Marko Pintera c4912c2ec1 A lot more work on resource views 13 gadi atpakaļ
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Cocoa 58db262ed7 Linux/Mac OSCursor implementations (untested) 13 gadi atpakaļ
Win32 771f1e8e6c Refactored RenderTexture initialization and creation 13 gadi atpakaļ
X11 58db262ed7 Linux/Mac OSCursor implementations (untested) 13 gadi atpakaļ
CamelotRenderer.cpp 7f49bdd956 Forward renderer 13 gadi atpakaļ
CmApplication.cpp b2442bedf0 Fixed an issue with simulation running much faster than the render thread and causing massive input lag 13 gadi atpakaļ
CmBlendState.cpp a7e57abdbf Fixed a bunch of DX11 bugs 13 gadi atpakaļ
CmCamera.cpp 656d3e7b07 Renamed all of the hardware buffers 13 gadi atpakaļ
CmCgProgram.cpp 01243d6be4 Removed some useless cg stuff 13 gadi atpakaļ
CmCgProgramFactory.cpp 655f82b5a4 Removing unused stuff from GpuPrograms 13 gadi atpakaļ
CmCommandQueue.cpp 36c37b43ff DX11 renderer works 13 gadi atpakaļ
CmComponent.cpp 93e2676b37 RenderManager initial work 13 gadi atpakaļ
CmDeferredRenderContext.cpp a7e57abdbf Fixed a bunch of DX11 bugs 13 gadi atpakaļ
CmDepthStencilState.cpp a7e57abdbf Fixed a bunch of DX11 bugs 13 gadi atpakaļ
CmGameObject.cpp 7ef92f594e Some fixes with camera rotation 13 gadi atpakaļ
CmGpuBuffer.cpp c4912c2ec1 A lot more work on resource views 13 gadi atpakaļ
CmGpuBufferView.cpp c4912c2ec1 A lot more work on resource views 13 gadi atpakaļ
CmGpuParamBlock.cpp 96bb17b5ef A lot more work on DX 11 renderer 13 gadi atpakaļ
CmGpuParams.cpp 36c37b43ff DX11 renderer works 13 gadi atpakaļ
CmGpuProgram.cpp 2f72100575 Removed some unused param stuff 13 gadi atpakaļ
CmGpuProgramManager.cpp 284bb02672 Removed most of the old parameter system 13 gadi atpakaļ
CmGpuProgramParams.cpp 970391f0a6 Started on GpuParam re-implementation 13 gadi atpakaļ
CmHardwareBufferManager.cpp 74796b8bb9 Removed vertex binding 13 gadi atpakaļ
CmHighLevelGpuProgram.cpp 01243d6be4 Removed some useless cg stuff 13 gadi atpakaļ
CmHighLevelGpuProgramManager.cpp 01243d6be4 Removed some useless cg stuff 13 gadi atpakaļ
CmImporter.cpp d87a5e8fc4 More multithreaded changes, mostly to GpuPrograms 13 gadi atpakaļ
CmIndexBuffer.cpp 89362ce009 Removed the useless HardwareBufferManagerBase 13 gadi atpakaļ
CmInput.cpp dd60bfafb3 Removed boost dependencies from linker, they're loaded automatically 13 gadi atpakaļ
CmManagedDataBlock.cpp 52ab5975f5 Material RTTI slowly coming together 13 gadi atpakaļ
CmMaterial.cpp 2f72100575 Removed some unused param stuff 13 gadi atpakaļ
CmMaterialRTTI.cpp 35f528e399 New shader param system actually works with DX9 13 gadi atpakaļ
CmMesh.cpp 74796b8bb9 Removed vertex binding 13 gadi atpakaļ
CmMeshData.cpp bc4b1b0d9a Mesh save/load works 13 gadi atpakaļ
CmMeshRTTI.h c6b1e6a880 More work on fixing up multithreading and getting everything to work 13 gadi atpakaļ
CmMultiRenderTexture.cpp 570e911896 Merged Depth stencil surface into Texture class for DX9 13 gadi atpakaļ
CmOcclusionQuery.cpp 656d3e7b07 Renamed all of the hardware buffers 13 gadi atpakaļ
CmPass.cpp 45d26f8845 A bunch of DX11 render system implementation 13 gadi atpakaļ
CmPixelBuffer.cpp 656d3e7b07 Renamed all of the hardware buffers 13 gadi atpakaļ
CmRasterizerState.cpp a7e57abdbf Fixed a bunch of DX11 bugs 13 gadi atpakaļ
CmRenderStateManager.cpp 2f668d6cbe Added depth stencil state 13 gadi atpakaļ
CmRenderSystem.cpp 36c37b43ff DX11 renderer works 13 gadi atpakaļ
CmRenderSystemCapabilities.cpp 74796b8bb9 Removed vertex binding 13 gadi atpakaļ
CmRenderSystemManager.cpp dfb8b81ded Removed remainining referenced to RenderSystemManager 13 gadi atpakaļ
CmRenderTarget.cpp 771f1e8e6c Refactored RenderTexture initialization and creation 13 gadi atpakaļ
CmRenderTexture.cpp 570e911896 Merged Depth stencil surface into Texture class for DX9 13 gadi atpakaļ
CmRenderWindow.cpp afc811967c Modified window creation parameters so they're more intuitive 13 gadi atpakaļ
CmRenderWindowManager.cpp afc811967c Modified window creation parameters so they're more intuitive 13 gadi atpakaļ
CmRenderable.cpp 26bb37f13b Rendering meshes straight from GameObject 13 gadi atpakaļ
CmRendererManager.cpp 7f49bdd956 Forward renderer 13 gadi atpakaļ
CmResource.cpp dfb8b81ded Removed remainining referenced to RenderSystemManager 13 gadi atpakaļ
CmResourceHandle.cpp c6b1e6a880 More work on fixing up multithreading and getting everything to work 13 gadi atpakaļ
CmResources.cpp 0e72046097 Refactoring how Pass/RenderSystem and other classes handle render states. Part 1 13 gadi atpakaļ
CmSamplerState.cpp a7e57abdbf Fixed a bunch of DX11 bugs 13 gadi atpakaļ
CmSceneManager.cpp 43d1b87b50 Ported Renderer to x64 13 gadi atpakaļ
CmShader.cpp d87a5e8fc4 More multithreaded changes, mostly to GpuPrograms 13 gadi atpakaļ
CmSpecificImporter.cpp 9d0b41f349 More work on multithreading. Actually managed to reach the main loop now. 13 gadi atpakaļ
CmTechnique.cpp dfb8b81ded Removed remainining referenced to RenderSystemManager 13 gadi atpakaļ
CmTexture.cpp c4912c2ec1 A lot more work on resource views 13 gadi atpakaļ
CmTextureManager.cpp 0168ffa28f DX11 works with new depth stencil approach 13 gadi atpakaļ
CmTextureView.cpp c4912c2ec1 A lot more work on resource views 13 gadi atpakaļ
CmVertexBuffer.cpp 74796b8bb9 Removed vertex binding 13 gadi atpakaļ
CmVertexDeclaration.cpp 96bb17b5ef A lot more work on DX 11 renderer 13 gadi atpakaļ
CmVertexIndexData.cpp 74796b8bb9 Removed vertex binding 13 gadi atpakaļ
CmViewport.cpp e3e5d96d67 Refactored viewport 13 gadi atpakaļ
CmWindowEventUtilities.cpp 771f1e8e6c Refactored RenderTexture initialization and creation 13 gadi atpakaļ
stdafx.cpp 2abf1aa49c Split GL and D3D9 into separate dlls 13 gadi atpakaļ