CmDefaultHardwareBufferManager.h 5.1 KB

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  1. /*
  2. -----------------------------------------------------------------------------
  3. This source file is part of OGRE
  4. (Object-oriented Graphics Rendering Engine)
  5. For the latest info, see http://www.ogre3d.org/
  6. Copyright (c) 2000-2011 Torus Knot Software Ltd
  7. Permission is hereby granted, free of charge, to any person obtaining a copy
  8. of this software and associated documentation files (the "Software"), to deal
  9. in the Software without restriction, including without limitation the rights
  10. to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  11. copies of the Software, and to permit persons to whom the Software is
  12. furnished to do so, subject to the following conditions:
  13. The above copyright notice and this permission notice shall be included in
  14. all copies or substantial portions of the Software.
  15. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  20. OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  21. THE SOFTWARE.
  22. -----------------------------------------------------------------------------
  23. */
  24. #ifndef __DefaultHardwareBufferManager_H__
  25. #define __DefaultHardwareBufferManager_H__
  26. #include "CmPrerequisites.h"
  27. #include "CmHardwareBufferManager.h"
  28. #include "CmHardwareVertexBuffer.h"
  29. #include "CmHardwareIndexBuffer.h"
  30. namespace CamelotEngine {
  31. /** \addtogroup Core
  32. * @{
  33. */
  34. /** \addtogroup RenderSystem
  35. * @{
  36. */
  37. /// Specialisation of HardwareVertexBuffer for emulation
  38. class CM_EXPORT DefaultHardwareVertexBuffer : public HardwareVertexBuffer
  39. {
  40. protected:
  41. unsigned char* mpData;
  42. /** See HardwareBuffer. */
  43. void* lockImpl(size_t offset, size_t length, LockOptions options);
  44. /** See HardwareBuffer. */
  45. void unlockImpl(void);
  46. public:
  47. DefaultHardwareVertexBuffer(size_t vertexSize, size_t numVertices, HardwareBuffer::Usage usage);
  48. DefaultHardwareVertexBuffer(HardwareBufferManagerBase* mgr, size_t vertexSize, size_t numVertices,
  49. HardwareBuffer::Usage usage);
  50. ~DefaultHardwareVertexBuffer();
  51. /** See HardwareBuffer. */
  52. void readData(size_t offset, size_t length, void* pDest);
  53. /** See HardwareBuffer. */
  54. void writeData(size_t offset, size_t length, const void* pSource,
  55. bool discardWholeBuffer = false);
  56. /** Override HardwareBuffer to turn off all shadowing. */
  57. void* lock(size_t offset, size_t length, LockOptions options);
  58. /** Override HardwareBuffer to turn off all shadowing. */
  59. void unlock(void);
  60. };
  61. /// Specialisation of HardwareIndexBuffer for emulation
  62. class CM_EXPORT DefaultHardwareIndexBuffer : public HardwareIndexBuffer
  63. {
  64. protected:
  65. unsigned char* mpData;
  66. /** See HardwareBuffer. */
  67. void* lockImpl(size_t offset, size_t length, LockOptions options);
  68. /** See HardwareBuffer. */
  69. void unlockImpl(void);
  70. public:
  71. DefaultHardwareIndexBuffer(IndexType idxType, size_t numIndexes, HardwareBuffer::Usage usage);
  72. ~DefaultHardwareIndexBuffer();
  73. /** See HardwareBuffer. */
  74. void readData(size_t offset, size_t length, void* pDest);
  75. /** See HardwareBuffer. */
  76. void writeData(size_t offset, size_t length, const void* pSource,
  77. bool discardWholeBuffer = false);
  78. /** Override HardwareBuffer to turn off all shadowing. */
  79. void* lock(size_t offset, size_t length, LockOptions options);
  80. /** Override HardwareBuffer to turn off all shadowing. */
  81. void unlock(void);
  82. };
  83. /** Specialisation of HardwareBufferManagerBase to emulate hardware buffers.
  84. @remarks
  85. You might want to instantiate this class if you want to utilise
  86. classes like MeshSerializer without having initialised the
  87. rendering system (which is required to create a 'real' hardware
  88. buffer manager.
  89. */
  90. class CM_EXPORT DefaultHardwareBufferManagerBase : public HardwareBufferManagerBase
  91. {
  92. public:
  93. DefaultHardwareBufferManagerBase();
  94. ~DefaultHardwareBufferManagerBase();
  95. /// Creates a vertex buffer
  96. HardwareVertexBufferPtr
  97. createVertexBuffer(size_t vertexSize, size_t numVerts,
  98. HardwareBuffer::Usage usage, bool useShadowBuffer = false);
  99. /// Create a hardware vertex buffer
  100. HardwareIndexBufferPtr
  101. createIndexBuffer(HardwareIndexBuffer::IndexType itype, size_t numIndexes,
  102. HardwareBuffer::Usage usage, bool useShadowBuffer = false);
  103. };
  104. /// DefaultHardwareBufferManager as a Singleton
  105. class CM_EXPORT DefaultHardwareBufferManager : public HardwareBufferManager
  106. {
  107. public:
  108. DefaultHardwareBufferManager()
  109. : HardwareBufferManager(new DefaultHardwareBufferManagerBase())
  110. {
  111. }
  112. ~DefaultHardwareBufferManager()
  113. {
  114. delete mImpl;
  115. }
  116. };
  117. /** @} */
  118. /** @} */
  119. }
  120. #endif