BsVertexDeclaration.cpp 9.5 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "RenderAPI/BsVertexDeclaration.h"
  4. #include "Private/RTTI/BsVertexDeclarationRTTI.h"
  5. #include "Managers/BsHardwareBufferManager.h"
  6. #include "RenderAPI/BsRenderAPI.h"
  7. namespace bs
  8. {
  9. VertexElement::VertexElement(UINT16 source, UINT32 offset,
  10. VertexElementType theType, VertexElementSemantic semantic, UINT16 index, UINT32 instanceStepRate)
  11. : mSource(source), mOffset(offset), mType(theType), mSemantic(semantic), mIndex(index)
  12. , mInstanceStepRate(instanceStepRate)
  13. {
  14. }
  15. UINT32 VertexElement::getSize(void) const
  16. {
  17. return getTypeSize(mType);
  18. }
  19. UINT32 VertexElement::getTypeSize(VertexElementType etype)
  20. {
  21. switch(etype)
  22. {
  23. case VET_COLOR:
  24. case VET_COLOR_ABGR:
  25. case VET_COLOR_ARGB:
  26. return sizeof(RGBA);
  27. case VET_UBYTE4_NORM:
  28. return sizeof(UINT32);
  29. case VET_FLOAT1:
  30. return sizeof(float);
  31. case VET_FLOAT2:
  32. return sizeof(float) * 2;
  33. case VET_FLOAT3:
  34. return sizeof(float) * 3;
  35. case VET_FLOAT4:
  36. return sizeof(float) * 4;
  37. case VET_USHORT1:
  38. return sizeof(UINT16);
  39. case VET_USHORT2:
  40. return sizeof(UINT16) * 2;
  41. case VET_USHORT4:
  42. return sizeof(UINT16) * 4;
  43. case VET_SHORT1:
  44. return sizeof(INT16);
  45. case VET_SHORT2:
  46. return sizeof(INT16) * 2;
  47. case VET_SHORT4:
  48. return sizeof(INT16) * 4;
  49. case VET_UINT1:
  50. return sizeof(UINT32);
  51. case VET_UINT2:
  52. return sizeof(UINT32) * 2;
  53. case VET_UINT3:
  54. return sizeof(UINT32) * 3;
  55. case VET_UINT4:
  56. return sizeof(UINT32) * 4;
  57. case VET_INT4:
  58. return sizeof(INT32) * 4;
  59. case VET_INT1:
  60. return sizeof(INT32);
  61. case VET_INT2:
  62. return sizeof(INT32) * 2;
  63. case VET_INT3:
  64. return sizeof(INT32) * 3;
  65. case VET_UBYTE4:
  66. return sizeof(UINT8) * 4;
  67. default:
  68. break;
  69. }
  70. return 0;
  71. }
  72. unsigned short VertexElement::getTypeCount(VertexElementType etype)
  73. {
  74. switch (etype)
  75. {
  76. case VET_COLOR:
  77. case VET_COLOR_ABGR:
  78. case VET_COLOR_ARGB:
  79. return 4;
  80. case VET_FLOAT1:
  81. case VET_SHORT1:
  82. case VET_USHORT1:
  83. case VET_INT1:
  84. case VET_UINT1:
  85. return 1;
  86. case VET_FLOAT2:
  87. case VET_SHORT2:
  88. case VET_USHORT2:
  89. case VET_INT2:
  90. case VET_UINT2:
  91. return 2;
  92. case VET_FLOAT3:
  93. case VET_INT3:
  94. case VET_UINT3:
  95. return 3;
  96. case VET_FLOAT4:
  97. case VET_SHORT4:
  98. case VET_USHORT4:
  99. case VET_INT4:
  100. case VET_UINT4:
  101. case VET_UBYTE4:
  102. case VET_UBYTE4_NORM:
  103. return 4;
  104. default:
  105. break;
  106. }
  107. BS_EXCEPT(InvalidParametersException, "Invalid type");
  108. return 0;
  109. }
  110. VertexElementType VertexElement::getBestColorVertexElementType()
  111. {
  112. // Use the current render system to determine if possible
  113. if (ct::RenderAPI::instancePtr() != nullptr)
  114. {
  115. return ct::RenderAPI::instance().getAPIInfo().getColorVertexElementType();
  116. }
  117. else
  118. {
  119. // We can't know the specific type right now, so pick a type based on platform
  120. #if BS_PLATFORM == BS_PLATFORM_WIN32
  121. return VET_COLOR_ARGB; // prefer D3D format on Windows
  122. #else
  123. return VET_COLOR_ABGR; // prefer GL format on everything else
  124. #endif
  125. }
  126. }
  127. bool VertexElement::operator== (const VertexElement& rhs) const
  128. {
  129. if (mType != rhs.mType || mIndex != rhs.mIndex || mOffset != rhs.mOffset ||
