Marko Pintera c74a41586d WIP: macOS port há 7 anos atrás
..
BsBlendState.cpp eb4b6fa6e4 Build: Cleaning up the build and adding an initial version of the install script há 8 anos atrás
BsBlendState.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) há 8 anos atrás
BsCommandBuffer.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) há 8 anos atrás
BsCommandBuffer.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) há 8 anos atrás
BsDepthStencilState.cpp eb4b6fa6e4 Build: Cleaning up the build and adding an initial version of the install script há 8 anos atrás
BsDepthStencilState.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) há 8 anos atrás
BsEventQuery.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) há 8 anos atrás
BsEventQuery.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) há 8 anos atrás
BsGpuBuffer.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) há 8 anos atrás
BsGpuBuffer.h ffc2208374 Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions) há 8 anos atrás
BsGpuParam.cpp 441b7dc7dc WIP: Editor polish and cleanup há 8 anos atrás
BsGpuParam.h 441b7dc7dc WIP: Editor polish and cleanup há 8 anos atrás
BsGpuParamBlockBuffer.cpp 24a1f44cd8 Refactor: Cleaned up custom allocators há 8 anos atrás
BsGpuParamBlockBuffer.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) há 8 anos atrás
BsGpuParamDesc.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) há 8 anos atrás
BsGpuParams.cpp 24a1f44cd8 Refactor: Cleaned up custom allocators há 8 anos atrás
BsGpuParams.h 01240b3690 Feature: Added standard (non-clustered) forward rendering mode, for hardware that does not support compute há 8 anos atrás
BsGpuPipelineParamInfo.cpp e605573591 Refactor: Shader variations are now defined directly in BSL files há 8 anos atrás
BsGpuPipelineParamInfo.h e605573591 Refactor: Shader variations are now defined directly in BSL files há 8 anos atrás
BsGpuPipelineState.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) há 8 anos atrás
BsGpuPipelineState.h e605573591 Refactor: Shader variations are now defined directly in BSL files há 8 anos atrás
BsGpuProgram.cpp eb4b6fa6e4 Build: Cleaning up the build and adding an initial version of the install script há 8 anos atrás
BsGpuProgram.h 01240b3690 Feature: Added standard (non-clustered) forward rendering mode, for hardware that does not support compute há 8 anos atrás
BsHardwareBuffer.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) há 8 anos atrás
BsIndexBuffer.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) há 8 anos atrás
BsIndexBuffer.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) há 8 anos atrás
BsOcclusionQuery.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) há 8 anos atrás
BsOcclusionQuery.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) há 8 anos atrás
BsRasterizerState.cpp eb4b6fa6e4 Build: Cleaning up the build and adding an initial version of the install script há 8 anos atrás
BsRasterizerState.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) há 8 anos atrás
BsRenderAPI.cpp 8c170d61bf WIP: Updating & cleaning up framework docs há 7 anos atrás
BsRenderAPI.h ae820eb3c3 Feature: Added a way to specify a feature-set when defining a BSL shader file há 8 anos atrás
BsRenderAPICapabilities.cpp 266484ff97 WIP: Linux port há 8 anos atrás
BsRenderAPICapabilities.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) há 8 anos atrás
BsRenderTarget.cpp 24a1f44cd8 Refactor: Cleaned up custom allocators há 8 anos atrás
BsRenderTarget.h 90f5f648bf WIP: Script bindings há 8 anos atrás
BsRenderTexture.cpp 24a1f44cd8 Refactor: Cleaned up custom allocators há 8 anos atrás
BsRenderTexture.h 90f5f648bf WIP: Script bindings há 8 anos atrás
BsRenderWindow.cpp c74a41586d WIP: macOS port há 7 anos atrás
BsRenderWindow.h 75a17b8393 WIP: macOS port há 7 anos atrás
BsSamplerState.cpp eb4b6fa6e4 Build: Cleaning up the build and adding an initial version of the install script há 8 anos atrás
BsSamplerState.h 5d331c2f55 Bugfix: OpenGL now respects min/max mipmap values specified in a sampler state há 8 anos atrás
BsSubMesh.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) há 8 anos atrás
BsTextureView.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) há 8 anos atrás
BsTextureView.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) há 8 anos atrás
BsTimerQuery.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) há 8 anos atrás
BsTimerQuery.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) há 8 anos atrás
BsVertexBuffer.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) há 8 anos atrás
BsVertexBuffer.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) há 8 anos atrás
BsVertexData.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) há 8 anos atrás
BsVertexData.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) há 8 anos atrás
BsVertexDataDesc.cpp eb4b6fa6e4 Build: Cleaning up the build and adding an initial version of the install script há 8 anos atrás
BsVertexDataDesc.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) há 8 anos atrás
BsVertexDeclaration.cpp 64f864af34 Bugfix: Respect instanceStepRate when comparing VertexElements há 8 anos atrás
BsVertexDeclaration.h 64f864af34 Bugfix: Respect instanceStepRate when comparing VertexElements há 8 anos atrás
BsVideoModeInfo.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) há 8 anos atrás
BsVideoModeInfo.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) há 8 anos atrás
BsViewport.cpp eb4b6fa6e4 Build: Cleaning up the build and adding an initial version of the install script há 8 anos atrás
BsViewport.h 995485a010 WIP Linux port: há 8 anos atrás