BearishSun c530c1795f Transparent rendering path now functional using clustered rendering without depth pre-pass requirement. Same path can also be used for normal opaque object rendering if needed. 9 lat temu
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Blit.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) 9 lat temu
Default.bsl b2dd0ffa03 Work on transparent rendering path 9 lat temu
Diffuse.bsl b2dd0ffa03 Work on transparent rendering path 9 lat temu
LightGridLLCreation.bsl c530c1795f Transparent rendering path now functional using clustered rendering without depth pre-pass requirement. Same path can also be used for normal opaque object rendering if needed. 9 lat temu
LightGridLLReduction.bsl 42c00ad036 Work on transparent rendering path - DirectX functional 9 lat temu
PPCreateTonemapLUT.bsl 457cd2fc42 Tonemapping LUT creation now uses compute shaders since Vulkan doesn't support 3D texture rendering 9 lat temu
PPDownsample.bsl 3703a767a6 Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import) 9 lat temu
PPEyeAdaptHistogram.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 lat temu
PPEyeAdaptHistogramReduce.bsl 0e2f10dd0d Vulkan: Various fixes 9 lat temu
PPEyeAdaptation.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 lat temu
PPTonemapping.bsl 3703a767a6 Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import) 9 lat temu
ReflectionCubemapFilter.bsl 7784a96128 Reflection cubemap filtering 9 lat temu
Resolve.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) 9 lat temu
Skybox.bsl e32b4ad844 Skybox rendering & cubemap import fixes 9 lat temu
SpriteImageAlpha.bsl c4ce4545a4 Started adding necessary qualifiers to existing shaders 9 lat temu
SpriteImageNoAlpha.bsl c4ce4545a4 Started adding necessary qualifiers to existing shaders 9 lat temu
SpriteLine.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 lat temu
SpriteText.bsl 3d48e47f9a Vulkan: Fixing GUI rendering 9 lat temu
TestFX.bsl e4637da406 Added tags to material techniques 9 lat temu
TiledDeferredLighting.bsl 42c00ad036 Work on transparent rendering path - DirectX functional 9 lat temu
Transparent.bsl 42c00ad036 Work on transparent rendering path - DirectX functional 9 lat temu