BsScriptImportedAnimationEvents.editor.generated.h 1.4 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //************** Copyright (c) 2016-2019 Marko Pintera ([email protected]). All rights reserved. *******************//
  3. #pragma once
  4. #include "BsScriptEditorPrerequisites.h"
  5. #include "BsScriptObject.h"
  6. #include "../../bsf/Source/Foundation/bsfCore/Animation/BsAnimationClip.h"
  7. namespace bs
  8. {
  9. struct ImportedAnimationEvents;
  10. struct __AnimationEventInterop;
  11. class BS_SCR_BED_EXPORT ScriptImportedAnimationEvents : public ScriptObject<ScriptImportedAnimationEvents>
  12. {
  13. public:
  14. SCRIPT_OBJ(EDITOR_ASSEMBLY, EDITOR_NS, "ImportedAnimationEvents")
  15. ScriptImportedAnimationEvents(MonoObject* managedInstance, const SPtr<ImportedAnimationEvents>& value);
  16. SPtr<ImportedAnimationEvents> getInternal() const { return mInternal; }
  17. static MonoObject* create(const SPtr<ImportedAnimationEvents>& value);
  18. private:
  19. SPtr<ImportedAnimationEvents> mInternal;
  20. static void Internal_ImportedAnimationEvents(MonoObject* managedInstance);
  21. static MonoString* Internal_getname(ScriptImportedAnimationEvents* thisPtr);
  22. static void Internal_setname(ScriptImportedAnimationEvents* thisPtr, MonoString* value);
  23. static MonoArray* Internal_getevents(ScriptImportedAnimationEvents* thisPtr);
  24. static void Internal_setevents(ScriptImportedAnimationEvents* thisPtr, MonoArray* value);
  25. };
  26. }