Marko Pintera 46094b3bfa Fixed some issues with RTTI plain value setter/getters (any_cast wasn't able to cast to base types, so I had to encapsulate things a bit further) пре 12 година
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Cocoa 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) пре 13 година
Win32 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect пре 12 година
X11 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) пре 13 година
CmApplication.h 3e75d9cf94 Added WIP OS drag and drop functionality пре 12 година
CmBindableGpuParamBlock.h b0b11a73da Allocating GpuParams and especially bindable copy of GpuParams will now cause much less alocations пре 12 година
CmBindableGpuParams.h 99f545b06f Added frame allocator пре 12 година
CmBlendState.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmBlendStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmCPUProfiler.h 6ad504f1b3 Profiler containers now use ProfilerAlloc so their allocations arent counted by the profiler пре 12 година
CmCgProgram.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes пре 12 година
CmCgProgramFactory.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes пре 12 година
CmCgProgramRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmCommandQueue.h bbded86fda Added gpu params for basic data types пре 12 година
CmCommonEnums.h a2ca5247a4 Added NoOverwrite support for all render system index/buffers пре 12 година
CmComponent.h a3d90405e7 Closing an editor window no longer causes an exception in GUIManager пре 12 година
CmComponentRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmCoreObject.h 5d165cbee2 Renamed waitUntilLoaded and waitUntilInitialized to "synchonize()" пре 12 година
CmCoreObjectManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes пре 12 година
CmCoreThread.h 99f545b06f Added frame allocator пре 12 година
CmCoreThreadAccessor.h 99f545b06f Added frame allocator пре 12 година
CmDefaultRenderQueue.h 8ae8dc6752 RenderQueue and improved RenderOperation design and handling пре 12 година
CmDeferredCallManager.h a8ba9930af Fixed initialization issues due to caret пре 12 година
CmDepthStencilState.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmDepthStencilStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmDrawOps.h 453fc2fe21 write/readSubresource now accept GpuResourceData shared pointer which means the method no longer needs to be blocking пре 12 година
CmEventQuery.h 7214304ace Added Timer queries пре 12 година
CmFont.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes пре 12 година
CmFontDesc.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes пре 12 година
CmFontImportOptions.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes пре 12 година
CmFontImportOptionsRTTI.h 1eafbaa11b More new alloc system porting пре 12 година
CmFontManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes пре 12 година
CmFontRTTI.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes пре 12 година
CmGameObject.h d6b255dd18 Moved Camera/Renderable/Overlay/OverlayManager to Banshee пре 12 година
CmGameObjectHandle.h 46094b3bfa Fixed some issues with RTTI plain value setter/getters (any_cast wasn't able to cast to base types, so I had to encapsulate things a bit further) пре 12 година
CmGameObjectRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmGpuBuffer.h a2ca5247a4 Added NoOverwrite support for all render system index/buffers пре 12 година
CmGpuBufferView.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmGpuParam.h 564bb9b499 GUI and debug draw now use parameter handles for faster way of setting material parameters пре 12 година
CmGpuParamBlock.h bbded86fda Added gpu params for basic data types пре 12 година
CmGpuParamBlockBuffer.h 9205a99b69 Gpu param block is now tied to param block buffer пре 12 година
CmGpuParamDesc.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes пре 12 година
CmGpuParams.h 99f545b06f Added frame allocator пре 12 година
CmGpuProgInclude.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmGpuProgIncludeImporter.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmGpuProgram.h 453fc2fe21 write/readSubresource now accept GpuResourceData shared pointer which means the method no longer needs to be blocking пре 12 година
CmGpuProgramImportOptions.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes пре 12 година
CmGpuProgramImportOptionsRTTI.h 1eafbaa11b More new alloc system porting пре 12 година
CmGpuProgramImporter.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmGpuProgramManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes пре 12 година
CmGpuProgramParams.h 453fc2fe21 write/readSubresource now accept GpuResourceData shared pointer which means the method no longer needs to be blocking пре 12 година
CmGpuProgramRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmGpuResource.h a1f31053f5 Add an option to discard buffer contents upon writing пре 12 година
CmGpuResourceData.h 8384594143 Renamed all instances of render thread to core thread пре 12 година
CmGpuResourceDataRTTI.h 470c1c979b PixelData inherits from GpuResourceData пре 12 година
CmGpuResourceRTTI.h d0301de9c9 Starting work on better gpu resource updates пре 12 година
CmHardwareBuffer.h a2ca5247a4 Added NoOverwrite support for all render system index/buffers пре 12 година
CmHardwareBufferManager.h b0f44650c9 Param buffer updates are now queued on the proper deferred context and are in general handled better пре 12 година
CmHighLevelGpuProgram.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes пре 12 година
CmHighLevelGpuProgramManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes пре 12 година
CmImportOptions.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmImportOptionsRTTI.h 1eafbaa11b More new alloc system porting пре 12 година
CmImporter.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes пре 12 година
CmIndexBuffer.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmIndexData.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmInput.h 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect пре 12 година
CmInputFwd.h 571341f9e5 Started work on rename functionality of TreeView пре 12 година
CmMaterial.h 9205a99b69 Gpu param block is now tied to param block buffer пре 12 година
CmMaterialManager.cpp 1eafbaa11b More new alloc system porting пре 12 година
CmMaterialManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmMaterialRTTI.h 404bcd6671 Better way of initializing MeshData пре 12 година
CmMemAllocCategories.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmMesh.h d7cf519627 Started work on MeshHeap and transient meshes пре 12 година
CmMeshBase.h 4a861a2399 Fixed OpenGL queries as they were being incorrectly created пре 12 година
CmMeshBaseRTTI.h d7cf519627 Started work on MeshHeap and transient meshes пре 12 година
CmMeshData.h e7e420a0a6 Almost final version of transient meshes and MeshHeap пре 12 година
CmMeshDataRTTI.h 9392e45805 Better sub-mesh handling for Meshes пре 12 година
CmMeshHeap.h e7e420a0a6 Almost final version of transient meshes and MeshHeap пре 12 година
CmMeshManager.h 9392e45805 Better sub-mesh handling for Meshes пре 12 година
CmMultiRenderTexture.h 6b1dfdc6be Refactored RenderTarget a bit to make is prettier (no real funcionality added) пре 12 година
CmOSInputHandler.h 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect пре 12 година
CmOcclusionQuery.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmPass.h 538bcedd0c Bit more renames пре 12 година
CmPassRTTI.h 1eafbaa11b More new alloc system porting пре 12 година
CmPixelBuffer.h 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect пре 12 година
CmPixelData.h 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect пре 12 година
CmPixelDataRTTI.h 1eafbaa11b More new alloc system porting пре 12 година
CmPixelUtil.h fde4ac7233 Mono scripting start and first Script class пре 12 година
CmPixelVolume.h 3fed3402b3 Refactored and renamed Box, Int2, Rect and FRect #2 (SVN being silly) пре 12 година
CmPlatform.h 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect пре 12 година
CmPlatformWndProc.h 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect пре 12 година
CmPrerequisites.h fde4ac7233 Mono scripting start and first Script class пре 12 година
CmProfiler.h b2dd1e7508 Profiler now uses a special memory allocator so it doesn't skew memory alloc profiling results пре 12 година
CmQueryManager.h 7214304ace Added Timer queries пре 12 година
CmRasterizerState.h acc4d601eb Fixed culling so it is consistent across all platforms (counterclockwise by default) пре 12 година
CmRasterizerStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmRawInputHandler.h 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect пре 12 година
CmRenderOperation.h 9bb801f889 Bunch of fixes for MeshHeap and related systems пре 12 година
CmRenderQueue.h 9bb801f889 Bunch of fixes for MeshHeap and related systems пре 12 година
CmRenderStateManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmRenderSystem.h e7e420a0a6 Almost final version of transient meshes and MeshHeap пре 12 година
CmRenderSystemCapabilities.h a659b5bac7 Render system now allows you to set multiple vertex buffers at once пре 12 година
CmRenderSystemFactory.h ea7362503f Added wide strings пре 12 година
CmRenderSystemManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes пре 12 година
CmRenderTarget.h a2b4c80b20 Render textures are now rendered in correct order (scene view before main window) пре 12 година
CmRenderTexture.h cb10df23fe Getting render target bindings to work so it shows up in GUI пре 12 година
CmRenderWindow.h 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect пре 12 година
CmRenderWindowManager.h 3294c5f20f Ensured that GUIArea and GUIWidget use Viewport for determining size, instead of window (which was only there for input purposes) пре 12 година
CmRenderer.h 2b14aca1e0 Added basic drop overlay mesh and material пре 12 година
CmRendererFactory.h ea7362503f Added wide strings пре 12 година
CmRendererManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes пре 12 година
CmResource.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmResourceHandle.h 32ed0bb976 Refactored ResourceHandle a bit to make it easier to understand and use пре 12 година
CmResourceHandleRTTI.h 32ed0bb976 Refactored ResourceHandle a bit to make it easier to understand and use пре 12 година
CmResourceRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmResources.h fde4ac7233 Mono scripting start and first Script class пре 12 година
CmResourcesRTTI.h 8f95f0a87d More allocation porting пре 12 година
CmSamplerState.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmSamplerStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmSceneManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmSceneObject.h b5d74cbb33 TreeView expand now works пре 12 година
CmSceneObjectRTTI.h 88c83017de Started work on undo/redo system пре 12 година
CmShader.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes пре 12 година
CmShaderRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmSpecificImporter.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmSubMesh.h 9392e45805 Better sub-mesh handling for Meshes пре 12 година
CmTechnique.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes пре 12 година
CmTechniqueRTTI.h 1eafbaa11b More new alloc system porting пре 12 година
CmTextData.h 53af23ab1d Modified how I measure optimal text size - Optimal height now uses line height instead of height of actually visible characters пре 12 година
CmTexture.h 8fa8ac5145 Added managed GUIContent пре 12 година
CmTextureManager.h 8fa8ac5145 Added managed GUIContent пре 12 година
CmTextureRTTI.h 5fa7bee5a7 Refactored Math пре 12 година
CmTextureView.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmTimerQuery.h 7214304ace Added Timer queries пре 12 година
CmTransientMesh.h 9bb801f889 Bunch of fixes for MeshHeap and related systems пре 12 година
CmVertexBuffer.h a3234b2fed Added automatic conversion of RGBA color to BGRA for DirectX9 vertex color пре 12 година
CmVertexData.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes пре 12 година
CmVertexDataDesc.h e7e420a0a6 Almost final version of transient meshes and MeshHeap пре 12 година
CmVertexDataDescRTTI.h 404bcd6671 Better way of initializing MeshData пре 12 година
CmVertexDeclaration.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes пре 12 година
CmVertexDeclarationRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmViewport.h 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect пре 12 година
CmWin32Defs.h 3e75d9cf94 Added WIP OS drag and drop functionality пре 12 година
stdafx.h 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) пре 13 година
targetver.h 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) пре 13 година