BsD3D11RasterizerState.cpp 2.0 KB

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  1. #include "BsD3D11RasterizerState.h"
  2. #include "BsD3D11RenderSystem.h"
  3. #include "BsD3D11Device.h"
  4. #include "BsD3D11Mappings.h"
  5. #include "BsRenderStats.h"
  6. namespace BansheeEngine
  7. {
  8. D3D11RasterizerStateCore::D3D11RasterizerStateCore(const RASTERIZER_STATE_DESC& desc)
  9. :RasterizerStateCore(desc), mRasterizerState(nullptr)
  10. { }
  11. D3D11RasterizerStateCore::~D3D11RasterizerStateCore()
  12. {
  13. }
  14. void D3D11RasterizerStateCore::initialize()
  15. {
  16. D3D11_RASTERIZER_DESC rasterizerStateDesc;
  17. ZeroMemory(&rasterizerStateDesc, sizeof(D3D11_RASTERIZER_DESC));
  18. rasterizerStateDesc.AntialiasedLineEnable = mProperties.getAntialiasedLineEnable();
  19. rasterizerStateDesc.CullMode = D3D11Mappings::get(mProperties.getCullMode());
  20. rasterizerStateDesc.DepthBias = mProperties.getDepthBias();
  21. rasterizerStateDesc.DepthBiasClamp = mProperties.getDepthBiasClamp();
  22. rasterizerStateDesc.DepthClipEnable = mProperties.getDepthClipEnable();
  23. rasterizerStateDesc.FillMode = D3D11Mappings::get(mProperties.getPolygonMode());
  24. rasterizerStateDesc.MultisampleEnable = mProperties.getMultisampleEnable();
  25. rasterizerStateDesc.ScissorEnable = mProperties.getScissorEnable();
  26. rasterizerStateDesc.SlopeScaledDepthBias = mProperties.getSlopeScaledDepthBias();
  27. rasterizerStateDesc.FrontCounterClockwise = false;
  28. D3D11RenderSystem* rs = static_cast<D3D11RenderSystem*>(RenderSystem::instancePtr());
  29. D3D11Device& device = rs->getPrimaryDevice();
  30. HRESULT hr = device.getD3D11Device()->CreateRasterizerState(&rasterizerStateDesc, &mRasterizerState);
  31. if(FAILED(hr) || device.hasError())
  32. {
  33. String errorDescription = device.getErrorDescription();
  34. BS_EXCEPT(RenderingAPIException, "Cannot create rasterizer state.\nError Description:" + errorDescription);
  35. }
  36. BS_INC_RENDER_STAT_CAT(ResCreated, RenderStatObject_RasterizerState);
  37. RasterizerStateCore::initialize();
  38. }
  39. void D3D11RasterizerStateCore::destroy()
  40. {
  41. SAFE_RELEASE(mRasterizerState);
  42. BS_INC_RENDER_STAT_CAT(ResDestroyed, RenderStatObject_RasterizerState);
  43. RasterizerStateCore::destroy();
  44. }
  45. }