BsScriptGUICanvas.cpp 4.5 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "BsScriptGUICanvas.h"
  4. #include "BsScriptMeta.h"
  5. #include "BsScriptSpriteTexture.h"
  6. #include "BsMonoUtil.h"
  7. #include "BsGUILayout.h"
  8. #include "BsGUICanvas.h"
  9. #include "BsGUIOptions.h"
  10. #include "BsScriptFont.h"
  11. namespace BansheeEngine
  12. {
  13. ScriptGUICanvas::ScriptGUICanvas(MonoObject* instance, GUICanvas* canvas)
  14. :TScriptGUIElement(instance, canvas)
  15. {
  16. }
  17. void ScriptGUICanvas::initRuntimeData()
  18. {
  19. metaData.scriptClass->addInternalCall("Internal_CreateInstance", &ScriptGUICanvas::internal_createInstance);
  20. metaData.scriptClass->addInternalCall("Internal_DrawLine", &ScriptGUICanvas::internal_drawLine);
  21. metaData.scriptClass->addInternalCall("Internal_DrawPolyLine", &ScriptGUICanvas::internal_drawPolyLine);
  22. metaData.scriptClass->addInternalCall("Internal_DrawTexture", &ScriptGUICanvas::internal_drawTexture);
  23. metaData.scriptClass->addInternalCall("Internal_DrawTriangleStrip", &ScriptGUICanvas::internal_drawTriangleStrip);
  24. metaData.scriptClass->addInternalCall("Internal_DrawTriangleList", &ScriptGUICanvas::internal_drawTriangleList);
  25. metaData.scriptClass->addInternalCall("Internal_DrawText", &ScriptGUICanvas::internal_drawText);
  26. metaData.scriptClass->addInternalCall("Internal_Clear", &ScriptGUICanvas::internal_clear);
  27. }
  28. void ScriptGUICanvas::internal_createInstance(MonoObject* instance, MonoString* style, MonoArray* guiOptions)
  29. {
  30. GUIOptions options;
  31. ScriptArray scriptArray(guiOptions);
  32. UINT32 arrayLen = scriptArray.size();
  33. for (UINT32 i = 0; i < arrayLen; i++)
  34. options.addOption(scriptArray.get<GUIOption>(i));
  35. GUICanvas* guiCanvas = GUICanvas::create(options, toString(MonoUtil::monoToWString(style)));
  36. new (bs_alloc<ScriptGUICanvas>()) ScriptGUICanvas(instance, guiCanvas);
  37. }
  38. void ScriptGUICanvas::internal_drawLine(ScriptGUICanvas* nativeInstance, Vector2I* a, Vector2I* b, Color* color)
  39. {
  40. GUICanvas* canvas = (GUICanvas*)nativeInstance->getGUIElement();
  41. canvas->drawLine(*a, *b, *color);
  42. }
  43. void ScriptGUICanvas::internal_drawPolyLine(ScriptGUICanvas* nativeInstance, MonoArray* vertices, Color* color)
  44. {
  45. GUICanvas* canvas = (GUICanvas*)nativeInstance->getGUIElement();
  46. ScriptArray verticesArray(vertices);
  47. UINT32 size = verticesArray.size();
  48. Vector<Vector2I> nativeVertices(size);
  49. memcpy(nativeVertices.data(), verticesArray.getRawPtr<Vector2I>(), sizeof(Vector2I) * size);
  50. canvas->drawPolyLine(nativeVertices, *color);
  51. }
  52. void ScriptGUICanvas::internal_drawTexture(ScriptGUICanvas* nativeInstance, ScriptSpriteTexture* texture, Rect2I* area,
  53. TextureScaleMode scaleMode, Color* color)
  54. {
  55. GUICanvas* canvas = (GUICanvas*)nativeInstance->getGUIElement();
  56. HSpriteTexture nativeTexture;
  57. if (texture != nullptr)
  58. nativeTexture = texture->getHandle();
  59. canvas->drawTexture(nativeTexture, *area, scaleMode, *color);
  60. }
  61. void ScriptGUICanvas::internal_drawTriangleStrip(ScriptGUICanvas* nativeInstance, MonoArray* vertices, Color* color)
  62. {
  63. GUICanvas* canvas = (GUICanvas*)nativeInstance->getGUIElement();
  64. ScriptArray verticesArray(vertices);
  65. UINT32 size = verticesArray.size();
  66. Vector<Vector2I> nativeVertices(size);
  67. memcpy(nativeVertices.data(), verticesArray.getRawPtr<Vector2I>(), sizeof(Vector2I) * size);
  68. canvas->drawTriangleStrip(nativeVertices, *color);
  69. }
  70. void ScriptGUICanvas::internal_drawTriangleList(ScriptGUICanvas* nativeInstance, MonoArray* vertices, Color* color)
  71. {
  72. GUICanvas* canvas = (GUICanvas*)nativeInstance->getGUIElement();
  73. ScriptArray verticesArray(vertices);
  74. UINT32 size = verticesArray.size();
  75. Vector<Vector2I> nativeVertices(size);
  76. memcpy(nativeVertices.data(), verticesArray.getRawPtr<Vector2I>(), sizeof(Vector2I) * size);
  77. canvas->drawTriangleList(nativeVertices, *color);
  78. }
  79. void ScriptGUICanvas::internal_drawText(ScriptGUICanvas* nativeInstance, MonoString* text, Vector2I* position,
  80. ScriptFont* font, UINT32 size, Color* color)
  81. {
  82. GUICanvas* canvas = (GUICanvas*)nativeInstance->getGUIElement();
  83. WString nativeText = MonoUtil::monoToWString(text);
  84. HFont nativeFont;
  85. if (font != nullptr)
  86. nativeFont = font->getHandle();
  87. canvas->drawText(nativeText, *position, nativeFont, size, *color);
  88. }
  89. void ScriptGUICanvas::internal_clear(ScriptGUICanvas* nativeInstance)
  90. {
  91. GUICanvas* canvas = (GUICanvas*)nativeInstance->getGUIElement();
  92. canvas->clear();
  93. }
  94. }