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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //************** Copyright (c) 2016-2019 Marko Pintera ([email protected]). All rights reserved. *******************//
- #pragma once
- #include "BsScriptEditorPrerequisites.h"
- #include "BsScriptObject.h"
- #include "../../bsf/Source/Foundation/bsfCore/Animation/BsAnimationClip.h"
- namespace bs
- {
- struct ImportedAnimationEvents;
- struct __AnimationEventInterop;
- class BS_SCR_BED_EXPORT ScriptImportedAnimationEvents : public ScriptObject<ScriptImportedAnimationEvents>
- {
- public:
- SCRIPT_OBJ(EDITOR_ASSEMBLY, EDITOR_NS, "ImportedAnimationEvents")
- ScriptImportedAnimationEvents(MonoObject* managedInstance, const SPtr<ImportedAnimationEvents>& value);
- SPtr<ImportedAnimationEvents> getInternal() const { return mInternal; }
- static MonoObject* create(const SPtr<ImportedAnimationEvents>& value);
- private:
- SPtr<ImportedAnimationEvents> mInternal;
- static void Internal_ImportedAnimationEvents(MonoObject* managedInstance);
- static MonoString* Internal_getname(ScriptImportedAnimationEvents* thisPtr);
- static void Internal_setname(ScriptImportedAnimationEvents* thisPtr, MonoString* value);
- static MonoArray* Internal_getevents(ScriptImportedAnimationEvents* thisPtr);
- static void Internal_setevents(ScriptImportedAnimationEvents* thisPtr, MonoArray* value);
- };
- }
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