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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #include "Wrappers/GUI/BsScriptGUILabel.h"
- #include "BsScriptMeta.h"
- #include "BsMonoField.h"
- #include "BsMonoClass.h"
- #include "BsMonoManager.h"
- #include "Image/BsSpriteTexture.h"
- #include "BsMonoUtil.h"
- #include "GUI/BsGUILayout.h"
- #include "GUI/BsGUILabel.h"
- #include "GUI/BsGUIOptions.h"
- #include "Wrappers/GUI/BsScriptGUIElementStyle.h"
- #include "Wrappers/GUI/BsScriptGUILayout.h"
- #include "Wrappers/BsScriptHString.h"
- #include "Wrappers/GUI/BsScriptGUIContent.h"
- namespace bs
- {
- ScriptGUILabel::ScriptGUILabel(MonoObject* instance, GUILabel* label)
- :TScriptGUIElement(instance, label)
- {
- }
- void ScriptGUILabel::initRuntimeData()
- {
- metaData.scriptClass->addInternalCall("Internal_CreateInstance", (void*)&ScriptGUILabel::internal_createInstance);
- metaData.scriptClass->addInternalCall("Internal_SetContent", (void*)&ScriptGUILabel::internal_setContent);
- metaData.scriptClass->addInternalCall("Internal_SetTint", (void*)&ScriptGUILabel::internal_setTint);
- }
- void ScriptGUILabel::internal_createInstance(MonoObject* instance, MonoObject* content, MonoString* style, MonoArray* guiOptions)
- {
- GUIOptions options;
- ScriptArray scriptArray(guiOptions);
- UINT32 arrayLen = scriptArray.size();
- for (UINT32 i = 0; i < arrayLen; i++)
- options.addOption(scriptArray.get<GUIOption>(i));
- GUIContent nativeContent(ScriptGUIContent::getText(content), ScriptGUIContent::getImage(content), ScriptGUIContent::getTooltip(content));
- GUILabel* guiLabel = GUILabel::create(nativeContent, options, MonoUtil::monoToString(style));
- new (bs_alloc<ScriptGUILabel>()) ScriptGUILabel(instance, guiLabel);
- }
- void ScriptGUILabel::internal_setContent(ScriptGUILabel* nativeInstance, MonoObject* content)
- {
- GUIContent nativeContent(ScriptGUIContent::getText(content), ScriptGUIContent::getImage(content), ScriptGUIContent::getTooltip(content));
- GUILabel* label = (GUILabel*)nativeInstance->getGUIElement();
- label->setContent(nativeContent);
- }
- void ScriptGUILabel::internal_setTint(ScriptGUILabel* nativeInstance, Color* color)
- {
- GUILabel* label = (GUILabel*)nativeInstance->getGUIElement();
- label->setTint(*color);
- }
- }
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