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GL
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GLX
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OSX
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gtk
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CmGLATIFSInit.h
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2abf1aa49c
Split GL and D3D9 into separate dlls
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CmGLContext.h
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2abf1aa49c
Split GL and D3D9 into separate dlls
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CmGLDefaultHardwareBufferManager.h
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2abf1aa49c
Split GL and D3D9 into separate dlls
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CmGLFBOMultiRenderTarget.h
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2abf1aa49c
Split GL and D3D9 into separate dlls
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CmGLFBORenderTexture.h
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2abf1aa49c
Split GL and D3D9 into separate dlls
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CmGLFrameBufferObject.h
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2abf1aa49c
Split GL and D3D9 into separate dlls
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CmGLGpuProgram.h
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2abf1aa49c
Split GL and D3D9 into separate dlls
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CmGLGpuProgramManager.h
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2abf1aa49c
Split GL and D3D9 into separate dlls
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CmGLHardwareBufferManager.h
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2abf1aa49c
Split GL and D3D9 into separate dlls
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CmGLHardwareIndexBuffer.h
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2abf1aa49c
Split GL and D3D9 into separate dlls
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CmGLHardwareOcclusionQuery.h
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2abf1aa49c
Split GL and D3D9 into separate dlls
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CmGLHardwarePixelBuffer.h
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2abf1aa49c
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CmGLHardwareVertexBuffer.h
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2abf1aa49c
Split GL and D3D9 into separate dlls
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CmGLPBRenderTexture.h
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2abf1aa49c
Split GL and D3D9 into separate dlls
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CmGLPBuffer.h
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2abf1aa49c
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CmGLPixelFormat.h
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2abf1aa49c
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CmGLPrerequisites.h
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c5c0aca2dc
Added RTTI for shader programs
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CmGLRenderSystem.h
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26bb37f13b
Rendering meshes straight from GameObject
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CmGLRenderSystemFactory.h
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2abf1aa49c
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CmGLRenderTexture.h
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c39c84f059
Removed singleton
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CmGLSLProgramRTTI.h
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c5c0aca2dc
Added RTTI for shader programs
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CmGLSupport.h
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2abf1aa49c
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CmGLTexture.h
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8e4d885080
More resource async loading work
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CmGLTextureManager.h
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2abf1aa49c
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CmWin32Context.h
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2abf1aa49c
Split GL and D3D9 into separate dlls
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CmWin32GLSupport.h
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2abf1aa49c
Split GL and D3D9 into separate dlls
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CmWin32Prerequisites.h
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2abf1aa49c
Split GL and D3D9 into separate dlls
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CmWin32RenderTexture.h
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2abf1aa49c
Split GL and D3D9 into separate dlls
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CmWin32Window.h
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2abf1aa49c
Split GL and D3D9 into separate dlls
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