| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101 |
- /*
- -----------------------------------------------------------------------------
- This source file is part of OGRE
- (Object-oriented Graphics Rendering Engine)
- For the latest info, see http://www.ogre3d.org/
- Copyright (c) 2000-2011 Torus Knot Software Ltd
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- -----------------------------------------------------------------------------
- */
- #ifndef __GLTEXTURE_H__
- #define __GLTEXTURE_H__
- #include "CmGLPrerequisites.h"
- #include "CmRenderTexture.h"
- #include "CmTexture.h"
- #include "CmGLSupport.h"
- #include "CmHardwarePixelBuffer.h"
- namespace CamelotEngine {
- class CM_RSGL_EXPORT GLTexture : public Texture
- {
- public:
- // Constructor
- GLTexture(GLSupport& support);
- virtual ~GLTexture();
- void createRenderTexture();
-
- /// @copydoc Texture::getBuffer
- HardwarePixelBufferPtr getBuffer(size_t face, size_t mipmap);
- // Takes the OGRE texture type (1d/2d/3d/cube) and returns the appropriate GL one
- GLenum getGLTextureTarget(void) const;
- GLuint getGLID() const
- {
- return mTextureID;
- }
-
- void getCustomAttribute(const String& name, void* pData);
- /// @copydoc Resource::loadImpl
- void initImpl();
- protected:
- /// @copydoc Texture::createInternalResourcesImpl
- void createInternalResourcesImpl(void);
- /// @copydoc Resource::freeInternalResourcesImpl
- void freeInternalResourcesImpl(void);
- /** internal method, create GLHardwarePixelBuffers for every face and
- mipmap level. This method must be called after the GL texture object was created,
- the number of mipmaps was set (GL_TEXTURE_MAX_LEVEL) and glTexImageXD was called to
- actually allocate the buffer
- */
- void _createSurfaceList();
- /// Used to hold images between calls to prepare and load.
- //typedef SharedPtr<vector<Image>::type > LoadedImages;
- /** Vector of images that were pulled from disk by
- prepareLoad but have yet to be pushed into texture memory
- by loadImpl. Images should be deleted by loadImpl and unprepareImpl.
- */
- //LoadedImages mLoadedImages;
- private:
- GLuint mTextureID;
- GLSupport& mGLSupport;
-
- /// Vector of pointers to subsurfaces
- typedef vector<HardwarePixelBufferPtr>::type SurfaceList;
- SurfaceList mSurfaceList;
- };
- typedef std::shared_ptr<GLTexture> GLTexturePtr;
- }
- #endif // __GLTEXTURE_H__
|