BsScriptCharRange.editor.generated.cpp 792 B

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //************** Copyright (c) 2016-2019 Marko Pintera ([email protected]). All rights reserved. *******************//
  3. #include "BsScriptCharRange.editor.generated.h"
  4. #include "BsMonoMethod.h"
  5. #include "BsMonoClass.h"
  6. #include "BsMonoUtil.h"
  7. namespace bs
  8. {
  9. ScriptCharRange::ScriptCharRange(MonoObject* managedInstance)
  10. :ScriptObject(managedInstance)
  11. { }
  12. void ScriptCharRange::initRuntimeData()
  13. { }
  14. MonoObject*ScriptCharRange::box(const CharRange& value)
  15. {
  16. return MonoUtil::box(metaData.scriptClass->_getInternalClass(), (void*)&value);
  17. }
  18. CharRange ScriptCharRange::unbox(MonoObject* value)
  19. {
  20. return *(CharRange*)MonoUtil::unbox(value);
  21. }
  22. }