Marko Pintera 91a0717417 WIP: macOS port il y a 7 ans
..
BsGpuResourcePool.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) il y a 8 ans
BsGpuResourcePool.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) il y a 8 ans
BsImageBasedLighting.cpp 91a0717417 WIP: macOS port il y a 7 ans
BsImageBasedLighting.h 01240b3690 Feature: Added standard (non-clustered) forward rendering mode, for hardware that does not support compute il y a 8 ans
BsLightGrid.cpp e605573591 Refactor: Shader variations are now defined directly in BSL files il y a 8 ans
BsLightGrid.h e605573591 Refactor: Shader variations are now defined directly in BSL files il y a 8 ans
BsLightProbes.cpp 88cafca77a Build: Fixing a compile error on Linux il y a 8 ans
BsLightProbes.h e605573591 Refactor: Shader variations are now defined directly in BSL files il y a 8 ans
BsLightRendering.cpp 91a0717417 WIP: macOS port il y a 7 ans
BsLightRendering.h 01240b3690 Feature: Added standard (non-clustered) forward rendering mode, for hardware that does not support compute il y a 8 ans
BsObjectRendering.cpp 01240b3690 Feature: Added standard (non-clustered) forward rendering mode, for hardware that does not support compute il y a 8 ans
BsObjectRendering.h feaed12a13 Feature: Animation system now even more multi-threaded il y a 7 ans
BsPostProcessing.cpp e605573591 Refactor: Shader variations are now defined directly in BSL files il y a 8 ans
BsPostProcessing.h e605573591 Refactor: Shader variations are now defined directly in BSL files il y a 8 ans
BsRenderBeast.cpp feaed12a13 Feature: Animation system now even more multi-threaded il y a 7 ans
BsRenderBeast.h feaed12a13 Feature: Animation system now even more multi-threaded il y a 7 ans
BsRenderBeastFactory.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) il y a 8 ans
BsRenderBeastFactory.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) il y a 8 ans
BsRenderBeastIBLUtility.cpp 99efde59d5 WIP: macOS port il y a 7 ans
BsRenderBeastIBLUtility.h 99efde59d5 WIP: macOS port il y a 7 ans
BsRenderBeastOptions.h 1a6d82bf0c Bugfix: Various directional shadow tweaks and fixes il y a 8 ans
BsRenderBeastPlugin.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) il y a 8 ans
BsRenderBeastPrerequisites.h ffc2208374 Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions) il y a 8 ans
BsRenderCompositor.cpp 99efde59d5 WIP: macOS port il y a 7 ans
BsRenderCompositor.h ed7a61288d Bugfix: PreBasePass RenderExtensions are now called with bound GBuffer il y a 8 ans
BsRendererObject.cpp 890c449b74 Refactor: SceneObject transform and non-component scene entities il y a 8 ans
BsRendererObject.h 01240b3690 Feature: Added standard (non-clustered) forward rendering mode, for hardware that does not support compute il y a 8 ans
BsRendererScene.cpp 01240b3690 Feature: Added standard (non-clustered) forward rendering mode, for hardware that does not support compute il y a 8 ans
BsRendererScene.h feaed12a13 Feature: Animation system now even more multi-threaded il y a 7 ans
BsRendererTextures.cpp 2cd33e4e53 Bugfix: Fixing Light and Renderable component use in the editor il y a 8 ans
BsRendererTextures.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) il y a 8 ans
BsRendererView.cpp 01240b3690 Feature: Added standard (non-clustered) forward rendering mode, for hardware that does not support compute il y a 8 ans
BsRendererView.h 43d2f892e1 Feature: Added a separate rendering path for when tiled deferred is not available il y a 8 ans
BsSamplerOverrides.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) il y a 8 ans
BsSamplerOverrides.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) il y a 8 ans
BsShadowRendering.cpp 5c5f9b3252 WIP: macOS port il y a 7 ans
BsShadowRendering.h 1a6d82bf0c Bugfix: Various directional shadow tweaks and fixes il y a 8 ans
BsStandardDeferredLighting.cpp 8dd96ab750 Bugfix: Fixing a visual artifact that appeared in the form of a white sphere visible in reflections il y a 8 ans
BsStandardDeferredLighting.h f16667cece WIP: Adding separate rendering path for when tiled deferred is not available il y a 8 ans
CMakeLists.txt eb4b6fa6e4 Build: Cleaning up the build and adding an initial version of the install script il y a 8 ans
CMakeSources.cmake 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) il y a 8 ans