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- using System;
- using System.Runtime.CompilerServices;
- using System.Runtime.InteropServices;
- namespace BansheeEngine
- {
- /** @addtogroup Rendering
- * @{
- */
- /// <summary>Type of playback to use for an animation of a SpriteTexture.</summary>
- public enum SpriteAnimationPlayback
- {
- /// <summary>Do not animate.</summary>
- None = 0,
- /// <summary>Animate once until the end of the animation is reached.</summary>
- Normal = 1,
- /// <summary>Animate to the end of the animation then loop around.</summary>
- Loop = 2,
- /// <summary>Loop the animation but reverse playback when the end is reached.</summary>
- PingPong = 3
- }
- /** @} */
- }
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