  130. mSemantic != rhs.mSemantic || mSource != rhs.mSource || mInstanceStepRate != rhs.mInstanceStepRate)
  131. {
  132. return false;
  133. }
  134. else
  135. return true;
  136. }
  137. bool VertexElement::operator!= (const VertexElement& rhs) const
  138. {
  139. return !(*this == rhs);
  140. }
  141. size_t VertexElement::getHash(const VertexElement& element)
  142. {
  143. size_t hash = 0;
  144. hash_combine(hash, element.mType);
  145. hash_combine(hash, element.mIndex);
  146. hash_combine(hash, element.mOffset);
  147. hash_combine(hash, element.mSemantic);
  148. hash_combine(hash, element.mSource);
  149. hash_combine(hash, element.mInstanceStepRate);
  150. return hash;
  151. }
  152. VertexDeclarationProperties::VertexDeclarationProperties(const List<VertexElement>& elements)
  153. {
  154. for (auto& elem : elements)
  155. {
  156. VertexElementType type = elem.getType();
  157. if (elem.getType() == VET_COLOR)
  158. type = VertexElement::getBestColorVertexElementType();
  159. mElementList.push_back(VertexElement(elem.getStreamIdx(), elem.getOffset(), type, elem.getSemantic(),
  160. elem.getSemanticIdx(), elem.getInstanceStepRate()));
  161. }
  162. }
  163. bool VertexDeclarationProperties::operator== (const VertexDeclarationProperties& rhs) const
  164. {
  165. if (mElementList.size() != rhs.mElementList.size())
  166. return false;
  167. auto myIter = mElementList.begin();
  168. auto theirIter = rhs.mElementList.begin();
  169. for (; myIter != mElementList.end() && theirIter != rhs.mElementList.end(); ++myIter, ++theirIter)
  170. {
  171. if (!(*myIter == *theirIter))
  172. return false;
  173. }
  174. return true;
  175. }
  176. bool VertexDeclarationProperties::operator!= (const VertexDeclarationProperties& rhs) const
  177. {
  178. return !(*this == rhs);
  179. }
  180. const VertexElement* VertexDeclarationProperties::getElement(UINT16 index) const
  181. {
  182. assert(index < mElementList.size() && "Index out of bounds");
  183. auto iter = mElementList.begin();
  184. for (UINT16 i = 0; i < index; ++i)
  185. ++iter;
  186. return &(*iter);
  187. }
  188. const VertexElement* VertexDeclarationProperties::findElementBySemantic(VertexElementSemantic sem, UINT16 index) const
  189. {
  190. for (auto& elem : mElementList)
  191. {
  192. if (elem.getSemantic() == sem && elem.getSemanticIdx() == index)
  193. {
  194. return &elem;
  195. }
  196. }
  197. return nullptr;
  198. }
  199. List<VertexElement> VertexDeclarationProperties::findElementsBySource(UINT16 source) const
  200. {
  201. List<VertexElement> retList;
  202. for (auto& elem : mElementList)
  203. {
  204. if (elem.getStreamIdx() == source)
  205. {
  206. retList.push_back(elem);
  207. }
  208. }
  209. return retList;
  210. }
  211. UINT32 VertexDeclarationProperties::getVertexSize(UINT16 source) const
  212. {
  213. UINT32 size = 0;
  214. for (auto& elem : mElementList)
  215. {
  216. if (elem.getStreamIdx() == source)
  217. {
  218. size += elem.getSize();
  219. }
  220. }
  221. return size;
  222. }
  223. VertexDeclaration::VertexDeclaration(const List<VertexElement>& elements)
  224. :mProperties(elements)
  225. {
  226. }
  227. SPtr<ct::VertexDeclaration> VertexDeclaration::getCore() const
  228. {
  229. return std::static_pointer_cast<ct::VertexDeclaration>(mCoreSpecific);
  230. }
  231. SPtr<ct::CoreObject> VertexDeclaration::createCore() const
  232. {
  233. return ct::HardwareBufferManager::instance().createVertexDeclarationInternal(mProperties.mElementList);
  234. }
  235. SPtr<VertexDeclaration> VertexDeclaration::create(const SPtr<VertexDataDesc>& desc)
