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Blit.bsl
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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9 lat temu |
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Default.bsl
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b2dd0ffa03
Work on transparent rendering path
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9 lat temu |
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Diffuse.bsl
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b2dd0ffa03
Work on transparent rendering path
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9 lat temu |
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LightGridLLCreation.bsl
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c530c1795f
Transparent rendering path now functional using clustered rendering without depth pre-pass requirement. Same path can also be used for normal opaque object rendering if needed.
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9 lat temu |
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LightGridLLReduction.bsl
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42c00ad036
Work on transparent rendering path - DirectX functional
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9 lat temu |
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PPCreateTonemapLUT.bsl
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457cd2fc42
Tonemapping LUT creation now uses compute shaders since Vulkan doesn't support 3D texture rendering
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9 lat temu |
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PPDownsample.bsl
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3703a767a6
Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import)
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9 lat temu |
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PPEyeAdaptHistogram.bsl
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c3980c5957
Adding location and binding qualifiers to all GLSL shaders
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9 lat temu |
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PPEyeAdaptHistogramReduce.bsl
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0e2f10dd0d
Vulkan: Various fixes
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9 lat temu |
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PPEyeAdaptation.bsl
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c3980c5957
Adding location and binding qualifiers to all GLSL shaders
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9 lat temu |
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PPTonemapping.bsl
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3703a767a6
Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import)
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9 lat temu |
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ReflectionCubemapFilter.bsl
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7784a96128
Reflection cubemap filtering
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9 lat temu |
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Resolve.bsl
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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9 lat temu |
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Skybox.bsl
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e32b4ad844
Skybox rendering & cubemap import fixes
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9 lat temu |
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SpriteImageAlpha.bsl
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c4ce4545a4
Started adding necessary qualifiers to existing shaders
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9 lat temu |
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SpriteImageNoAlpha.bsl
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c4ce4545a4
Started adding necessary qualifiers to existing shaders
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9 lat temu |
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SpriteLine.bsl
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c3980c5957
Adding location and binding qualifiers to all GLSL shaders
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9 lat temu |
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SpriteText.bsl
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3d48e47f9a
Vulkan: Fixing GUI rendering
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9 lat temu |
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TestFX.bsl
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e4637da406
Added tags to material techniques
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9 lat temu |
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TiledDeferredLighting.bsl
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42c00ad036
Work on transparent rendering path - DirectX functional
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9 lat temu |
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Transparent.bsl
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42c00ad036
Work on transparent rendering path - DirectX functional
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9 lat temu |