Marko Pintera c653bed63a GpuParams/GpuParamBlockBuffer refactor WIP пре 11 година
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BsD3D11BlendState.cpp bf970d8436 Render states refactored to comply with new CoreObject design пре 11 година
BsD3D11DepthStencilState.cpp bf970d8436 Render states refactored to comply with new CoreObject design пре 11 година
BsD3D11Device.cpp 0d839f9f3d More documentation пре 11 година
BsD3D11Driver.cpp 0d839f9f3d More documentation пре 11 година
BsD3D11DriverList.cpp 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsD3D11EventQuery.cpp 19a14f5940 GPU profiler working пре 11 година
BsD3D11GpuBuffer.cpp 928c215c48 GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design пре 11 година
BsD3D11GpuBufferView.cpp 928c215c48 GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design пре 11 година
BsD3D11GpuParamBlockBuffer.cpp c653bed63a GpuParams/GpuParamBlockBuffer refactor WIP пре 11 година
BsD3D11GpuProgram.cpp c653bed63a GpuParams/GpuParamBlockBuffer refactor WIP пре 11 година
BsD3D11HLSLParamParser.cpp 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design пре 11 година
BsD3D11HLSLProgramFactory.cpp 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design пре 11 година
BsD3D11HardwareBuffer.cpp c17b562a7e Fixed DX11 hardware buffer write so it properly handles offset when writing пре 11 година
BsD3D11HardwareBufferManager.cpp 928c215c48 GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design пре 11 година
BsD3D11IndexBuffer.cpp 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer пре 11 година
BsD3D11InputLayoutManager.cpp 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design пре 11 година
BsD3D11Mappings.cpp 0d839f9f3d More documentation пре 11 година
BsD3D11MultiRenderTexture.cpp 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread пре 11 година
BsD3D11OcclusionQuery.cpp 19a14f5940 GPU profiler working пре 11 година
BsD3D11Plugin.cpp 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsD3D11QueryManager.cpp 4460630297 Fixed Renderer by properly updating dirty parameters and properly handling DrawList items пре 11 година
BsD3D11RasterizerState.cpp bf970d8436 Render states refactored to comply with new CoreObject design пре 11 година
BsD3D11RenderStateManager.cpp 6e60df9371 MeshHeap refactored to comply with new CoreObject design пре 11 година
BsD3D11RenderSystem.cpp c653bed63a GpuParams/GpuParamBlockBuffer refactor WIP пре 11 година
BsD3D11RenderSystemFactory.cpp 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsD3D11RenderTexture.cpp 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread пре 11 година
BsD3D11RenderUtility.cpp bf970d8436 Render states refactored to comply with new CoreObject design пре 11 година
BsD3D11RenderWindow.cpp f256dad7d6 Texture refactor to comply with new CoreObject design пре 11 година
BsD3D11RenderWindowManager.cpp 6e60df9371 MeshHeap refactored to comply with new CoreObject design пре 11 година
BsD3D11SamplerState.cpp bf970d8436 Render states refactored to comply with new CoreObject design пре 11 година
BsD3D11Texture.cpp 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design пре 11 година
BsD3D11TextureManager.cpp 6e60df9371 MeshHeap refactored to comply with new CoreObject design пре 11 година
BsD3D11TextureView.cpp 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design пре 11 година
BsD3D11TimerQuery.cpp 19a14f5940 GPU profiler working пре 11 година
BsD3D11VertexBuffer.cpp 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer пре 11 година
BsD3D11VideoModeInfo.cpp c016a95632 Fixed issue with DirectX 11 switching from full screen to windowed пре 11 година