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BsD3D11BlendState.cpp
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bf970d8436
Render states refactored to comply with new CoreObject design
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пре 11 година |
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BsD3D11DepthStencilState.cpp
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bf970d8436
Render states refactored to comply with new CoreObject design
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пре 11 година |
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BsD3D11Device.cpp
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0d839f9f3d
More documentation
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пре 11 година |
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BsD3D11Driver.cpp
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0d839f9f3d
More documentation
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пре 11 година |
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BsD3D11DriverList.cpp
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17afc600a7
Massive Cm->Bs file rename
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пре 11 година |
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BsD3D11EventQuery.cpp
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19a14f5940
GPU profiler working
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пре 11 година |
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BsD3D11GpuBuffer.cpp
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928c215c48
GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design
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пре 11 година |
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BsD3D11GpuBufferView.cpp
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928c215c48
GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design
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пре 11 година |
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BsD3D11GpuParamBlockBuffer.cpp
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c653bed63a
GpuParams/GpuParamBlockBuffer refactor WIP
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пре 11 година |
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BsD3D11GpuProgram.cpp
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c653bed63a
GpuParams/GpuParamBlockBuffer refactor WIP
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пре 11 година |
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BsD3D11HLSLParamParser.cpp
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01910311ca
Refactored TextureView and VertexDeclaration to comply with new CoreObject design
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пре 11 година |
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BsD3D11HLSLProgramFactory.cpp
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01910311ca
Refactored TextureView and VertexDeclaration to comply with new CoreObject design
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пре 11 година |
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BsD3D11HardwareBuffer.cpp
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c17b562a7e
Fixed DX11 hardware buffer write so it properly handles offset when writing
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пре 11 година |
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BsD3D11HardwareBufferManager.cpp
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928c215c48
GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design
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пре 11 година |
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BsD3D11IndexBuffer.cpp
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234d75d39d
Ensured that core thread uses only core versions of Index and Vertex buffer
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пре 11 година |
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BsD3D11InputLayoutManager.cpp
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01910311ca
Refactored TextureView and VertexDeclaration to comply with new CoreObject design
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пре 11 година |
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BsD3D11Mappings.cpp
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0d839f9f3d
More documentation
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пре 11 година |
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BsD3D11MultiRenderTexture.cpp
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88ee5b68fd
First part of render target refactor in order to get only core versions used on core thread
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пре 11 година |
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BsD3D11OcclusionQuery.cpp
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19a14f5940
GPU profiler working
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пре 11 година |
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BsD3D11Plugin.cpp
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17afc600a7
Massive Cm->Bs file rename
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пре 11 година |
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BsD3D11QueryManager.cpp
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4460630297
Fixed Renderer by properly updating dirty parameters and properly handling DrawList items
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пре 11 година |
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BsD3D11RasterizerState.cpp
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bf970d8436
Render states refactored to comply with new CoreObject design
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пре 11 година |
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BsD3D11RenderStateManager.cpp
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6e60df9371
MeshHeap refactored to comply with new CoreObject design
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пре 11 година |
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BsD3D11RenderSystem.cpp
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c653bed63a
GpuParams/GpuParamBlockBuffer refactor WIP
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пре 11 година |
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BsD3D11RenderSystemFactory.cpp
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17afc600a7
Massive Cm->Bs file rename
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пре 11 година |
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BsD3D11RenderTexture.cpp
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88ee5b68fd
First part of render target refactor in order to get only core versions used on core thread
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пре 11 година |
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BsD3D11RenderUtility.cpp
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bf970d8436
Render states refactored to comply with new CoreObject design
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пре 11 година |
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BsD3D11RenderWindow.cpp
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f256dad7d6
Texture refactor to comply with new CoreObject design
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пре 11 година |
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BsD3D11RenderWindowManager.cpp
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6e60df9371
MeshHeap refactored to comply with new CoreObject design
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пре 11 година |
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BsD3D11SamplerState.cpp
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bf970d8436
Render states refactored to comply with new CoreObject design
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пре 11 година |
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BsD3D11Texture.cpp
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01910311ca
Refactored TextureView and VertexDeclaration to comply with new CoreObject design
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пре 11 година |
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BsD3D11TextureManager.cpp
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6e60df9371
MeshHeap refactored to comply with new CoreObject design
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пре 11 година |
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BsD3D11TextureView.cpp
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01910311ca
Refactored TextureView and VertexDeclaration to comply with new CoreObject design
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пре 11 година |
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BsD3D11TimerQuery.cpp
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19a14f5940
GPU profiler working
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пре 11 година |
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BsD3D11VertexBuffer.cpp
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234d75d39d
Ensured that core thread uses only core versions of Index and Vertex buffer
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пре 11 година |
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BsD3D11VideoModeInfo.cpp
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c016a95632
Fixed issue with DirectX 11 switching from full screen to windowed
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пре 11 година |