  236. {
  237. return HardwareBufferManager::instance().createVertexDeclaration(desc);
  238. }
  239. /************************************************************************/
  240. /* SERIALIZATION */
  241. /************************************************************************/
  242. RTTITypeBase* VertexDeclaration::getRTTIStatic()
  243. {
  244. return VertexDeclarationRTTI::instance();
  245. }
  246. RTTITypeBase* VertexDeclaration::getRTTI() const
  247. {
  248. return getRTTIStatic();
  249. }
  250. String toString(const VertexElementSemantic& val)
  251. {
  252. switch (val)
  253. {
  254. case VES_POSITION:
  255. return "POSITION";
  256. case VES_BLEND_WEIGHTS:
  257. return "BLEND_WEIGHTS";
  258. case VES_BLEND_INDICES:
  259. return "BLEND_INDICES";
  260. case VES_NORMAL:
  261. return "NORMAL";
  262. case VES_COLOR:
  263. return "COLOR";
  264. case VES_TEXCOORD:
  265. return "TEXCOORD";
  266. case VES_BITANGENT:
  267. return "BITANGENT";
  268. case VES_TANGENT:
  269. return "TANGENT";
  270. case VES_POSITIONT:
  271. return "POSITIONT";
  272. case VES_PSIZE:
  273. return "PSIZE";
  274. }
  275. return "";
  276. }
  277. WString toWString(const VertexElementSemantic& val)
  278. {
  279. return toWString(toString(val));
  280. }
  281. namespace ct
  282. {
  283. UINT32 VertexDeclaration::NextFreeId = 0;
  284. VertexDeclaration::VertexDeclaration(const List<VertexElement>& elements, GpuDeviceFlags deviceMask)
  285. :mProperties(elements)
  286. {
  287. }
  288. void VertexDeclaration::initialize()
  289. {
  290. mId = NextFreeId++;
  291. CoreObject::initialize();
  292. }
  293. SPtr<VertexDeclaration> VertexDeclaration::create(const SPtr<VertexDataDesc>& desc, GpuDeviceFlags deviceMask)
  294. {
  295. return HardwareBufferManager::instance().createVertexDeclaration(desc, deviceMask);
  296. }
  297. bool VertexDeclaration::isCompatible(const SPtr<VertexDeclaration>& shaderDecl)
  298. {
  299. const List<VertexElement>& shaderElems = shaderDecl->getProperties().getElements();
  300. const List<VertexElement>& bufferElems = getProperties().getElements();
  301. for (auto shaderIter = shaderElems.begin(); shaderIter != shaderElems.end(); ++shaderIter)
  302. {
  303. const VertexElement* foundElement = nullptr;
  304. for (auto bufferIter = bufferElems.begin(); bufferIter != bufferElems.end(); ++bufferIter)
  305. {
  306. if (shaderIter->getSemantic() == bufferIter->getSemantic() && shaderIter->getSemanticIdx() == bufferIter->getSemanticIdx())
  307. {
  308. foundElement = &(*bufferIter);
  309. break;
  310. }
  311. }
  312. if (foundElement == nullptr)
  313. return false;
  314. }
  315. return true;
  316. }
  317. Vector<VertexElement> VertexDeclaration::getMissingElements(const SPtr<VertexDeclaration>& shaderDecl)
  318. {
  319. Vector<VertexElement> missingElements;
  320. const List<VertexElement>& shaderElems = shaderDecl->getProperties().getElements();
  321. const List<VertexElement>& bufferElems = getProperties().getElements();
  322. for (auto shaderIter = shaderElems.begin(); shaderIter != shaderElems.end(); ++shaderIter)
  323. {
  324. const VertexElement* foundElement = nullptr;
  325. for (auto bufferIter = bufferElems.begin(); bufferIter != bufferElems.end(); ++bufferIter)
  326. {
  327. if (shaderIter->getSemantic() == bufferIter->getSemantic() && shaderIter->getSemanticIdx() == bufferIter->getSemanticIdx())
  328. {
  329. foundElement = &(*bufferIter);
  330. break;
  331. }
  332. }
  333. if (foundElement == nullptr)
  334. missingElements.push_back(*shaderIter);
  335. }
  336. return missingElements;
  337. }
  338. }
  339. }