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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //************** Copyright (c) 2016-2019 Marko Pintera ([email protected]). All rights reserved. *******************//
- #include "BsScriptCharRange.editor.generated.h"
- #include "BsMonoMethod.h"
- #include "BsMonoClass.h"
- #include "BsMonoUtil.h"
- namespace bs
- {
- ScriptCharRange::ScriptCharRange(MonoObject* managedInstance)
- :ScriptObject(managedInstance)
- { }
- void ScriptCharRange::initRuntimeData()
- { }
- MonoObject*ScriptCharRange::box(const CharRange& value)
- {
- return MonoUtil::box(metaData.scriptClass->_getInternalClass(), (void*)&value);
- }
- CharRange ScriptCharRange::unbox(MonoObject* value)
- {
- return *(CharRange*)MonoUtil::unbox(value);
- }
- }
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