better gpu resource updates пре 12 година
CmGpuResourceData.cpp 8c982e0422 Moved the core thread outside of the render system пре 12 година
CmHardwareBufferManager.cpp 1eafbaa11b More new alloc system porting пре 12 година
CmHighLevelGpuProgram.cpp f0ef4bc642 Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them. пре 12 година
CmHighLevelGpuProgramManager.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes пре 12 година
CmImportOptions.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmImporter.cpp f0ef4bc642 Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them. пре 12 година
CmIndexBuffer.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmIndexData.cpp 1265f65506 Reorganized how renderer works (using RenderOperations) пре 12 година
CmInput.cpp d55f242a1c Using std::function and std::bind instead of boost пре 11 година
CmMaterial.cpp f0ef4bc642 Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them. пре 12 година
CmMaterialRTTI.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes пре 12 година
CmMesh.cpp f0ef4bc642 Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them. пре 12 година
CmMeshBase.cpp 4a861a2399 Fixed OpenGL queries as they were being incorrectly created пре 12 година
CmMeshData.cpp 9392e45805 Better sub-mesh handling for Meshes пре 12 година
CmMeshHeap.cpp d55f242a1c Using std::function and std::bind instead of boost пре 11 година
CmMeshManager.cpp ac6b038635 Ensured that EditorWidgets no longer require 2 step initialization пре 12 година
CmMeshRTTI.h d55f242a1c Using std::function and std::bind instead of boost пре 11 година
CmMultiRenderTexture.cpp 6b1dfdc6be Refactored RenderTarget a bit to make is prettier (no real funcionality added) пре 12 година
CmOSInputHandler.cpp d55f242a1c Using std::function and std::bind instead of boost пре 11 година
CmOcclusionQuery.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmPass.cpp ef90dfe7e7 Added Color field пре 11 година
CmPixelBuffer.cpp 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect пре 12 година
CmPixelData.cpp 71002238ae Added default internal buffer alloc for PixelData пре 12 година
CmPixelUtil.cpp 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect пре 12 година
CmPixelVolume.cpp 3fed3402b3 Refactored and renamed Box, Int2, Rect and FRect #2 (SVN being silly) пре 12 година
CmPlatform.cpp 3bd69f2da6 A lot more work on ProjectLibrary and ResourceTreeView пре 12 година
CmPlatformWndProc.cpp abc644c627 Modal windows пре 12 година
CmProfiler.cpp 5fa7bee5a7 Refactored Math пре 12 година
CmQueryManager.cpp 7214304ace Added Timer queries пре 12 година
CmRasterizerState.cpp f0ef4bc642 Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them. пре 12 година
CmRenderQueue.cpp 9bb801f889 Bunch of fixes for MeshHeap and related systems пре 12 година
CmRenderStateManager.cpp 1eafbaa11b More new alloc system porting пре 12 година
CmRenderSystem.cpp d55f242a1c Using std::function and std::bind instead of boost пре 11 година
CmRenderSystemCapabilities.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes пре 12 година
CmRenderSystemManager.cpp 3129cf8b5a Fixed a nasty threading issue where objects were being destroyed in the wrong queue so they would get destroyed while they could still be used in another queue пре 12 година
CmRenderTarget.cpp a7eff80522 Added the ability to sort cameras and render targets пре 12 година
CmRenderTexture.cpp f0ef4bc642 Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them. пре 12 година
CmRenderWindow.cpp 3294c5f20f Ensured that GUIArea and GUIWidget use Viewport for determining size, instead of window (which was only there for input purposes) пре 12 година
CmRenderWindowManager.cpp d55f242a1c Using std::function and std::bind instead of boost пре 11 година
CmRenderer.cpp 2b14aca1e0 Added basic drop overlay mesh and material пре 12 година
CmRendererManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmResource.cpp f0ef4bc642 Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them. пре 12 година
CmResourceHandle.cpp ceeed54f18 Updated import system to make updating a resource (without creating a brand new one) easier пре 12 година
CmResourceManifest.cpp 6a24e0d39a ProjectLibrary save/load пре 12 година
CmResources.cpp 6a24e0d39a ProjectLibrary save/load пре 12 година
CmSamplerState.cpp f0ef4bc642 Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them. пре 12 година
CmSceneManager.cpp 79961694d3 Started work on C# object serialization пре 12 година
CmSceneObject.cpp acc865dc80 Added Name to GameObject пре 11 година
CmShader.cpp df225bbba5 Ported remaining new/delete calls to the new system пре 12 година
CmSpecificImporter.cpp 1eafbaa11b More new alloc system porting пре 12 година
CmTechnique.cpp df225bbba5 Ported remaining new/delete calls to the new system пре 12 година
CmTextData.cpp 32ed0bb976 Refactored ResourceHandle a bit to make it easier to understand and use пре 12 година
CmTexture.cpp 052a31d828 Resources no longer use SyncedAccessor (actually nothing does anymore) пре 11 година
CmTextureManager.cpp 041e8822fb Fixed an issue where AsyncOps werent properly forwarded to some core thread methods пре 11 година
CmTextureView.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmTimerQuery.cpp 04132bc6d9 Queries WIP пре 12 година
CmTransientMesh.cpp 9bb801f889 Bunch of fixes for MeshHeap and related systems пре 12 година
CmVertexBuffer.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmVertexData.cpp 7e4a997a35 Ported mesh data so it uses a single data buffer, so I can more easily port it to GpuResourceData пре 12 година
CmVertexDataDesc.cpp 404bcd6671 Better way of initializing MeshData пре 12 година
CmVertexDeclaration.cpp b0b6182dab Working OS cursor in DX11 пре 12 година
CmViewport.cpp d55f242a1c Using std::function and std::bind instead of boost пре 11 година
CmWin32FolderMonitor.cpp d55f242a1c Using std::function and std::bind instead of boost пре 11 година
stdafx.cpp 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) пре 13 година